Files
gio-patched/app/internal/wm/window.go
T
Elias Naur 0bdc2e0432 app,app/internal/wm: fold context MakeCurrent/ReleaseCurrent into Lock/Unlock
While here, make context Refresh useful and remove the redundant
MakeCurrent from the window loop.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-08 13:53:19 +02:00

152 lines
2.9 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// package wm implements platform specific windows
// and GPU contexts.
package wm
import (
"errors"
"image/color"
"gioui.org/io/key"
"gioui.org/gpu"
"gioui.org/io/event"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/unit"
)
type Size struct {
Width unit.Value
Height unit.Value
}
type Options struct {
Size *Size
MinSize *Size
MaxSize *Size
Title *string
WindowMode *WindowMode
StatusColor *color.NRGBA
NavigationColor *color.NRGBA
Orientation *Orientation
CustomRenderer bool
}
type WakeupEvent struct{}
type WindowMode uint8
const (
Windowed WindowMode = iota
Fullscreen
)
type Orientation uint8
const (
AnyOrientation Orientation = iota
LandscapeOrientation
PortraitOrientation
)
type FrameEvent struct {
system.FrameEvent
Sync bool
}
type Callbacks interface {
SetDriver(d Driver)
Event(e event.Event)
// Func runs a function during an Event. This is required for platforms
// that require coordination between the rendering goroutine and the system
// main thread.
Run(f func())
}
type Context interface {
API() gpu.API
Present() error
Refresh() error
Release()
Lock() error
Unlock()
}
// ErrDeviceLost is returned from Context.Present when
// the underlying GPU device is gone and should be
// recreated.
var ErrDeviceLost = errors.New("GPU device lost")
// Driver is the interface for the platform implementation
// of a window.
type Driver interface {
// SetAnimating sets the animation flag. When the window is animating,
// FrameEvents are delivered as fast as the display can handle them.
SetAnimating(anim bool)
// ShowTextInput updates the virtual keyboard state.
ShowTextInput(show bool)
SetInputHint(mode key.InputHint)
NewContext() (Context, error)
// ReadClipboard requests the clipboard content.
ReadClipboard()
// WriteClipboard requests a clipboard write.
WriteClipboard(s string)
// Option processes option changes.
Option(opts *Options)
// SetCursor updates the current cursor to name.
SetCursor(name pointer.CursorName)
// Close the window.
Close()
// Wakeup wakes up the event loop and sends a WakeupEvent.
Wakeup()
}
type windowRendezvous struct {
in chan windowAndOptions
out chan windowAndOptions
errs chan error
}
type windowAndOptions struct {
window Callbacks
opts *Options
}
func newWindowRendezvous() *windowRendezvous {
wr := &windowRendezvous{
in: make(chan windowAndOptions),
out: make(chan windowAndOptions),
errs: make(chan error),
}
go func() {
var main windowAndOptions
var out chan windowAndOptions
for {
select {
case w := <-wr.in:
var err error
if main.window != nil {
err = errors.New("multiple windows are not supported")
}
wr.errs <- err
main = w
out = wr.out
case out <- main:
}
}
}()
return wr
}
func (_ WakeupEvent) ImplementsEvent() {}