Files
gio-patched/internal/ops/ops.go
T
Elias Naur a369c408f9 gpu: [compute] skip encoding roundtrip for path data
Since clip.Path now encodes paths in the format expected by
elements.comp, use that data directly instead of a roundtrip through
drawOps.buildVerts.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-11 18:54:12 +01:00

59 lines
1.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package ops
import (
"encoding/binary"
"math"
"gioui.org/f32"
"gioui.org/internal/byteslice"
"gioui.org/internal/opconst"
"gioui.org/internal/scene"
)
func DecodeCommand(d []byte) scene.Command {
var cmd scene.Command
copy(byteslice.Uint32(cmd[:]), d)
return cmd
}
func EncodeCommand(out []byte, cmd scene.Command) {
copy(out, byteslice.Uint32(cmd[:]))
}
func DecodeTransform(data []byte) (t f32.Affine2D) {
if opconst.OpType(data[0]) != opconst.TypeTransform {
panic("invalid op")
}
data = data[1:]
data = data[:4*6]
bo := binary.LittleEndian
a := math.Float32frombits(bo.Uint32(data))
b := math.Float32frombits(bo.Uint32(data[4*1:]))
c := math.Float32frombits(bo.Uint32(data[4*2:]))
d := math.Float32frombits(bo.Uint32(data[4*3:]))
e := math.Float32frombits(bo.Uint32(data[4*4:]))
f := math.Float32frombits(bo.Uint32(data[4*5:]))
return f32.NewAffine2D(a, b, c, d, e, f)
}
// DecodeSave decodes the state id of a save op.
func DecodeSave(data []byte) int {
if opconst.OpType(data[0]) != opconst.TypeSave {
panic("invalid op")
}
bo := binary.LittleEndian
return int(bo.Uint32(data[1:]))
}
// DecodeLoad decodes the state id and mask of a load op.
func DecodeLoad(data []byte) (int, opconst.StateMask) {
if opconst.OpType(data[0]) != opconst.TypeLoad {
panic("invalid op")
}
bo := binary.LittleEndian
return int(bo.Uint32(data[2:])), opconst.StateMask(data[1])
}