Files
gio-patched/widget/material/progressbar.go
T
owhionetrusetuhecruos@schn.email 0deb7b3efc material: improve progress indicator layout
Fixes: https://todo.sr.ht/~eliasnaur/gio/570
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2024-04-21 08:51:20 +02:00

75 lines
1.7 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
)
type ProgressBarStyle struct {
Color color.NRGBA
Height unit.Dp
Radius unit.Dp
TrackColor color.NRGBA
Progress float32
}
func ProgressBar(th *Theme, progress float32) ProgressBarStyle {
return ProgressBarStyle{
Progress: progress,
Height: unit.Dp(4),
Radius: unit.Dp(2),
Color: th.Palette.ContrastBg,
TrackColor: f32color.MulAlpha(th.Palette.Fg, 0x88),
}
}
func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
shader := func(width int, color color.NRGBA) layout.Dimensions {
d := image.Point{X: width, Y: gtx.Dp(p.Height)}
rr := gtx.Dp(p.Radius)
defer clip.UniformRRect(image.Rectangle{Max: image.Pt(width, d.Y)}, rr).Push(gtx.Ops).Pop()
paint.ColorOp{Color: color}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
return layout.Dimensions{Size: d}
}
progressBarWidth := gtx.Constraints.Max.X
return layout.Stack{Alignment: layout.W}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
return shader(progressBarWidth, p.TrackColor)
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
fillWidth := int(float32(progressBarWidth) * clamp1(p.Progress))
fillColor := p.Color
if !gtx.Enabled() {
fillColor = f32color.Disabled(fillColor)
}
if fillWidth < int(p.Radius*2) {
fillWidth = int(p.Radius * 2)
}
return shader(fillWidth, fillColor)
}),
)
}
// clamp1 limits v to range [0..1].
func clamp1(v float32) float32 {
if v >= 1 {
return 1
} else if v <= 0 {
return 0
} else {
return v
}
}