Files
gio-patched/gpu/internal
Elias Naur f475087296 gpu/internal/opengl: handle switch from non-sRGB output to sRGB output
The opengl example has a screenshot functionality that renders to a
non-sRGB texture, whereas window rendering is to a sRGB capable EGL
surface. The opengl driver detects the switch from an sRGB capable
output to a non-sRGB capable output, but not the switch back. This
change releases the emulation framebuffer on the switch back.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-19 10:25:05 +02:00
..
2021-06-16 12:01:42 +02:00