Files
gio-patched/widget/editor.go
T
Chris Waldon 1eb5c7dbcd widget: use caller-provided buffers for reading out text
This commit alters the textView API to give callers the option to provide
their own buffers for reading text. This enables some widget usecases to
be zero-allocation if a widget simply needs to examine the contents of the
text without returning it as a string.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2023-01-14 09:54:06 -06:00

1034 lines
26 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"bufio"
"image"
"io"
"math"
"strings"
"time"
"unicode"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/clipboard"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/text"
"gioui.org/unit"
)
// Editor implements an editable and scrollable text area.
type Editor struct {
// text manages the text buffer and provides shaping and cursor positioning
// services.
text textView
// Alignment controls the alignment of text within the editor.
Alignment text.Alignment
// SingleLine force the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// ReadOnly controls whether the contents of the editor can be altered by
// user interaction. If set to true, the editor will allow selecting text
// and copying it interactively, but not modifying it.
ReadOnly bool
// Submit enabled translation of carriage return keys to SubmitEvents.
// If not enabled, carriage returns are inserted as newlines in the text.
Submit bool
// Mask replaces the visual display of each rune in the contents with the given rune.
// Newline characters are not masked. When non-zero, the unmasked contents
// are accessed by Len, Text, and SetText.
Mask rune
// InputHint specifies the type of on-screen keyboard to be displayed.
InputHint key.InputHint
// MaxLen limits the editor content to a maximum length. Zero means no limit.
MaxLen int
// Filter is the list of characters allowed in the Editor. If Filter is empty,
// all characters are allowed.
Filter string
buffer *editBuffer
// scratch is a byte buffer that is reused to efficiently read portions of text
// from the textView.
scratch []byte
eventKey int
blinkStart time.Time
focused bool
requestFocus bool
// ime tracks the state relevant to input methods.
ime struct {
imeState
scratch []byte
}
dragging bool
dragger gesture.Drag
scroller gesture.Scroll
scrollCaret bool
showCaret bool
clicker gesture.Click
// events is the list of events not yet processed.
events []EditorEvent
// prevEvents is the number of events from the previous frame.
prevEvents int
// history contains undo history.
history []modification
// nextHistoryIdx is the index within the history of the next modification. This
// is only not len(history) immediately after undo operations occur. It is framed as the "next" value
// to make the zero value consistent.
nextHistoryIdx int
}
type offEntry struct {
runes int
bytes int
}
type imeState struct {
selection struct {
rng key.Range
caret key.Caret
}
snippet key.Snippet
start, end int
}
type maskReader struct {
// rr is the underlying reader.
rr io.RuneReader
maskBuf [utf8.UTFMax]byte
// mask is the utf-8 encoded mask rune.
mask []byte
// overflow contains excess mask bytes left over after the last Read call.
overflow []byte
}
type selectionAction int
const (
selectionExtend selectionAction = iota
selectionClear
)
func (m *maskReader) Reset(r io.Reader, mr rune) {
m.rr = bufio.NewReader(r)
n := utf8.EncodeRune(m.maskBuf[:], mr)
m.mask = m.maskBuf[:n]
}
// Read reads from the underlying reader and replaces every
// rune with the mask rune.
func (m *maskReader) Read(b []byte) (n int, err error) {
for len(b) > 0 {
var replacement []byte
if len(m.overflow) > 0 {
replacement = m.overflow
} else {
var r rune
r, _, err = m.rr.ReadRune()
if err != nil {
break
}
if r == '\n' {
replacement = []byte{'\n'}
} else {
replacement = m.mask
}
}
nn := copy(b, replacement)
m.overflow = replacement[nn:]
n += nn
b = b[nn:]
}
return n, err
}
type EditorEvent interface {
isEditorEvent()
}
// A ChangeEvent is generated for every user change to the text.
type ChangeEvent struct{}
// A SubmitEvent is generated when Submit is set
// and a carriage return key is pressed.
type SubmitEvent struct {
Text string
}
// A SelectEvent is generated when the user selects some text, or changes the
// selection (e.g. with a shift-click), including if they remove the
// selection. The selected text is not part of the event, on the theory that
// it could be a relatively expensive operation (for a large editor), most
// applications won't actually care about it, and those that do can call
// Editor.SelectedText() (which can be empty).
type SelectEvent struct{}
const (
blinksPerSecond = 1
maxBlinkDuration = 10 * time.Second
)
// Events returns available editor events.
func (e *Editor) Events() []EditorEvent {
events := e.events
e.events = nil
e.prevEvents = 0
return events
}
func (e *Editor) processEvents(gtx layout.Context) {
// Flush events from before the previous Layout.
n := copy(e.events, e.events[e.prevEvents:])
e.events = e.events[:n]
e.prevEvents = n
oldStart, oldLen := min(e.text.Selection()), e.text.SelectionLen()
e.processPointer(gtx)
e.processKey(gtx)
// Queue a SelectEvent if the selection changed, including if it went away.
if newStart, newLen := min(e.text.Selection()), e.text.SelectionLen(); oldStart != newStart || oldLen != newLen {
e.events = append(e.events, SelectEvent{})
}
}
func (e *Editor) processPointer(gtx layout.Context) {
sbounds := e.text.ScrollBounds()
var smin, smax int
var axis gesture.Axis
if e.SingleLine {
axis = gesture.Horizontal
smin, smax = sbounds.Min.X, sbounds.Max.X
} else {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Scroll(gtx.Metric, gtx, gtx.Now, axis)
var soff int
if e.SingleLine {
e.text.ScrollRel(sdist, 0)
soff = e.text.ScrollOff().X
} else {
e.text.ScrollRel(0, sdist)
soff = e.text.ScrollOff().Y
}
for _, evt := range e.clickDragEvents(gtx) {
switch evt := evt.(type) {
case gesture.ClickEvent:
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source != pointer.Mouse:
prevCaretPos, _ := e.text.Selection()
e.blinkStart = gtx.Now
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if e.scroller.State() != gesture.StateFlinging {
e.scrollCaret = true
}
if evt.Modifiers == key.ModShift {
start, end := e.text.Selection()
// If they clicked closer to the end, then change the end to
// where the caret used to be (effectively swapping start & end).
if abs(end-start) < abs(start-prevCaretPos) {
e.text.SetCaret(start, prevCaretPos)
}
} else {
e.text.ClearSelection()
}
e.dragging = true
// Process multi-clicks.
switch {
case evt.NumClicks == 2:
e.text.MoveWord(-1, selectionClear)
e.text.MoveWord(1, selectionExtend)
e.dragging = false
case evt.NumClicks >= 3:
e.text.MoveStart(selectionClear)
e.text.MoveEnd(selectionExtend)
e.dragging = false
}
}
case pointer.Event:
release := false
switch {
case evt.Type == pointer.Release && evt.Source == pointer.Mouse:
release = true
fallthrough
case evt.Type == pointer.Drag && evt.Source == pointer.Mouse:
if e.dragging {
e.blinkStart = gtx.Now
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.scrollCaret = true
if release {
e.dragging = false
}
}
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
}
func (e *Editor) clickDragEvents(gtx layout.Context) []event.Event {
var combinedEvents []event.Event
for _, evt := range e.clicker.Events(gtx) {
combinedEvents = append(combinedEvents, evt)
}
for _, evt := range e.dragger.Events(gtx.Metric, gtx, gesture.Both) {
combinedEvents = append(combinedEvents, evt)
}
return combinedEvents
}
func (e *Editor) processKey(gtx layout.Context) {
if e.text.Changed() {
e.events = append(e.events, ChangeEvent{})
}
// adjust keeps track of runes dropped because of MaxLen.
var adjust int
for _, ke := range gtx.Events(&e.eventKey) {
e.blinkStart = gtx.Now
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
// Reset IME state.
e.ime.imeState = imeState{}
case key.Event:
if !e.focused || ke.State != key.Press {
break
}
if !e.ReadOnly && e.Submit && (ke.Name == key.NameReturn || ke.Name == key.NameEnter) {
if !ke.Modifiers.Contain(key.ModShift) {
e.scratch = e.text.Text(e.scratch)
e.events = append(e.events, SubmitEvent{
Text: string(e.scratch),
})
continue
}
}
e.command(gtx, ke)
e.scrollCaret = true
e.scroller.Stop()
case key.SnippetEvent:
e.updateSnippet(gtx, ke.Start, ke.End)
case key.EditEvent:
if e.ReadOnly {
break
}
e.scrollCaret = true
e.scroller.Stop()
s := ke.Text
moves := 0
submit := false
switch {
case e.Submit:
if i := strings.IndexByte(s, '\n'); i != -1 {
submit = true
moves += len(s) - i
s = s[:i]
}
case e.SingleLine:
s = strings.ReplaceAll(s, "\n", " ")
}
moves += e.replace(ke.Range.Start, ke.Range.End, s, true)
adjust += utf8.RuneCountInString(ke.Text) - moves
// Reset caret xoff.
e.text.MoveCaret(0, 0)
if submit {
if e.text.Changed() {
e.events = append(e.events, ChangeEvent{})
}
e.scratch = e.text.Text(e.scratch)
e.events = append(e.events, SubmitEvent{
Text: string(e.scratch),
})
}
// Complete a paste event, initiated by Shortcut-V in Editor.command().
case clipboard.Event:
e.scrollCaret = true
e.scroller.Stop()
e.Insert(ke.Text)
case key.SelectionEvent:
e.scrollCaret = true
e.scroller.Stop()
ke.Start -= adjust
ke.End -= adjust
adjust = 0
e.text.SetCaret(ke.Start, ke.End)
}
}
if e.text.Changed() {
e.events = append(e.events, ChangeEvent{})
}
}
func (e *Editor) command(gtx layout.Context, k key.Event) {
direction := 1
if gtx.Locale.Direction.Progression() == system.TowardOrigin {
direction = -1
}
moveByWord := k.Modifiers.Contain(key.ModShortcutAlt)
selAct := selectionClear
if k.Modifiers.Contain(key.ModShift) {
selAct = selectionExtend
}
switch k.Name {
case key.NameReturn, key.NameEnter:
if !e.ReadOnly {
e.Insert("\n")
}
case key.NameDeleteBackward:
if !e.ReadOnly {
if moveByWord {
e.deleteWord(-1)
} else {
e.Delete(-1)
}
}
case key.NameDeleteForward:
if !e.ReadOnly {
if moveByWord {
e.deleteWord(1)
} else {
e.Delete(1)
}
}
case key.NameUpArrow:
e.text.MoveLines(-1, selAct)
case key.NameDownArrow:
e.text.MoveLines(+1, selAct)
case key.NameLeftArrow:
if moveByWord {
e.text.MoveWord(-1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(-1*direction, -1*direction*int(selAct))
}
case key.NameRightArrow:
if moveByWord {
e.text.MoveWord(1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(1*direction, int(selAct)*direction)
}
case key.NamePageUp:
e.text.MovePages(-1, selAct)
case key.NamePageDown:
e.text.MovePages(+1, selAct)
case key.NameHome:
e.text.MoveStart(selAct)
case key.NameEnd:
e.text.MoveEnd(selAct)
// Initiate a paste operation, by requesting the clipboard contents; other
// half is in Editor.processKey() under clipboard.Event.
case "V":
if !e.ReadOnly {
clipboard.ReadOp{Tag: &e.eventKey}.Add(gtx.Ops)
}
// Copy or Cut selection -- ignored if nothing selected.
case "C", "X":
e.scratch = e.text.SelectedText(e.scratch)
if text := string(e.scratch); text != "" {
clipboard.WriteOp{Text: text}.Add(gtx.Ops)
if k.Name == "X" && !e.ReadOnly {
e.Delete(1)
}
}
// Select all
case "A":
e.text.SetCaret(0, e.text.Len())
case "Z":
if !e.ReadOnly {
if k.Modifiers.Contain(key.ModShift) {
e.redo()
} else {
e.undo()
}
}
}
}
// Focus requests the input focus for the Editor.
func (e *Editor) Focus() {
e.requestFocus = true
}
// Focused returns whether the editor is focused or not.
func (e *Editor) Focused() bool {
return e.focused
}
// initBuffer should be invoked first in every exported function that accesses
// text state. It ensures that the underlying text widget is both ready to use
// and has its fields synced with the editor.
func (e *Editor) initBuffer() {
if e.buffer == nil {
e.buffer = new(editBuffer)
e.text.SetSource(e.buffer)
}
e.text.Alignment = e.Alignment
e.text.SingleLine = e.SingleLine
e.text.Mask = e.Mask
}
// Layout lays out the editor. If content is not nil, it is laid out on top.
func (e *Editor) Layout(gtx layout.Context, lt *text.Shaper, font text.Font, size unit.Sp, content layout.Widget) layout.Dimensions {
e.initBuffer()
e.text.Update(gtx, lt, font, size, e.processEvents)
dims := e.layout(gtx, content)
if e.focused {
// Notify IME of selection if it changed.
newSel := e.ime.selection
start, end := e.text.Selection()
newSel.rng = key.Range{
Start: start,
End: end,
}
caretPos, carAsc, carDesc := e.text.CaretInfo()
newSel.caret = key.Caret{
Pos: layout.FPt(caretPos),
Ascent: float32(carAsc),
Descent: float32(carDesc),
}
if newSel != e.ime.selection {
e.ime.selection = newSel
key.SelectionOp{
Tag: &e.eventKey,
Range: newSel.rng,
Caret: newSel.caret,
}.Add(gtx.Ops)
}
e.updateSnippet(gtx, e.ime.start, e.ime.end)
}
return dims
}
// updateSnippet adds a key.SnippetOp if the snippet content or position
// have changed. off and len are in runes.
func (e *Editor) updateSnippet(gtx layout.Context, start, end int) {
if start > end {
start, end = end, start
}
length := e.text.Len()
if start > length {
start = length
}
if end > length {
end = length
}
e.ime.start = start
e.ime.end = end
startOff := e.text.ByteOffset(start)
endOff := e.text.ByteOffset(end)
n := endOff - startOff
if n > int64(len(e.ime.scratch)) {
e.ime.scratch = make([]byte, n)
}
scratch := e.ime.scratch[:n]
read, _ := e.text.ReadAt(scratch, startOff)
if read != len(scratch) {
panic("e.rr.Read truncated data")
}
newSnip := key.Snippet{
Range: key.Range{
Start: e.ime.start,
End: e.ime.end,
},
Text: e.ime.snippet.Text,
}
if string(scratch) != newSnip.Text {
newSnip.Text = string(scratch)
}
if newSnip == e.ime.snippet {
return
}
e.ime.snippet = newSnip
key.SnippetOp{
Tag: &e.eventKey,
Snippet: newSnip,
}.Add(gtx.Ops)
}
func (e *Editor) layout(gtx layout.Context, content layout.Widget) layout.Dimensions {
// Adjust scrolling for new viewport and layout.
e.text.ScrollRel(0, 0)
if e.scrollCaret {
e.scrollCaret = false
e.text.ScrollToCaret()
}
textDims := e.text.FullDimensions()
visibleDims := e.text.Dimensions()
defer clip.Rect(image.Rectangle{Max: visibleDims.Size}).Push(gtx.Ops).Pop()
pointer.CursorText.Add(gtx.Ops)
var keys key.Set
if e.focused {
const keyFilterNoLeftUp = "(ShortAlt)-(Shift)-[→,↓]|(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
const keyFilterNoRightDown = "(ShortAlt)-(Shift)-[←,↑]|(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
const keyFilterNoArrows = "(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
const keyFilterAllArrows = "(ShortAlt)-(Shift)-[←,→,↑,↓]|(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
caret, _ := e.text.Selection()
switch {
case caret == 0 && caret == e.text.Len():
keys = keyFilterNoArrows
case caret == 0:
if gtx.Locale.Direction.Progression() == system.FromOrigin {
keys = keyFilterNoLeftUp
} else {
keys = keyFilterNoRightDown
}
case caret == e.text.Len():
if gtx.Locale.Direction.Progression() == system.FromOrigin {
keys = keyFilterNoRightDown
} else {
keys = keyFilterNoLeftUp
}
default:
keys = keyFilterAllArrows
}
}
key.InputOp{Tag: &e.eventKey, Hint: e.InputHint, Keys: keys}.Add(gtx.Ops)
if e.requestFocus {
key.FocusOp{Tag: &e.eventKey}.Add(gtx.Ops)
key.SoftKeyboardOp{Show: true}.Add(gtx.Ops)
}
e.requestFocus = false
var scrollRange image.Rectangle
if e.SingleLine {
scrollOffX := e.text.ScrollOff().X
scrollRange.Min.X = min(-scrollOffX, 0)
scrollRange.Max.X = max(0, textDims.Size.X-(scrollOffX+visibleDims.Size.X))
} else {
scrollOffY := e.text.ScrollOff().Y
scrollRange.Min.Y = -scrollOffY
scrollRange.Max.Y = max(0, textDims.Size.Y-(scrollOffY+visibleDims.Size.Y))
}
e.scroller.Add(gtx.Ops, scrollRange)
e.clicker.Add(gtx.Ops)
e.dragger.Add(gtx.Ops)
e.showCaret = false
if e.focused {
now := gtx.Now
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
if blinking {
redraw := op.InvalidateOp{At: nextBlink}
redraw.Add(gtx.Ops)
}
e.showCaret = e.focused && (!blinking || dt%timePerBlink < timePerBlink/2)
}
if content != nil {
content(gtx)
}
return visibleDims
}
// PaintSelection paints the contrasting background for selected text.
func (e *Editor) PaintSelection(gtx layout.Context) {
e.initBuffer()
if !e.focused {
return
}
e.text.PaintSelection(gtx)
}
func (e *Editor) PaintText(gtx layout.Context) {
e.initBuffer()
e.text.PaintText(gtx)
}
func (e *Editor) PaintCaret(gtx layout.Context) {
e.initBuffer()
if !e.showCaret || e.ReadOnly {
return
}
e.text.PaintCaret(gtx)
}
// Len is the length of the editor contents, in runes.
func (e *Editor) Len() int {
e.initBuffer()
return e.text.Len()
}
// Text returns the contents of the editor.
func (e *Editor) Text() string {
e.initBuffer()
e.scratch = e.text.Text(e.scratch)
return string(e.scratch)
}
func (e *Editor) SetText(s string) {
e.initBuffer()
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", " ")
}
e.replace(0, e.text.Len(), s, true)
// Reset xoff and move the caret to the beginning.
e.SetCaret(0, 0)
}
// CaretPos returns the line & column numbers of the caret.
func (e *Editor) CaretPos() (line, col int) {
e.initBuffer()
return e.text.CaretPos()
}
// CaretCoords returns the coordinates of the caret, relative to the
// editor itself.
func (e *Editor) CaretCoords() f32.Point {
e.initBuffer()
return e.text.CaretCoords()
}
// Delete runes from the caret position. The sign of runes specifies the
// direction to delete: positive is forward, negative is backward.
//
// If there is a selection, it is deleted and counts as a single rune.
func (e *Editor) Delete(runes int) {
e.initBuffer()
if runes == 0 {
return
}
start, end := e.text.Selection()
if start != end {
runes -= sign(runes)
}
end += runes
e.replace(start, end, "", true)
// Reset xoff.
e.text.MoveCaret(0, 0)
e.ClearSelection()
}
func (e *Editor) Insert(s string) {
e.initBuffer()
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", " ")
}
start, end := e.text.Selection()
moves := e.replace(start, end, s, true)
if end < start {
start = end
}
// Reset xoff.
e.text.MoveCaret(0, 0)
e.SetCaret(start+moves, start+moves)
e.scrollCaret = true
}
// modification represents a change to the contents of the editor buffer.
// It contains the necessary information to both apply the change and
// reverse it, and is useful for implementing undo/redo.
type modification struct {
// StartRune is the inclusive index of the first rune
// modified.
StartRune int
// ApplyContent is the data inserted at StartRune to
// apply this operation. It overwrites len([]rune(ReverseContent)) runes.
ApplyContent string
// ReverseContent is the data inserted at StartRune to
// apply this operation. It overwrites len([]rune(ApplyContent)) runes.
ReverseContent string
}
// undo applies the modification at e.history[e.historyIdx] and decrements
// e.historyIdx.
func (e *Editor) undo() {
e.initBuffer()
if len(e.history) < 1 || e.nextHistoryIdx == 0 {
return
}
mod := e.history[e.nextHistoryIdx-1]
replaceEnd := mod.StartRune + utf8.RuneCountInString(mod.ApplyContent)
e.replace(mod.StartRune, replaceEnd, mod.ReverseContent, false)
caretEnd := mod.StartRune + utf8.RuneCountInString(mod.ReverseContent)
e.SetCaret(caretEnd, mod.StartRune)
e.nextHistoryIdx--
}
// redo applies the modification at e.history[e.historyIdx] and increments
// e.historyIdx.
func (e *Editor) redo() {
e.initBuffer()
if len(e.history) < 1 || e.nextHistoryIdx == len(e.history) {
return
}
mod := e.history[e.nextHistoryIdx]
end := mod.StartRune + utf8.RuneCountInString(mod.ReverseContent)
e.replace(mod.StartRune, end, mod.ApplyContent, false)
caretEnd := mod.StartRune + utf8.RuneCountInString(mod.ApplyContent)
e.SetCaret(caretEnd, mod.StartRune)
e.nextHistoryIdx++
}
// replace the text between start and end with s. Indices are in runes.
// It returns the number of runes inserted.
// addHistory controls whether this modification is recorded in the undo
// history. replace can modify text in positions unrelated to the cursor
// position.
func (e *Editor) replace(start, end int, s string, addHistory bool) int {
length := e.text.Len()
if start > end {
start, end = end, start
}
start = min(start, length)
end = min(end, length)
replaceSize := end - start
el := e.Len()
var sc int
idx := 0
for idx < len(s) {
if e.MaxLen > 0 && el-replaceSize+sc >= e.MaxLen {
s = s[:idx]
break
}
_, n := utf8.DecodeRuneInString(s[idx:])
if e.Filter != "" && !strings.Contains(e.Filter, s[idx:idx+n]) {
s = s[:idx] + s[idx+n:]
continue
}
idx += n
sc++
}
if addHistory {
deleted := make([]rune, 0, replaceSize)
readPos := e.text.ByteOffset(start)
for i := 0; i < replaceSize; i++ {
ru, s, _ := e.text.ReadRuneAt(int64(readPos))
readPos += int64(s)
deleted = append(deleted, ru)
}
if e.nextHistoryIdx < len(e.history) {
e.history = e.history[:e.nextHistoryIdx]
}
e.history = append(e.history, modification{
StartRune: start,
ApplyContent: s,
ReverseContent: string(deleted),
})
e.nextHistoryIdx++
}
sc = e.text.Replace(start, end, s)
newEnd := start + sc
adjust := func(pos int) int {
switch {
case newEnd < pos && pos <= end:
pos = newEnd
case end < pos:
diff := newEnd - end
pos = pos + diff
}
return pos
}
e.ime.start = adjust(e.ime.start)
e.ime.end = adjust(e.ime.end)
return sc
}
// MoveCaret moves the caret (aka selection start) and the selection end
// relative to their current positions. Positive distances moves forward,
// negative distances moves backward. Distances are in runes.
func (e *Editor) MoveCaret(startDelta, endDelta int) {
e.initBuffer()
e.text.MoveCaret(startDelta, endDelta)
}
// deleteWord deletes the next word(s) in the specified direction.
// Unlike moveWord, deleteWord treats whitespace as a word itself.
// Positive is forward, negative is backward.
// Absolute values greater than one will delete that many words.
// The selection counts as a single word.
func (e *Editor) deleteWord(distance int) {
if distance == 0 {
return
}
start, end := e.text.Selection()
if start != end {
e.Delete(1)
distance -= sign(distance)
}
if distance == 0 {
return
}
// split the distance information into constituent parts to be
// used independently.
words, direction := distance, 1
if distance < 0 {
words, direction = distance*-1, -1
}
caret, _ := e.text.Selection()
// atEnd if offset is at or beyond either side of the buffer.
atEnd := func(runes int) bool {
idx := caret + runes*direction
return idx <= 0 || idx >= e.Len()
}
// next returns the appropriate rune given the direction and offset in runes).
next := func(runes int) rune {
idx := caret + runes*direction
if idx < 0 {
idx = 0
} else if idx > e.Len() {
idx = e.Len()
}
off := e.text.ByteOffset(idx)
var r rune
if direction < 0 {
r, _, _ = e.text.ReadRuneBefore(int64(off))
} else {
r, _, _ = e.text.ReadRuneAt(int64(off))
}
return r
}
runes := 1
for ii := 0; ii < words; ii++ {
r := next(runes)
wantSpace := unicode.IsSpace(r)
for r := next(runes); unicode.IsSpace(r) == wantSpace && !atEnd(runes); r = next(runes) {
runes += 1
}
}
e.Delete(runes * direction)
}
// SelectionLen returns the length of the selection, in runes; it is
// equivalent to utf8.RuneCountInString(e.SelectedText()).
func (e *Editor) SelectionLen() int {
e.initBuffer()
return e.text.SelectionLen()
}
// Selection returns the start and end of the selection, as rune offsets.
// start can be > end.
func (e *Editor) Selection() (start, end int) {
e.initBuffer()
return e.text.Selection()
}
// SetCaret moves the caret to start, and sets the selection end to end. start
// and end are in runes, and represent offsets into the editor text.
func (e *Editor) SetCaret(start, end int) {
e.initBuffer()
e.text.SetCaret(start, end)
e.scrollCaret = true
e.scroller.Stop()
}
// SelectedText returns the currently selected text (if any) from the editor.
func (e *Editor) SelectedText() string {
e.initBuffer()
e.scratch = e.text.SelectedText(e.scratch)
return string(e.scratch)
}
// ClearSelection clears the selection, by setting the selection end equal to
// the selection start.
func (e *Editor) ClearSelection() {
e.initBuffer()
e.text.ClearSelection()
}
// WriteTo implements io.WriterTo.
func (e *Editor) WriteTo(w io.Writer) (int64, error) {
e.initBuffer()
return e.text.WriteTo(w)
}
// Seek implements io.Seeker.
func (e *Editor) Seek(offset int64, whence int) (int64, error) {
e.initBuffer()
return e.text.Seek(offset, whence)
}
// Read implements io.Reader.
func (e *Editor) Read(p []byte) (int, error) {
e.initBuffer()
return e.text.Read(p)
}
// Regions returns visible regions covering the rune range [start,end).
func (e *Editor) Regions(start, end int, regions []Region) []Region {
e.initBuffer()
return e.text.Regions(start, end, regions)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(n int) int {
if n < 0 {
return -n
}
return n
}
func sign(n int) int {
switch {
case n < 0:
return -1
case n > 0:
return 1
default:
return 0
}
}
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}
func (s SelectEvent) isEditorEvent() {}