forked from joejulian/gio
28fc08a508
And deprecate (but not yet remove) Circle. Signed-off-by: Elias Naur <mail@eliasnaur.com>
201 lines
5.0 KiB
Go
201 lines
5.0 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package clip
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import (
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"image"
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"math"
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"gioui.org/f32"
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"gioui.org/op"
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)
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// Rect represents the clip area of a pixel-aligned rectangle.
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type Rect image.Rectangle
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// Op returns the op for the rectangle.
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func (r Rect) Op() Op {
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return Op{
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outline: true,
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path: PathSpec{
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bounds: image.Rectangle(r),
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},
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}
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}
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// Push the clip operation on the clip stack.
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func (r Rect) Push(ops *op.Ops) Stack {
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return r.Op().Push(ops)
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}
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// UniformRRect returns an RRect with all corner radii set to the
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// provided radius.
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func UniformRRect(rect f32.Rectangle, radius float32) RRect {
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return RRect{
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Rect: rect,
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SE: radius,
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SW: radius,
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NE: radius,
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NW: radius,
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}
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}
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// RRect represents the clip area of a rectangle with rounded
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// corners.
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//
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// Specify a square with corner radii equal to half the square size to
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// construct a circular clip area.
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type RRect struct {
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Rect f32.Rectangle
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// The corner radii.
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SE, SW, NW, NE float32
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}
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// Op returns the op for the rounded rectangle.
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func (rr RRect) Op(ops *op.Ops) Op {
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if rr.SE == 0 && rr.SW == 0 && rr.NW == 0 && rr.NE == 0 {
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r := image.Rectangle{
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Min: image.Point{X: int(rr.Rect.Min.X), Y: int(rr.Rect.Min.Y)},
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Max: image.Point{X: int(rr.Rect.Max.X), Y: int(rr.Rect.Max.Y)},
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}
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// Only use Rect if rr is pixel-aligned, as Rect is guaranteed to be.
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if fPt(r.Min) == rr.Rect.Min && fPt(r.Max) == rr.Rect.Max {
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return Rect(r).Op()
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}
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}
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return Outline{Path: rr.Path(ops)}.Op()
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}
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// Push the rectangle clip on the clip stack.
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func (rr RRect) Push(ops *op.Ops) Stack {
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return rr.Op(ops).Push(ops)
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}
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// Path returns the PathSpec for the rounded rectangle.
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func (rr RRect) Path(ops *op.Ops) PathSpec {
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var p Path
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p.Begin(ops)
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const q = 4 * (math.Sqrt2 - 1) / 3
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const iq = 1 - q
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se, sw, nw, ne := rr.SE, rr.SW, rr.NW, rr.NE
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w, n, e, s := rr.Rect.Min.X, rr.Rect.Min.Y, rr.Rect.Max.X, rr.Rect.Max.Y
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p.MoveTo(f32.Point{X: w + nw, Y: n})
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p.LineTo(f32.Point{X: e - ne, Y: n}) // N
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p.CubeTo( // NE
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f32.Point{X: e - ne*iq, Y: n},
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f32.Point{X: e, Y: n + ne*iq},
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f32.Point{X: e, Y: n + ne})
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p.LineTo(f32.Point{X: e, Y: s - se}) // E
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p.CubeTo( // SE
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f32.Point{X: e, Y: s - se*iq},
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f32.Point{X: e - se*iq, Y: s},
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f32.Point{X: e - se, Y: s})
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p.LineTo(f32.Point{X: w + sw, Y: s}) // S
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p.CubeTo( // SW
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f32.Point{X: w + sw*iq, Y: s},
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f32.Point{X: w, Y: s - sw*iq},
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f32.Point{X: w, Y: s - sw})
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p.LineTo(f32.Point{X: w, Y: n + nw}) // W
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p.CubeTo( // NW
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f32.Point{X: w, Y: n + nw*iq},
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f32.Point{X: w + nw*iq, Y: n},
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f32.Point{X: w + nw, Y: n})
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return p.End()
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}
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// Circle represents the clip area of a circle.
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type Circle struct {
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Center f32.Point
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Radius float32
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}
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// Op returns the op for the filled circle.
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func (c Circle) Op(ops *op.Ops) Op {
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return Outline{Path: c.Path(ops)}.Op()
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}
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// Push the circle clip on the clip stack.
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func (c Circle) Push(ops *op.Ops) Stack {
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return c.Op(ops).Push(ops)
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}
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// Path returns the PathSpec for the circle.
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//
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// Deprecated: use Ellipse instead.
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func (c Circle) Path(ops *op.Ops) PathSpec {
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b := f32.Rectangle{
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Min: f32.Pt(c.Center.X-c.Radius, c.Center.Y-c.Radius),
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Max: f32.Pt(c.Center.X+c.Radius, c.Center.Y+c.Radius),
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}
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return Ellipse{b}.Path(ops)
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}
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// Ellipse represents the largest axis-aligned ellipse that
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// is contained in its bounds.
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type Ellipse struct {
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Bounds f32.Rectangle
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}
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// Op returns the op for the filled ellipse.
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func (e Ellipse) Op(ops *op.Ops) Op {
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return Outline{Path: e.Path(ops)}.Op()
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}
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// Push the filled ellipse clip op on the clip stack.
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func (e Ellipse) Push(ops *op.Ops) Stack {
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return e.Op(ops).Push(ops)
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}
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// Path constructs a path for the ellipse.
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func (e Ellipse) Path(ops *op.Ops) PathSpec {
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var p Path
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p.Begin(ops)
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center := e.Bounds.Max.Add(e.Bounds.Min).Mul(.5)
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diam := e.Bounds.Dx()
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r := diam * .5
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// We'll model the ellipse as a circle scaled in the Y
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// direction.
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scale := e.Bounds.Dy() / diam
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// https://pomax.github.io/bezierinfo/#circles_cubic.
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const q = 4 * (math.Sqrt2 - 1) / 3
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curve := r * q
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top := f32.Point{X: center.X, Y: center.Y - r*scale}
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p.MoveTo(top)
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p.CubeTo(
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f32.Point{X: center.X + curve, Y: center.Y - r*scale},
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f32.Point{X: center.X + r, Y: center.Y - curve*scale},
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f32.Point{X: center.X + r, Y: center.Y},
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)
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p.CubeTo(
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f32.Point{X: center.X + r, Y: center.Y + curve*scale},
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f32.Point{X: center.X + curve, Y: center.Y + r*scale},
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f32.Point{X: center.X, Y: center.Y + r*scale},
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)
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p.CubeTo(
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f32.Point{X: center.X - curve, Y: center.Y + r*scale},
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f32.Point{X: center.X - r, Y: center.Y + curve*scale},
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f32.Point{X: center.X - r, Y: center.Y},
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)
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p.CubeTo(
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f32.Point{X: center.X - r, Y: center.Y - curve*scale},
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f32.Point{X: center.X - curve, Y: center.Y - r*scale},
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top,
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)
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return p.End()
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}
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func fPt(p image.Point) f32.Point {
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return f32.Point{
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X: float32(p.X), Y: float32(p.Y),
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}
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}
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