forked from joejulian/gio
e1de1ba591
It wasn't used, and it's not clear that it is useful at all in its current form. For example, a single control with multiple handler keys (say, one for scrolling and one for clicking) will only receive priority Foremost for one of them. Signed-off-by: Elias Naur <mail@eliasnaur.com>
206 lines
4.0 KiB
Go
206 lines
4.0 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package pointer
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import (
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"encoding/binary"
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"image"
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"time"
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"gioui.org/f32"
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"gioui.org/internal/opconst"
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"gioui.org/io/event"
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"gioui.org/op"
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)
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// Event is a pointer event.
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type Event struct {
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Type Type
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Source Source
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// PointerID is the id for the pointer and can be used
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// to track a particular pointer from Press to
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// Release or Cancel.
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PointerID ID
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// Priority is the priority of the receiving handler
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// for this event.
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Priority Priority
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// Time is when the event was received. The
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// timestamp is relative to an undefined base.
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Time time.Duration
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// Hit is set when the event was within the registered
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// area for the handler. Hit can be false when a pointer
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// was pressed within the hit area, and then dragged
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// outside it.
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Hit bool
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// Position is the position of the event, relative to
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// the current transformation, as set by op.TransformOp.
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Position f32.Point
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// Scroll is the scroll amount, if any.
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Scroll f32.Point
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}
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// RectAreaOp updates the hit area to the intersection
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// of the current hit area with a rectangular area.
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type RectAreaOp struct {
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// Rect defines the rectangle. The current transform
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// is applied to it.
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Rect image.Rectangle
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}
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// EllipseAreaOp updates the hit area to the intersection
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// of the current hit area with an elliptical area.
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type EllipseAreaOp struct {
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// Rect is the bounds for the ellipse. The current transform
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// is applied to the rectangle.
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Rect image.Rectangle
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}
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// Must match the structure in input.areaOp
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type areaOp struct {
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kind areaKind
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rect image.Rectangle
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}
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// InputOp declares an input handler ready for pointer
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// events.
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type InputOp struct {
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Key event.Key
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// Grab, if set, request that the handler get
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// Grabbed priority.
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Grab bool
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}
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// PassOp sets the pass-through mode.
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type PassOp struct {
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Pass bool
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}
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type ID uint16
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// Type of an Event.
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type Type uint8
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// Priority of an Event.
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type Priority uint8
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// Source of an Event.
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type Source uint8
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// Must match app/internal/input.areaKind
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type areaKind uint8
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const (
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// A Cancel event is generated when the current gesture is
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// interrupted by other handlers or the system.
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Cancel Type = iota
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// Press of a pointer.
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Press
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// Release of a pointer.
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Release
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// Move of a pointer.
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Move
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)
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const (
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// Mouse generated event.
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Mouse Source = iota
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// Touch generated event.
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Touch
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)
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const (
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// Shared priority is for handlers that
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// are part of a matching set larger than 1.
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Shared Priority = iota
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// Grabbed is used for matching sets of size 1.
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Grabbed
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)
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const (
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areaRect areaKind = iota
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areaEllipse
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)
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func (op RectAreaOp) Add(ops *op.Ops) {
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areaOp{
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kind: areaRect,
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rect: op.Rect,
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}.add(ops)
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}
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func (op EllipseAreaOp) Add(ops *op.Ops) {
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areaOp{
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kind: areaEllipse,
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rect: op.Rect,
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}.add(ops)
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}
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func (op areaOp) add(o *op.Ops) {
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data := make([]byte, opconst.TypeAreaLen)
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data[0] = byte(opconst.TypeArea)
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data[1] = byte(op.kind)
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bo := binary.LittleEndian
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bo.PutUint32(data[2:], uint32(op.rect.Min.X))
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bo.PutUint32(data[6:], uint32(op.rect.Min.Y))
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bo.PutUint32(data[10:], uint32(op.rect.Max.X))
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bo.PutUint32(data[14:], uint32(op.rect.Max.Y))
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o.Write(data)
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}
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func (h InputOp) Add(o *op.Ops) {
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data := make([]byte, opconst.TypePointerInputLen)
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data[0] = byte(opconst.TypePointerInput)
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if h.Grab {
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data[1] = 1
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}
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o.Write(data, h.Key)
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}
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func (op PassOp) Add(o *op.Ops) {
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data := make([]byte, opconst.TypePassLen)
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data[0] = byte(opconst.TypePass)
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if op.Pass {
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data[1] = 1
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}
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o.Write(data)
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}
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func (t Type) String() string {
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switch t {
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case Press:
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return "Press"
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case Release:
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return "Release"
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case Cancel:
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return "Cancel"
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case Move:
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return "Move"
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default:
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panic("unknown Type")
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}
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}
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func (p Priority) String() string {
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switch p {
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case Shared:
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return "Shared"
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case Grabbed:
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return "Grabbed"
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default:
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panic("unknown priority")
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}
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}
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func (s Source) String() string {
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switch s {
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case Mouse:
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return "Mouse"
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case Touch:
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return "Touch"
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default:
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panic("unknown source")
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}
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}
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func (Event) ImplementsEvent() {}
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