Files
gio-patched/widget/image.go
T
Elias Naur 3784ece6dd all: rename package ui to unit
Package ui is now only about units except for the Config.Now method.
Remove Now and rename Config to Converter. Add layout.Config to
replace the old ui.Config.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-09-30 16:55:47 +02:00

55 lines
1.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// Package widget implements common widgets.
package widget
import (
"image"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op/paint"
"gioui.org/unit"
)
// Image is a widget that displays an image.
type Image struct {
// Src is the image to display.
Src image.Image
// Rect is the source rectangle.
Rect image.Rectangle
// Scale is the ratio of image pixels to
// device pixels. If zero, a scale that
// makes the image appear at approximately
// 72 DPI is used.
Scale float32
}
func (im Image) Layout(gtx *layout.Context) {
size := im.Src.Bounds()
wf, hf := float32(size.Dx()), float32(size.Dy())
var w, h int
if im.Scale == 0 {
const dpPrPx = 160 / 72
w, h = gtx.Px(unit.Dp(wf*dpPrPx)), gtx.Px(unit.Dp(hf*dpPrPx))
} else {
w, h = int(wf*im.Scale+.5), int(hf*im.Scale+.5)
}
cs := gtx.Constraints
d := image.Point{X: cs.Width.Constrain(w), Y: cs.Height.Constrain(h)}
aspect := float32(w) / float32(h)
dw, dh := float32(d.X), float32(d.Y)
dAspect := dw / dh
if aspect < dAspect {
d.X = int(dh*aspect + 0.5)
} else {
d.Y = int(dw/aspect + 0.5)
}
dr := f32.Rectangle{
Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
}
paint.ImageOp{Src: im.Src, Rect: im.Rect}.Add(gtx.Ops)
paint.PaintOp{Rect: dr}.Add(gtx.Ops)
gtx.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y}
}