Files
gio-patched/widget/material/editor.go
T
Elias Naur 2451750782 widget/material: move widget state object from Layout methods to constructors
Instead of, say,

	var th *material.Theme
	var btn *widget.Clickable

	material.Button(th, "Click me").Layout(gtx, btn)

move the widget state objects to the constructor:

	material.Button(th, btn, "Click me").Layout(gtx)

The advatage is that several widgets can now be used without
wrapping them in function literals. For example,

	layout.Inset{}.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
		material.Button(th, "Click me").Layout(gtx, btn)
	})

collapses to just

	layout.Inset{}.Layout(gtx, material.Button(th, btn, "Click me").Layout)

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-23 22:28:49 +02:00

68 lines
1.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image/color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
type EditorStyle struct {
Font text.Font
TextSize unit.Value
// Color is the text color.
Color color.RGBA
// Hint contains the text displayed when the editor is empty.
Hint string
// HintColor is the color of hint text.
HintColor color.RGBA
Editor *widget.Editor
shaper text.Shaper
}
func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
return EditorStyle{
Editor: editor,
TextSize: th.TextSize,
Color: th.Color.Text,
shaper: th.Shaper,
Hint: hint,
HintColor: th.Color.Hint,
}
}
func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
var stack op.StackOp
stack.Push(gtx.Ops)
var macro op.MacroOp
macro.Record(gtx.Ops)
paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
tl := widget.Label{Alignment: e.Editor.Alignment}
dims := tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
macro.Stop()
if w := dims.Size.X; gtx.Constraints.Min.X < w {
gtx.Constraints.Min.X = w
}
if h := dims.Size.Y; gtx.Constraints.Min.Y < h {
gtx.Constraints.Min.Y = h
}
dims = e.Editor.Layout(gtx, e.shaper, e.Font, e.TextSize)
if e.Editor.Len() > 0 {
paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
e.Editor.PaintText(gtx)
} else {
macro.Add()
}
paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
e.Editor.PaintCaret(gtx)
stack.Pop()
return dims
}