Logo
Explore Help
Sign In
joejulian/gio-patched
1
0
Fork 0
You've already forked gio-patched
forked from joejulian/gio
Code Pull Requests 1 Activity
Files
3fde0c00619a30343a2133237a050da8d5e7627c
gio-patched/gpu
T
History
Elias Naur 526db27c75 gpu: fix opacity layer rendering on OpenGL
Fixes: https://todo.sr.ht/~eliasnaur/gio/536
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-10-02 13:07:15 -05:00
..
headless
app,gpu{,/headless,/internal/rendertest}: replace io/ioutil with io & os
2023-03-23 16:37:46 -06:00
internal
op/paint: add opacity operation
2023-09-08 11:46:17 -05:00
api.go
app,gpu,internal/vk: add Vulkan port for Wayland, X11, Android
2021-09-21 18:40:05 +02:00
caches_test.go
gpu: optimize resourceCache
2022-07-02 20:12:41 +02:00
caches.go
gpu: optimize resourceCache
2022-07-02 20:12:41 +02:00
clip_test.go
gpu: optimize encodeQuadTo
2023-01-06 18:26:38 -06:00
clip.go
internal/stroke, gpu: reuse slice when splitting cubics
2023-06-19 16:19:07 +02:00
compute.go
app,gpu{,/headless,/internal/rendertest}: replace io/ioutil with io & os
2023-03-23 16:37:46 -06:00
cpu.go
go.*,gpu: use gioui.org/cpu.Supported to determine CPU fallback support
2021-08-17 09:44:17 +02:00
gpu.go
gpu: fix opacity layer rendering on OpenGL
2023-10-02 13:07:15 -05:00
pack_test.go
gpu: optimize pack.tryAdd
2023-01-06 18:26:42 -06:00
pack.go
gpu: optimize pack.tryAdd
2023-01-06 18:26:42 -06:00
path.go
gpu: fix opacity layer rendering on OpenGL
2023-10-02 13:07:15 -05:00
timer.go
gpu: [compute] unify resource cleanup
2021-07-27 14:34:18 +02:00
Powered by Gitea Version: 1.26.1 Page: 105ms Template: 9ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API