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gio-patched/gpu
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Elias Naur 47efa26cfc gpu: limit atlas textures to 8k x 8k
Fixes gio#131
Fixes gio#133

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-07-16 14:52:51 +02:00
..
backend
gpu: saturate instead of overflowing depth buffer
2020-06-08 16:28:56 +02:00
gl
gpu: saturate instead of overflowing depth buffer
2020-06-08 16:28:56 +02:00
shaders
gpu: reintroduce reuse of offset-only stenciling
2020-06-21 11:20:36 +02:00
caches.go
gpu: build gpu data also when outside window
2020-06-21 11:20:36 +02:00
clip.go
op/clip, gpu: split complex curves in package gpu instead
2020-06-21 11:17:27 +02:00
gen.go
internal/cmd/convertshaders: move shader converter to separate package
2020-02-27 20:34:22 +01:00
gpu.go
gpu: limit atlas textures to 8k x 8k
2020-07-16 14:52:51 +02:00
pack.go
gpu: expose the rendering implementation
2020-02-07 21:21:38 +01:00
path.go
gpu: avoid pointers of pathData
2020-06-21 11:20:36 +02:00
shaders.go
gpu: reintroduce reuse of offset-only stenciling
2020-06-21 11:20:36 +02:00
timer.go
gpu/backend: move backend interface types to a separate package
2020-02-27 20:34:22 +01:00
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