forked from joejulian/gio
9f6e09317d
This commit configures all remaining widgets to draw themselves in a disabled state when their layout.Context is disabled. A description of the strategy employed by each follows: - Checkbox and RadioButton: Draws the icon component in a lighter color. Currently the label text is left in its default color. - ProgressBar: The "progress" color is lightened, but not as much as the background color. This makes the current progress value still readable. - Editor: The cursor is no longer drawn and the text is lightened. - Switch: The track is unchanged, but the circular "thumb" component is lightened. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
68 lines
1.8 KiB
Go
68 lines
1.8 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"image"
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"image/color"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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type checkable struct {
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Label string
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Color color.RGBA
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Font text.Font
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TextSize unit.Value
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IconColor color.RGBA
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Size unit.Value
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shaper text.Shaper
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checkedStateIcon *widget.Icon
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uncheckedStateIcon *widget.Icon
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}
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func (c *checkable) layout(gtx layout.Context, checked bool) layout.Dimensions {
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var icon *widget.Icon
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if checked {
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icon = c.checkedStateIcon
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} else {
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icon = c.uncheckedStateIcon
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}
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min := gtx.Constraints.Min
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dims := layout.Flex{Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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return layout.Center.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.UniformInset(unit.Dp(2)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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size := gtx.Px(c.Size)
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icon.Color = c.IconColor
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if gtx.Queue == nil {
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icon.Color = mulAlpha(icon.Color, 150)
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}
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icon.Layout(gtx, unit.Px(float32(size)))
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return layout.Dimensions{
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Size: image.Point{X: size, Y: size},
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}
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})
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})
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}),
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layout.Rigid(func(gtx layout.Context) layout.Dimensions {
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gtx.Constraints.Min = min
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return layout.W.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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return layout.UniformInset(unit.Dp(2)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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paint.ColorOp{Color: c.Color}.Add(gtx.Ops)
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return widget.Label{}.Layout(gtx, c.shaper, c.Font, c.TextSize, c.Label)
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})
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})
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}),
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)
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pointer.Rect(image.Rectangle{Max: dims.Size}).Add(gtx.Ops)
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return dims
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}
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