Files
gio-patched/widget/label.go
T
Walter Werner SCHNEIDER d76b4272aa f32: replace Affine2D{} with AffineId() for identity transformations
Reduces ambiguity by introducing AffineId() for representing identity transformation matrices.

References: https://todo.sr.ht/~eliasnaur/gio/655
Signed-off-by: Walter Werner SCHNEIDER <contact@schnwalter.eu>
2025-07-09 13:35:03 +02:00

227 lines
8.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"gioui.org/f32"
"gioui.org/font"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/image/math/fixed"
)
// Label is a widget for laying out and drawing text. Labels are always
// non-interactive text. They cannot be selected or copied.
type Label struct {
// Alignment specifies the text alignment.
Alignment text.Alignment
// MaxLines limits the number of lines. Zero means no limit.
MaxLines int
// Truncator is the text that will be shown at the end of the final
// line if MaxLines is exceeded. Defaults to "…" if empty.
Truncator string
// WrapPolicy configures how displayed text will be broken into lines.
WrapPolicy text.WrapPolicy
// LineHeight controls the distance between the baselines of lines of text.
// If zero, a sensible default will be used.
LineHeight unit.Sp
// LineHeightScale applies a scaling factor to the LineHeight. If zero, a
// sensible default will be used.
LineHeightScale float32
}
// Layout the label with the given shaper, font, size, text, and material.
func (l Label) Layout(gtx layout.Context, lt *text.Shaper, font font.Font, size unit.Sp, txt string, textMaterial op.CallOp) layout.Dimensions {
dims, _ := l.LayoutDetailed(gtx, lt, font, size, txt, textMaterial)
return dims
}
// TextInfo provides metadata about shaped text.
type TextInfo struct {
// Truncated contains the number of runes of text that are represented by a truncator
// symbol in the text. If zero, there is no truncator symbol.
Truncated int
}
// Layout the label with the given shaper, font, size, text, and material, returning metadata about the shaped text.
func (l Label) LayoutDetailed(gtx layout.Context, lt *text.Shaper, font font.Font, size unit.Sp, txt string, textMaterial op.CallOp) (layout.Dimensions, TextInfo) {
cs := gtx.Constraints
textSize := fixed.I(gtx.Sp(size))
lineHeight := fixed.I(gtx.Sp(l.LineHeight))
lt.LayoutString(text.Parameters{
Font: font,
PxPerEm: textSize,
MaxLines: l.MaxLines,
Truncator: l.Truncator,
Alignment: l.Alignment,
WrapPolicy: l.WrapPolicy,
MaxWidth: cs.Max.X,
MinWidth: cs.Min.X,
Locale: gtx.Locale,
LineHeight: lineHeight,
LineHeightScale: l.LineHeightScale,
}, txt)
m := op.Record(gtx.Ops)
viewport := image.Rectangle{Max: cs.Max}
it := textIterator{
viewport: viewport,
maxLines: l.MaxLines,
material: textMaterial,
}
semantic.LabelOp(txt).Add(gtx.Ops)
var glyphs [32]text.Glyph
line := glyphs[:0]
for g, ok := lt.NextGlyph(); ok; g, ok = lt.NextGlyph() {
var ok bool
if line, ok = it.paintGlyph(gtx, lt, g, line); !ok {
break
}
}
call := m.Stop()
viewport.Min = viewport.Min.Add(it.padding.Min)
viewport.Max = viewport.Max.Add(it.padding.Max)
clipStack := clip.Rect(viewport).Push(gtx.Ops)
call.Add(gtx.Ops)
dims := layout.Dimensions{Size: it.bounds.Size()}
dims.Size = cs.Constrain(dims.Size)
dims.Baseline = dims.Size.Y - it.baseline
clipStack.Pop()
return dims, TextInfo{Truncated: it.truncated}
}
// textIterator computes the bounding box of and paints text.
type textIterator struct {
// viewport is the rectangle of document coordinates that the iterator is
// trying to fill with text.
viewport image.Rectangle
// maxLines is the maximum number of text lines that should be displayed.
maxLines int
// material sets the paint material for the text glyphs. If none is provided
// the color of the glyphs is undefined and may change unpredictably if the
// text contains color glyphs.
material op.CallOp
// truncated tracks the count of truncated runes in the text.
truncated int
// linesSeen tracks the quantity of line endings this iterator has seen.
linesSeen int
// lineOff tracks the origin for the glyphs in the current line.
lineOff f32.Point
// padding is the space needed outside of the bounds of the text to ensure no
// part of a glyph is clipped.
padding image.Rectangle
// bounds is the logical bounding box of the text.
bounds image.Rectangle
// visible tracks whether the most recently iterated glyph is visible within
// the viewport.
visible bool
// first tracks whether the iterator has processed a glyph yet.
first bool
// baseline tracks the location of the first line of text's baseline.
baseline int
}
// processGlyph checks whether the glyph is visible within the iterator's configured
// viewport and (if so) updates the iterator's text dimensions to include the glyph.
func (it *textIterator) processGlyph(g text.Glyph, ok bool) (visibleOrBefore bool) {
if it.maxLines > 0 {
if g.Flags&text.FlagTruncator != 0 && g.Flags&text.FlagClusterBreak != 0 {
// A glyph carrying both of these flags provides the count of truncated runes.
it.truncated = int(g.Runes)
}
if g.Flags&text.FlagLineBreak != 0 {
it.linesSeen++
}
if it.linesSeen == it.maxLines && g.Flags&text.FlagParagraphBreak != 0 {
return false
}
}
// Compute the maximum extent to which glyphs overhang on the horizontal
// axis.
if d := g.Bounds.Min.X.Floor(); d < it.padding.Min.X {
// If the distance between the dot and the left edge of this glyph is
// less than the current padding, increase the left padding.
it.padding.Min.X = d
}
if d := (g.Bounds.Max.X - g.Advance).Ceil(); d > it.padding.Max.X {
// If the distance between the dot and the right edge of this glyph
// minus the logical advance of this glyph is greater than the current
// padding, increase the right padding.
it.padding.Max.X = d
}
if d := (g.Bounds.Min.Y + g.Ascent).Floor(); d < it.padding.Min.Y {
// If the distance between the dot and the top of this glyph is greater
// than the ascent of the glyph, increase the top padding.
it.padding.Min.Y = d
}
if d := (g.Bounds.Max.Y - g.Descent).Ceil(); d > it.padding.Max.Y {
// If the distance between the dot and the bottom of this glyph is greater
// than the descent of the glyph, increase the bottom padding.
it.padding.Max.Y = d
}
logicalBounds := image.Rectangle{
Min: image.Pt(g.X.Floor(), int(g.Y)-g.Ascent.Ceil()),
Max: image.Pt((g.X + g.Advance).Ceil(), int(g.Y)+g.Descent.Ceil()),
}
if !it.first {
it.first = true
it.baseline = int(g.Y)
it.bounds = logicalBounds
}
above := logicalBounds.Max.Y < it.viewport.Min.Y
below := logicalBounds.Min.Y > it.viewport.Max.Y
left := logicalBounds.Max.X < it.viewport.Min.X
right := logicalBounds.Min.X > it.viewport.Max.X
it.visible = !above && !below && !left && !right
if it.visible {
it.bounds.Min.X = min(it.bounds.Min.X, logicalBounds.Min.X)
it.bounds.Min.Y = min(it.bounds.Min.Y, logicalBounds.Min.Y)
it.bounds.Max.X = max(it.bounds.Max.X, logicalBounds.Max.X)
it.bounds.Max.Y = max(it.bounds.Max.Y, logicalBounds.Max.Y)
}
return ok && !below
}
func fixedToFloat(i fixed.Int26_6) float32 {
return float32(i) / 64.0
}
// paintGlyph buffers up and paints text glyphs. It should be invoked iteratively upon each glyph
// until it returns false. The line parameter should be a slice with
// a backing array of sufficient size to buffer multiple glyphs.
// A modified slice will be returned with each invocation, and is
// expected to be passed back in on the following invocation.
// This design is awkward, but prevents the line slice from escaping
// to the heap.
func (it *textIterator) paintGlyph(gtx layout.Context, shaper *text.Shaper, glyph text.Glyph, line []text.Glyph) ([]text.Glyph, bool) {
visibleOrBefore := it.processGlyph(glyph, true)
if it.visible {
if len(line) == 0 {
it.lineOff = f32.Point{X: fixedToFloat(glyph.X), Y: float32(glyph.Y)}.Sub(layout.FPt(it.viewport.Min))
}
line = append(line, glyph)
}
if glyph.Flags&text.FlagLineBreak != 0 || cap(line)-len(line) == 0 || !visibleOrBefore {
t := op.Affine(f32.AffineId().Offset(it.lineOff)).Push(gtx.Ops)
path := shaper.Shape(line)
outline := clip.Outline{Path: path}.Op().Push(gtx.Ops)
it.material.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
outline.Pop()
if call := shaper.Bitmaps(line); call != (op.CallOp{}) {
call.Add(gtx.Ops)
}
t.Pop()
line = line[:0]
}
return line, visibleOrBefore
}