Files
gio-patched/widget/material/checkable.go
T
Elias Naur 6e9bb7b91c widget,widget/material: remove Color field from Icon
Icons are meant to be shared among multiple widgets, but their Color
state may end up with unexpected values after use. Replace the state
with and explicit argument to Layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-28 14:19:39 +02:00

90 lines
2.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
type checkable struct {
Label string
Color color.NRGBA
Font text.Font
TextSize unit.Value
IconColor color.NRGBA
Size unit.Value
shaper text.Shaper
checkedStateIcon *widget.Icon
uncheckedStateIcon *widget.Icon
}
func (c *checkable) layout(gtx layout.Context, checked, hovered bool) layout.Dimensions {
var icon *widget.Icon
if checked {
icon = c.checkedStateIcon
} else {
icon = c.uncheckedStateIcon
}
dims := layout.Flex{Alignment: layout.Middle}.Layout(gtx,
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
size := gtx.Px(c.Size) * 4 / 3
dims := layout.Dimensions{
Size: image.Point{X: size, Y: size},
}
if !hovered {
return dims
}
background := f32color.MulAlpha(c.IconColor, 70)
radius := float32(size) / 2
paint.FillShape(gtx.Ops, background,
clip.Circle{
Center: f32.Point{X: radius, Y: radius},
Radius: radius,
}.Op(gtx.Ops))
return dims
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
return layout.UniformInset(unit.Dp(2)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
size := gtx.Px(c.Size)
col := c.IconColor
if gtx.Queue == nil {
col = f32color.Disabled(col)
}
gtx.Constraints.Min = image.Point{X: size}
icon.Layout(gtx, col)
return layout.Dimensions{
Size: image.Point{X: size, Y: size},
}
})
}),
)
}),
layout.Rigid(func(gtx layout.Context) layout.Dimensions {
return layout.UniformInset(unit.Dp(2)).Layout(gtx, func(gtx layout.Context) layout.Dimensions {
paint.ColorOp{Color: c.Color}.Add(gtx.Ops)
return widget.Label{}.Layout(gtx, c.shaper, c.Font, c.TextSize, c.Label)
})
}),
)
pointer.Rect(image.Rectangle{Max: dims.Size}).Add(gtx.Ops)
return dims
}