Files
gio-patched/app/os_ios.go
T
Pierre Curto 5ce1e98282 app: use material.Decorations on undecorated platforms
This patch implements a mechanism for customizing window
decorations.
If a window is configured with app.Decorated(true), then
the widget/material.Decorations are applied. On Wayland,
the option is automatically set when the server does not
provide window decorations.

Server side decorations are no longer requested.
The Decorated flag is set according to the
server's requests.

Wayland is now the default driver for UNIX platforms.

References: https://todo.sr.ht/~eliasnaur/gio/318
Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
2022-01-27 15:32:42 +01:00

363 lines
7.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
//go:build darwin && ios
// +build darwin,ios
package app
/*
#cgo CFLAGS: -DGLES_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <CoreGraphics/CoreGraphics.h>
#include <UIKit/UIKit.h>
#include <stdint.h>
struct drawParams {
CGFloat dpi, sdpi;
CGFloat width, height;
CGFloat top, right, bottom, left;
};
static void writeClipboard(unichar *chars, NSUInteger length) {
@autoreleasepool {
NSString *s = [NSString string];
if (length > 0) {
s = [NSString stringWithCharacters:chars length:length];
}
UIPasteboard *p = UIPasteboard.generalPasteboard;
p.string = s;
}
}
static CFTypeRef readClipboard(void) {
@autoreleasepool {
UIPasteboard *p = UIPasteboard.generalPasteboard;
return (__bridge_retained CFTypeRef)p.string;
}
}
static void showTextInput(CFTypeRef viewRef) {
UIView *view = (__bridge UIView *)viewRef;
[view becomeFirstResponder];
}
static void hideTextInput(CFTypeRef viewRef) {
UIView *view = (__bridge UIView *)viewRef;
[view resignFirstResponder];
}
static struct drawParams viewDrawParams(CFTypeRef viewRef) {
UIView *v = (__bridge UIView *)viewRef;
struct drawParams params;
CGFloat scale = v.layer.contentsScale;
// Use 163 as the standard ppi on iOS.
params.dpi = 163*scale;
params.sdpi = params.dpi;
UIEdgeInsets insets = v.layoutMargins;
if (@available(iOS 11.0, tvOS 11.0, *)) {
UIFontMetrics *metrics = [UIFontMetrics defaultMetrics];
params.sdpi = [metrics scaledValueForValue:params.sdpi];
insets = v.safeAreaInsets;
}
params.width = v.bounds.size.width*scale;
params.height = v.bounds.size.height*scale;
params.top = insets.top*scale;
params.right = insets.right*scale;
params.bottom = insets.bottom*scale;
params.left = insets.left*scale;
return params;
}
*/
import "C"
import (
"image"
"runtime"
"runtime/debug"
"time"
"unicode/utf16"
"unsafe"
"gioui.org/f32"
"gioui.org/io/clipboard"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/unit"
)
type ViewEvent struct {
// ViewController is a CFTypeRef for the UIViewController backing a Window.
ViewController uintptr
}
type window struct {
view C.CFTypeRef
w *callbacks
displayLink *displayLink
visible bool
cursor pointer.CursorName
config Config
pointerMap []C.CFTypeRef
}
var mainWindow = newWindowRendezvous()
var views = make(map[C.CFTypeRef]*window)
func init() {
// Darwin requires UI operations happen on the main thread only.
runtime.LockOSThread()
}
//export onCreate
func onCreate(view, controller C.CFTypeRef) {
w := &window{
view: view,
}
dl, err := NewDisplayLink(func() {
w.draw(false)
})
if err != nil {
panic(err)
}
w.displayLink = dl
wopts := <-mainWindow.out
w.w = wopts.window
w.w.SetDriver(w)
views[view] = w
w.w.Event(system.StageEvent{Stage: system.StagePaused})
w.w.Event(ViewEvent{ViewController: uintptr(controller)})
}
//export gio_onDraw
func gio_onDraw(view C.CFTypeRef) {
w := views[view]
w.draw(true)
}
func (w *window) draw(sync bool) {
params := C.viewDrawParams(w.view)
if params.width == 0 || params.height == 0 {
return
}
wasVisible := w.visible
w.visible = true
if !wasVisible {
w.w.Event(system.StageEvent{Stage: system.StageRunning})
}
const inchPrDp = 1.0 / 163
w.w.Event(frameEvent{
FrameEvent: system.FrameEvent{
Now: time.Now(),
Size: image.Point{
X: int(params.width + .5),
Y: int(params.height + .5),
},
Insets: system.Insets{
Top: unit.Px(float32(params.top)),
Bottom: unit.Px(float32(params.bottom)),
Left: unit.Px(float32(params.left)),
Right: unit.Px(float32(params.right)),
},
Metric: unit.Metric{
PxPerDp: float32(params.dpi) * inchPrDp,
PxPerSp: float32(params.sdpi) * inchPrDp,
},
},
Sync: sync,
})
}
//export onStop
func onStop(view C.CFTypeRef) {
w := views[view]
w.visible = false
w.w.Event(system.StageEvent{Stage: system.StagePaused})
}
//export onDestroy
func onDestroy(view C.CFTypeRef) {
w := views[view]
delete(views, view)
w.w.Event(ViewEvent{})
w.w.Event(system.DestroyEvent{})
w.displayLink.Close()
w.view = 0
}
//export onFocus
func onFocus(view C.CFTypeRef, focus int) {
w := views[view]
w.w.Event(key.FocusEvent{Focus: focus != 0})
}
//export onLowMemory
func onLowMemory() {
runtime.GC()
debug.FreeOSMemory()
}
//export onUpArrow
func onUpArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameUpArrow)
}
//export onDownArrow
func onDownArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDownArrow)
}
//export onLeftArrow
func onLeftArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameLeftArrow)
}
//export onRightArrow
func onRightArrow(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameRightArrow)
}
//export onDeleteBackward
func onDeleteBackward(view C.CFTypeRef) {
views[view].onKeyCommand(key.NameDeleteBackward)
}
//export onText
func onText(view C.CFTypeRef, str *C.char) {
w := views[view]
w.w.Event(key.EditEvent{
Text: C.GoString(str),
})
}
//export onTouch
func onTouch(last C.int, view, touchRef C.CFTypeRef, phase C.NSInteger, x, y C.CGFloat, ti C.double) {
var typ pointer.Type
switch phase {
case C.UITouchPhaseBegan:
typ = pointer.Press
case C.UITouchPhaseMoved:
typ = pointer.Move
case C.UITouchPhaseEnded:
typ = pointer.Release
case C.UITouchPhaseCancelled:
typ = pointer.Cancel
default:
return
}
w := views[view]
t := time.Duration(float64(ti) * float64(time.Second))
p := f32.Point{X: float32(x), Y: float32(y)}
w.w.Event(pointer.Event{
Type: typ,
Source: pointer.Touch,
PointerID: w.lookupTouch(last != 0, touchRef),
Position: p,
Time: t,
})
}
func (w *window) ReadClipboard() {
content := nsstringToString(C.readClipboard())
w.w.Event(clipboard.Event{Text: content})
}
func (w *window) WriteClipboard(s string) {
u16 := utf16.Encode([]rune(s))
var chars *C.unichar
if len(u16) > 0 {
chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
}
C.writeClipboard(chars, C.NSUInteger(len(u16)))
}
func (w *window) Configure([]Option) {
prev := w.config
// Decorations are never disabled.
w.config.Decorated = true
if w.config != prev {
w.w.Event(ConfigEvent{Config: w.config})
}
}
func (w *window) Perform(system.Action) {}
func (w *window) Raise() {}
func (w *window) SetAnimating(anim bool) {
v := w.view
if v == 0 {
return
}
if anim {
w.displayLink.Start()
} else {
w.displayLink.Stop()
}
}
func (w *window) SetCursor(name pointer.CursorName) {
w.cursor = windowSetCursor(w.cursor, name)
}
func (w *window) onKeyCommand(name string) {
w.w.Event(key.Event{
Name: name,
})
}
// lookupTouch maps an UITouch pointer value to an index. If
// last is set, the map is cleared.
func (w *window) lookupTouch(last bool, touch C.CFTypeRef) pointer.ID {
id := -1
for i, ref := range w.pointerMap {
if ref == touch {
id = i
break
}
}
if id == -1 {
id = len(w.pointerMap)
w.pointerMap = append(w.pointerMap, touch)
}
if last {
w.pointerMap = w.pointerMap[:0]
}
return pointer.ID(id)
}
func (w *window) contextView() C.CFTypeRef {
return w.view
}
func (w *window) ShowTextInput(show bool) {
if show {
C.showTextInput(w.view)
} else {
C.hideTextInput(w.view)
}
}
func (w *window) SetInputHint(_ key.InputHint) {}
// Close the window. Not implemented for iOS.
func (w *window) Close() {}
func newWindow(win *callbacks, options []Option) error {
mainWindow.in <- windowAndConfig{win, options}
return <-mainWindow.errs
}
func osMain() {
}
//export gio_runMain
func gio_runMain() {
runMain()
}
func (_ ViewEvent) ImplementsEvent() {}