forked from joejulian/gio
5ce1e98282
This patch implements a mechanism for customizing window decorations. If a window is configured with app.Decorated(true), then the widget/material.Decorations are applied. On Wayland, the option is automatically set when the server does not provide window decorations. Server side decorations are no longer requested. The Decorated flag is set according to the server's requests. Wayland is now the default driver for UNIX platforms. References: https://todo.sr.ht/~eliasnaur/gio/318 Signed-off-by: Pierre Curto <pierre.curto@gmail.com>
713 lines
16 KiB
Go
713 lines
16 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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//go:build darwin && !ios
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// +build darwin,!ios
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package app
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import (
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"errors"
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"image"
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"runtime"
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"time"
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"unicode"
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"unicode/utf16"
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"unsafe"
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"gioui.org/f32"
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"gioui.org/io/clipboard"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/io/system"
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"gioui.org/unit"
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_ "gioui.org/internal/cocoainit"
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)
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/*
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#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
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#include <AppKit/AppKit.h>
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#define MOUSE_MOVE 1
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#define MOUSE_UP 2
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#define MOUSE_DOWN 3
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#define MOUSE_SCROLL 4
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__attribute__ ((visibility ("hidden"))) void gio_main(void);
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__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createView(void);
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__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createWindow(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height, CGFloat minWidth, CGFloat minHeight, CGFloat maxWidth, CGFloat maxHeight);
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static void writeClipboard(unichar *chars, NSUInteger length) {
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@autoreleasepool {
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NSString *s = [NSString string];
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if (length > 0) {
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s = [NSString stringWithCharacters:chars length:length];
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}
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NSPasteboard *p = NSPasteboard.generalPasteboard;
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[p declareTypes:@[NSPasteboardTypeString] owner:nil];
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[p setString:s forType:NSPasteboardTypeString];
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}
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}
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static CFTypeRef readClipboard(void) {
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@autoreleasepool {
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NSPasteboard *p = NSPasteboard.generalPasteboard;
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NSString *content = [p stringForType:NSPasteboardTypeString];
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return (__bridge_retained CFTypeRef)content;
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}
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}
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static CGFloat viewHeight(CFTypeRef viewRef) {
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NSView *view = (__bridge NSView *)viewRef;
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return [view bounds].size.height;
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}
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static CGFloat viewWidth(CFTypeRef viewRef) {
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NSView *view = (__bridge NSView *)viewRef;
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return [view bounds].size.width;
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}
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static CGFloat getScreenBackingScale(void) {
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return [NSScreen.mainScreen backingScaleFactor];
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}
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static CGFloat getViewBackingScale(CFTypeRef viewRef) {
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NSView *view = (__bridge NSView *)viewRef;
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return [view.window backingScaleFactor];
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}
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static void setNeedsDisplay(CFTypeRef viewRef) {
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NSView *view = (__bridge NSView *)viewRef;
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[view setNeedsDisplay:YES];
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}
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static NSPoint cascadeTopLeftFromPoint(CFTypeRef windowRef, NSPoint topLeft) {
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NSWindow *window = (__bridge NSWindow *)windowRef;
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return [window cascadeTopLeftFromPoint:topLeft];
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}
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static void makeKeyAndOrderFront(CFTypeRef windowRef) {
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NSWindow *window = (__bridge NSWindow *)windowRef;
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[window makeKeyAndOrderFront:nil];
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}
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static void toggleFullScreen(CFTypeRef windowRef) {
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NSWindow *window = (__bridge NSWindow *)windowRef;
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[window toggleFullScreen:nil];
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}
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static NSWindowStyleMask getWindowStyleMask(CFTypeRef windowRef) {
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NSWindow *window = (__bridge NSWindow *)windowRef;
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return [window styleMask];
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}
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static void closeWindow(CFTypeRef windowRef) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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[window performClose:nil];
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}
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static void setSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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NSSize size = NSMakeSize(width, height);
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[window setContentSize:size];
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}
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static void setMinSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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window.contentMinSize = NSMakeSize(width, height);
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}
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static void setMaxSize(CFTypeRef windowRef, CGFloat width, CGFloat height) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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window.contentMaxSize = NSMakeSize(width, height);
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}
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static void setScreenFrame(CFTypeRef windowRef, CGFloat x, CGFloat y, CGFloat w, CGFloat h) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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NSRect r = NSMakeRect(x, y, w, h);
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[window setFrame:r display:YES];
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}
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static void hideWindow(CFTypeRef windowRef) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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[window miniaturize:window];
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}
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static void unhideWindow(CFTypeRef windowRef) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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[window deminiaturize:window];
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}
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static NSRect getScreenFrame(CFTypeRef windowRef) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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return [[window screen] frame];
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}
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static void setTitle(CFTypeRef windowRef, const char *title) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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window.title = [NSString stringWithUTF8String: title];
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}
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static CFTypeRef layerForView(CFTypeRef viewRef) {
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NSView *view = (__bridge NSView *)viewRef;
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return (__bridge CFTypeRef)view.layer;
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}
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static void raiseWindow(CFTypeRef windowRef) {
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NSWindow* window = (__bridge NSWindow *)windowRef;
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[window makeKeyAndOrderFront:nil];
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}
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*/
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import "C"
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func init() {
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// Darwin requires that UI operations happen on the main thread only.
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runtime.LockOSThread()
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}
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// ViewEvent notified the client of changes to the window AppKit handles.
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// The handles are retained until another ViewEvent is sent.
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type ViewEvent struct {
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// View is a CFTypeRef for the NSView for the window.
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View uintptr
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// Layer is a CFTypeRef of the CALayer of View.
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Layer uintptr
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}
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type window struct {
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view C.CFTypeRef
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window C.CFTypeRef
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w *callbacks
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stage system.Stage
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displayLink *displayLink
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cursor pointer.CursorName
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scale float32
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config Config
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}
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// viewMap is the mapping from Cocoa NSViews to Go windows.
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var viewMap = make(map[C.CFTypeRef]*window)
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// launched is closed when applicationDidFinishLaunching is called.
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var launched = make(chan struct{})
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// nextTopLeft is the offset to use for the next window's call to
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// cascadeTopLeftFromPoint.
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var nextTopLeft C.NSPoint
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// mustView is like lookupView, except that it panics
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// if the view isn't mapped.
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func mustView(view C.CFTypeRef) *window {
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w, ok := lookupView(view)
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if !ok {
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panic("no window for view")
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}
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return w
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}
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func lookupView(view C.CFTypeRef) (*window, bool) {
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w, exists := viewMap[view]
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if !exists {
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return nil, false
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}
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return w, true
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}
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func deleteView(view C.CFTypeRef) {
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delete(viewMap, view)
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}
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func insertView(view C.CFTypeRef, w *window) {
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viewMap[view] = w
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}
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func (w *window) contextView() C.CFTypeRef {
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return w.view
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}
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func (w *window) ReadClipboard() {
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content := nsstringToString(C.readClipboard())
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w.w.Event(clipboard.Event{Text: content})
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}
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func (w *window) WriteClipboard(s string) {
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u16 := utf16.Encode([]rune(s))
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var chars *C.unichar
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if len(u16) > 0 {
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chars = (*C.unichar)(unsafe.Pointer(&u16[0]))
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}
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C.writeClipboard(chars, C.NSUInteger(len(u16)))
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}
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func (w *window) updateWindowMode() {
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style := int(C.getWindowStyleMask(w.window))
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if style&C.NSWindowStyleMaskFullScreen > 0 {
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w.config.Mode = Fullscreen
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} else {
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w.config.Mode = Windowed
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}
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}
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func (w *window) Configure(options []Option) {
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screenScale := float32(C.getScreenBackingScale())
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cfg := configFor(screenScale)
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prev := w.config
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w.updateWindowMode()
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cnf := w.config
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cnf.apply(cfg, options)
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cnf.Size = cnf.Size.Div(int(screenScale))
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cnf.MinSize = cnf.MinSize.Div(int(screenScale))
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cnf.MaxSize = cnf.MaxSize.Div(int(screenScale))
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// Decorations are never disabled.
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cnf.Decorated = true
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switch cnf.Mode {
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case Fullscreen:
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switch prev.Mode {
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case Fullscreen:
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case Minimized:
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C.unhideWindow(w.window)
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fallthrough
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default:
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w.config.Mode = Fullscreen
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C.toggleFullScreen(w.window)
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}
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case Minimized:
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switch prev.Mode {
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case Minimized, Fullscreen:
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default:
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w.config.Mode = Minimized
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C.hideWindow(w.window)
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}
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case Maximized:
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switch prev.Mode {
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case Fullscreen:
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case Minimized:
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C.unhideWindow(w.window)
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fallthrough
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default:
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w.config.Mode = Maximized
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r := C.getScreenFrame(w.window) // the screen size of the window
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C.setScreenFrame(w.window, C.CGFloat(0), C.CGFloat(0), r.size.width, r.size.height)
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w.config.Size = image.Pt(int(r.size.width), int(r.size.height))
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w.setTitle(prev, cnf)
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}
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case Windowed:
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switch prev.Mode {
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case Fullscreen:
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w.config.Mode = Windowed
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C.toggleFullScreen(w.window)
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case Minimized:
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w.config.Mode = Windowed
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C.unhideWindow(w.window)
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case Maximized:
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w.config.Mode = Windowed
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}
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w.setTitle(prev, cnf)
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if prev.Size != cnf.Size {
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w.config.Size = cnf.Size
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C.setSize(w.window, C.CGFloat(cnf.Size.X), C.CGFloat(cnf.Size.Y))
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}
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if prev.MinSize != cnf.MinSize {
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w.config.MinSize = cnf.MinSize
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C.setMinSize(w.window, C.CGFloat(cnf.MinSize.X), C.CGFloat(cnf.MinSize.Y))
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}
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if prev.MaxSize != cnf.MaxSize {
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w.config.MaxSize = cnf.MaxSize
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C.setMaxSize(w.window, C.CGFloat(cnf.MaxSize.X), C.CGFloat(cnf.MaxSize.Y))
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}
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if cnf.center {
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r := C.getScreenFrame(w.window) // the screen size of the window
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sz := w.config.Size
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x := (int(r.size.width) - sz.X) / 2
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y := (int(r.size.height) - sz.Y) / 2
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C.setScreenFrame(w.window, C.CGFloat(x), C.CGFloat(y), C.CGFloat(sz.X), C.CGFloat(sz.Y))
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}
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}
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if cnf.Decorated != prev.Decorated {
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w.config.Decorated = cnf.Decorated
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}
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if w.config != prev {
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w.w.Event(ConfigEvent{Config: w.config})
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}
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}
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func (w *window) setTitle(prev, cnf Config) {
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if prev.Title != cnf.Title {
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w.config.Title = cnf.Title
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title := C.CString(cnf.Title)
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defer C.free(unsafe.Pointer(title))
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C.setTitle(w.window, title)
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}
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}
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func (w *window) Perform(system.Action) {}
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func (w *window) SetCursor(name pointer.CursorName) {
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w.cursor = windowSetCursor(w.cursor, name)
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}
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func (w *window) ShowTextInput(show bool) {}
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func (w *window) SetInputHint(_ key.InputHint) {}
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func (w *window) SetAnimating(anim bool) {
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if anim {
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w.displayLink.Start()
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} else {
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w.displayLink.Stop()
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}
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}
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func (w *window) Raise() {
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C.raiseWindow(w.window)
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}
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func (w *window) runOnMain(f func()) {
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runOnMain(func() {
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// Make sure the view is still valid. The window might've been closed
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// during the switch to the main thread.
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if w.view != 0 {
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f()
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}
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})
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}
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func (w *window) Close() {
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C.closeWindow(w.window)
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}
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func (w *window) setStage(stage system.Stage) {
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if stage == w.stage {
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return
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}
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w.stage = stage
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w.w.Event(system.StageEvent{Stage: stage})
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}
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//export gio_onKeys
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func gio_onKeys(view C.CFTypeRef, cstr *C.char, ti C.double, mods C.NSUInteger, keyDown C.bool) {
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str := C.GoString(cstr)
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kmods := convertMods(mods)
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ks := key.Release
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if keyDown {
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ks = key.Press
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}
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w := mustView(view)
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for _, k := range str {
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if n, ok := convertKey(k); ok {
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w.w.Event(key.Event{
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Name: n,
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Modifiers: kmods,
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State: ks,
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})
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}
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}
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}
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//export gio_onText
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func gio_onText(view C.CFTypeRef, cstr *C.char) {
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str := C.GoString(cstr)
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w := mustView(view)
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w.w.Event(key.EditEvent{Text: str})
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}
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//export gio_onMouse
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func gio_onMouse(view C.CFTypeRef, cdir C.int, cbtns C.NSUInteger, x, y, dx, dy C.CGFloat, ti C.double, mods C.NSUInteger) {
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var typ pointer.Type
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switch cdir {
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case C.MOUSE_MOVE:
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typ = pointer.Move
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case C.MOUSE_UP:
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typ = pointer.Release
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case C.MOUSE_DOWN:
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typ = pointer.Press
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case C.MOUSE_SCROLL:
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typ = pointer.Scroll
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default:
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panic("invalid direction")
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}
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var btns pointer.Buttons
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if cbtns&(1<<0) != 0 {
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btns |= pointer.ButtonPrimary
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}
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if cbtns&(1<<1) != 0 {
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btns |= pointer.ButtonSecondary
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}
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if cbtns&(1<<2) != 0 {
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btns |= pointer.ButtonTertiary
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}
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t := time.Duration(float64(ti)*float64(time.Second) + .5)
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w := mustView(view)
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xf, yf := float32(x)*w.scale, float32(y)*w.scale
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dxf, dyf := float32(dx)*w.scale, float32(dy)*w.scale
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w.w.Event(pointer.Event{
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Type: typ,
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Source: pointer.Mouse,
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Time: t,
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Buttons: btns,
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Position: f32.Point{X: xf, Y: yf},
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Scroll: f32.Point{X: dxf, Y: dyf},
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Modifiers: convertMods(mods),
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})
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}
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//export gio_onDraw
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func gio_onDraw(view C.CFTypeRef) {
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w := mustView(view)
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w.draw()
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}
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//export gio_onFocus
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func gio_onFocus(view C.CFTypeRef, focus C.int) {
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w := mustView(view)
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w.w.Event(key.FocusEvent{Focus: focus == 1})
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w.SetCursor(w.cursor)
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}
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//export gio_onChangeScreen
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func gio_onChangeScreen(view C.CFTypeRef, did uint64) {
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w := mustView(view)
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w.displayLink.SetDisplayID(did)
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}
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func (w *window) draw() {
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w.scale = float32(C.getViewBackingScale(w.view))
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wf, hf := float32(C.viewWidth(w.view)), float32(C.viewHeight(w.view))
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sz := image.Point{
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X: int(wf*w.scale + .5),
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Y: int(hf*w.scale + .5),
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}
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if sz != w.config.Size {
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w.config.Size = sz
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w.w.Event(ConfigEvent{Config: w.config})
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}
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if sz.X == 0 || sz.Y == 0 {
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return
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}
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cfg := configFor(w.scale)
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w.setStage(system.StageRunning)
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w.w.Event(frameEvent{
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FrameEvent: system.FrameEvent{
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Now: time.Now(),
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Size: w.config.Size,
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Metric: cfg,
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},
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Sync: true,
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})
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}
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func configFor(scale float32) unit.Metric {
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return unit.Metric{
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PxPerDp: scale,
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PxPerSp: scale,
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}
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}
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//export gio_onClose
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func gio_onClose(view C.CFTypeRef) {
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w := mustView(view)
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w.w.Event(ViewEvent{})
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deleteView(view)
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w.w.Event(system.DestroyEvent{})
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w.displayLink.Close()
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C.CFRelease(w.view)
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|
C.CFRelease(w.window)
|
|
w.view = 0
|
|
w.window = 0
|
|
w.displayLink = nil
|
|
}
|
|
|
|
//export gio_onHide
|
|
func gio_onHide(view C.CFTypeRef) {
|
|
w := mustView(view)
|
|
w.setStage(system.StagePaused)
|
|
}
|
|
|
|
//export gio_onShow
|
|
func gio_onShow(view C.CFTypeRef) {
|
|
w := mustView(view)
|
|
w.setStage(system.StageRunning)
|
|
}
|
|
|
|
//export gio_onFullscreen
|
|
func gio_onFullscreen(view C.CFTypeRef) {
|
|
w := mustView(view)
|
|
w.config.Mode = Fullscreen
|
|
w.w.Event(ConfigEvent{Config: w.config})
|
|
}
|
|
|
|
//export gio_onWindowed
|
|
func gio_onWindowed(view C.CFTypeRef) {
|
|
w := mustView(view)
|
|
w.config.Mode = Windowed
|
|
w.w.Event(ConfigEvent{Config: w.config})
|
|
}
|
|
|
|
//export gio_onAppHide
|
|
func gio_onAppHide() {
|
|
for _, w := range viewMap {
|
|
w.setStage(system.StagePaused)
|
|
}
|
|
}
|
|
|
|
//export gio_onAppShow
|
|
func gio_onAppShow() {
|
|
for _, w := range viewMap {
|
|
w.setStage(system.StageRunning)
|
|
}
|
|
}
|
|
|
|
//export gio_onFinishLaunching
|
|
func gio_onFinishLaunching() {
|
|
close(launched)
|
|
}
|
|
|
|
func newWindow(win *callbacks, options []Option) error {
|
|
<-launched
|
|
errch := make(chan error)
|
|
runOnMain(func() {
|
|
w, err := newOSWindow()
|
|
if err != nil {
|
|
errch <- err
|
|
return
|
|
}
|
|
errch <- nil
|
|
w.w = win
|
|
w.window = C.gio_createWindow(w.view, nil, 0, 0, 0, 0, 0, 0)
|
|
win.SetDriver(w)
|
|
w.Configure(options)
|
|
if nextTopLeft.x == 0 && nextTopLeft.y == 0 {
|
|
// cascadeTopLeftFromPoint treats (0, 0) as a no-op,
|
|
// and just returns the offset we need for the first window.
|
|
nextTopLeft = C.cascadeTopLeftFromPoint(w.window, nextTopLeft)
|
|
}
|
|
nextTopLeft = C.cascadeTopLeftFromPoint(w.window, nextTopLeft)
|
|
C.makeKeyAndOrderFront(w.window)
|
|
layer := C.layerForView(w.view)
|
|
w.w.Event(ViewEvent{View: uintptr(w.view), Layer: uintptr(layer)})
|
|
})
|
|
return <-errch
|
|
}
|
|
|
|
func newOSWindow() (*window, error) {
|
|
view := C.gio_createView()
|
|
if view == 0 {
|
|
return nil, errors.New("CreateWindow: failed to create view")
|
|
}
|
|
scale := float32(C.getViewBackingScale(view))
|
|
w := &window{
|
|
view: view,
|
|
scale: scale,
|
|
}
|
|
done := make(chan struct{})
|
|
setNeedsDisplay := func() {
|
|
C.setNeedsDisplay(w.view)
|
|
done <- struct{}{}
|
|
}
|
|
dl, err := NewDisplayLink(func() {
|
|
w.runOnMain(setNeedsDisplay)
|
|
<-done
|
|
})
|
|
w.displayLink = dl
|
|
if err != nil {
|
|
C.CFRelease(view)
|
|
return nil, err
|
|
}
|
|
insertView(view, w)
|
|
return w, nil
|
|
}
|
|
|
|
func osMain() {
|
|
C.gio_main()
|
|
}
|
|
|
|
func convertKey(k rune) (string, bool) {
|
|
var n string
|
|
switch k {
|
|
case 0x1b:
|
|
n = key.NameEscape
|
|
case C.NSLeftArrowFunctionKey:
|
|
n = key.NameLeftArrow
|
|
case C.NSRightArrowFunctionKey:
|
|
n = key.NameRightArrow
|
|
case C.NSUpArrowFunctionKey:
|
|
n = key.NameUpArrow
|
|
case C.NSDownArrowFunctionKey:
|
|
n = key.NameDownArrow
|
|
case 0xd:
|
|
n = key.NameReturn
|
|
case 0x3:
|
|
n = key.NameEnter
|
|
case C.NSHomeFunctionKey:
|
|
n = key.NameHome
|
|
case C.NSEndFunctionKey:
|
|
n = key.NameEnd
|
|
case 0x7f:
|
|
n = key.NameDeleteBackward
|
|
case C.NSDeleteFunctionKey:
|
|
n = key.NameDeleteForward
|
|
case C.NSPageUpFunctionKey:
|
|
n = key.NamePageUp
|
|
case C.NSPageDownFunctionKey:
|
|
n = key.NamePageDown
|
|
case C.NSF1FunctionKey:
|
|
n = key.NameF1
|
|
case C.NSF2FunctionKey:
|
|
n = key.NameF2
|
|
case C.NSF3FunctionKey:
|
|
n = key.NameF3
|
|
case C.NSF4FunctionKey:
|
|
n = key.NameF4
|
|
case C.NSF5FunctionKey:
|
|
n = key.NameF5
|
|
case C.NSF6FunctionKey:
|
|
n = key.NameF6
|
|
case C.NSF7FunctionKey:
|
|
n = key.NameF7
|
|
case C.NSF8FunctionKey:
|
|
n = key.NameF8
|
|
case C.NSF9FunctionKey:
|
|
n = key.NameF9
|
|
case C.NSF10FunctionKey:
|
|
n = key.NameF10
|
|
case C.NSF11FunctionKey:
|
|
n = key.NameF11
|
|
case C.NSF12FunctionKey:
|
|
n = key.NameF12
|
|
case 0x09, 0x19:
|
|
n = key.NameTab
|
|
case 0x20:
|
|
n = key.NameSpace
|
|
default:
|
|
k = unicode.ToUpper(k)
|
|
if !unicode.IsPrint(k) {
|
|
return "", false
|
|
}
|
|
n = string(k)
|
|
}
|
|
return n, true
|
|
}
|
|
|
|
func convertMods(mods C.NSUInteger) key.Modifiers {
|
|
var kmods key.Modifiers
|
|
if mods&C.NSAlternateKeyMask != 0 {
|
|
kmods |= key.ModAlt
|
|
}
|
|
if mods&C.NSControlKeyMask != 0 {
|
|
kmods |= key.ModCtrl
|
|
}
|
|
if mods&C.NSCommandKeyMask != 0 {
|
|
kmods |= key.ModCommand
|
|
}
|
|
if mods&C.NSShiftKeyMask != 0 {
|
|
kmods |= key.ModShift
|
|
}
|
|
return kmods
|
|
}
|
|
|
|
func (_ ViewEvent) ImplementsEvent() {}
|