forked from joejulian/gio
3d37491342
The unit.Value is a struct and thus more inconvenient to use than its
underlying float32 type. In addition, most uses don't need a general
value, but rather a specific unit given by the context. This change
replaces unit.Value with two float32 units, Dp and Sp. It also changes
variables and parameters of unit.Value to a specific unit type matching
the context. That is, unit.Dp everywhere except for text sizes which are
in Sp.
Switching to typed float32s has multiple advantages
- They can be constants:
const touchSlop = unit.Dp(16)
- Casting untyped constants is no longer necessary:
insets := layout.UniformInset(16)
- Calculation with values is natural:
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
The main API change is that calls to gtx.Px must be replaced with either
gtx.Dp or gtx.Sp depending on the unit.
Idea by Christophe Meessen.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
91 lines
2.0 KiB
Go
91 lines
2.0 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"image/color"
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"golang.org/x/exp/shiny/materialdesign/icons"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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// Palette contains the minimal set of colors that a widget may need to
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// draw itself.
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type Palette struct {
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// Bg is the background color atop which content is currently being
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// drawn.
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Bg color.NRGBA
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// Fg is a color suitable for drawing on top of Bg.
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Fg color.NRGBA
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// ContrastBg is a color used to draw attention to active,
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// important, interactive widgets such as buttons.
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ContrastBg color.NRGBA
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// ContrastFg is a color suitable for content drawn on top of
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// ContrastBg.
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ContrastFg color.NRGBA
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}
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type Theme struct {
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Shaper text.Shaper
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Palette
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TextSize unit.Sp
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Icon struct {
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CheckBoxChecked *widget.Icon
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CheckBoxUnchecked *widget.Icon
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RadioChecked *widget.Icon
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RadioUnchecked *widget.Icon
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}
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// FingerSize is the minimum touch target size.
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FingerSize unit.Dp
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}
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func NewTheme(fontCollection []text.FontFace) *Theme {
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t := &Theme{
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Shaper: text.NewCache(fontCollection),
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}
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t.Palette = Palette{
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Fg: rgb(0x000000),
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Bg: rgb(0xffffff),
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ContrastBg: rgb(0x3f51b5),
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ContrastFg: rgb(0xffffff),
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}
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t.TextSize = 16
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t.Icon.CheckBoxChecked = mustIcon(widget.NewIcon(icons.ToggleCheckBox))
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t.Icon.CheckBoxUnchecked = mustIcon(widget.NewIcon(icons.ToggleCheckBoxOutlineBlank))
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t.Icon.RadioChecked = mustIcon(widget.NewIcon(icons.ToggleRadioButtonChecked))
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t.Icon.RadioUnchecked = mustIcon(widget.NewIcon(icons.ToggleRadioButtonUnchecked))
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// 38dp is on the lower end of possible finger size.
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t.FingerSize = 38
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return t
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}
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func (t Theme) WithPalette(p Palette) Theme {
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t.Palette = p
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return t
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}
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func mustIcon(ic *widget.Icon, err error) *widget.Icon {
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if err != nil {
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panic(err)
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}
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return ic
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}
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func rgb(c uint32) color.NRGBA {
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return argb(0xff000000 | c)
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}
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func argb(c uint32) color.NRGBA {
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return color.NRGBA{A: uint8(c >> 24), R: uint8(c >> 16), G: uint8(c >> 8), B: uint8(c)}
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}
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