forked from joejulian/gio
dc97871122
Similar to a previous change for Clickable, this change separates Bool state changes to its renamed method Update. This allows access to the most recent state before calling Layout. Signed-off-by: Elias Naur <mail@eliasnaur.com>
54 lines
1.1 KiB
Go
54 lines
1.1 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package widget
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import (
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"gioui.org/io/semantic"
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"gioui.org/layout"
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)
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type Bool struct {
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Value bool
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clk Clickable
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}
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// Update the widget state and report whether Value was changed.
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func (b *Bool) Update(gtx layout.Context) bool {
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changed := false
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for b.clk.Clicked(gtx) {
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b.Value = !b.Value
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changed = true
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}
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return changed
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}
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// Hovered reports whether pointer is over the element.
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func (b *Bool) Hovered() bool {
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return b.clk.Hovered()
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}
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// Pressed reports whether pointer is pressing the element.
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func (b *Bool) Pressed() bool {
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return b.clk.Pressed()
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}
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// Focused reports whether b has focus.
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func (b *Bool) Focused() bool {
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return b.clk.Focused()
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}
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func (b *Bool) History() []Press {
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return b.clk.History()
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}
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func (b *Bool) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
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b.Update(gtx)
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dims := b.clk.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
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semantic.SelectedOp(b.Value).Add(gtx.Ops)
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semantic.EnabledOp(gtx.Queue != nil).Add(gtx.Ops)
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return w(gtx)
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})
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return dims
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}
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