Files
gio-patched/widget/material/list.go
T
2023-02-23 18:43:50 -06:00

307 lines
9.7 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"math"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
)
// fromListPosition converts a layout.Position into two floats representing
// the location of the viewport on the underlying content. It needs to know
// the number of elements in the list and the major-axis size of the list
// in order to do this. The returned values will be in the range [0,1], and
// start will be less than or equal to end.
func fromListPosition(lp layout.Position, elements int, majorAxisSize int) (start, end float32) {
// Approximate the size of the scrollable content.
lengthPx := float32(lp.Length)
meanElementHeight := lengthPx / float32(elements)
// Determine how much of the content is visible.
listOffsetF := float32(lp.Offset)
visiblePx := float32(majorAxisSize)
visibleFraction := visiblePx / lengthPx
// Compute the location of the beginning of the viewport.
viewportStart := (float32(lp.First)*meanElementHeight + listOffsetF) / lengthPx
return viewportStart, clamp1(viewportStart + visibleFraction)
}
// rangeIsScrollable returns whether the viewport described by start and end
// is smaller than the underlying content (such that it can be scrolled).
// start and end are expected to each be in the range [0,1], and start
// must be less than or equal to end.
func rangeIsScrollable(start, end float32) bool {
return end-start < 1
}
// ScrollTrackStyle configures the presentation of a track for a scroll area.
type ScrollTrackStyle struct {
// MajorPadding and MinorPadding along the major and minor axis of the
// scrollbar's track. This is used to keep the scrollbar from touching
// the edges of the content area.
MajorPadding, MinorPadding unit.Dp
// Color of the track background.
Color color.NRGBA
}
// ScrollIndicatorStyle configures the presentation of a scroll indicator.
type ScrollIndicatorStyle struct {
// MajorMinLen is the smallest that the scroll indicator is allowed to
// be along the major axis.
MajorMinLen unit.Dp
// MinorWidth is the width of the scroll indicator across the minor axis.
MinorWidth unit.Dp
// Color and HoverColor are the normal and hovered colors of the scroll
// indicator.
Color, HoverColor color.NRGBA
// CornerRadius is the corner radius of the rectangular indicator. 0
// will produce square corners. 0.5*MinorWidth will produce perfectly
// round corners.
CornerRadius unit.Dp
}
// ScrollbarStyle configures the presentation of a scrollbar.
type ScrollbarStyle struct {
Scrollbar *widget.Scrollbar
Track ScrollTrackStyle
Indicator ScrollIndicatorStyle
}
// Scrollbar configures the presentation of a scrollbar using the provided
// theme and state.
func Scrollbar(th *Theme, state *widget.Scrollbar) ScrollbarStyle {
lightFg := th.Palette.Fg
lightFg.A = 150
darkFg := lightFg
darkFg.A = 200
return ScrollbarStyle{
Scrollbar: state,
Track: ScrollTrackStyle{
MajorPadding: 2,
MinorPadding: 2,
},
Indicator: ScrollIndicatorStyle{
MajorMinLen: 8,
MinorWidth: 6,
CornerRadius: 3,
Color: lightFg,
HoverColor: darkFg,
},
}
}
// Width returns the minor axis width of the scrollbar in its current
// configuration (taking padding for the scroll track into account).
func (s ScrollbarStyle) Width() unit.Dp {
return s.Indicator.MinorWidth + s.Track.MinorPadding + s.Track.MinorPadding
}
// Layout the scrollbar.
func (s ScrollbarStyle) Layout(gtx layout.Context, axis layout.Axis, viewportStart, viewportEnd float32) layout.Dimensions {
if !rangeIsScrollable(viewportStart, viewportEnd) {
return layout.Dimensions{}
}
// Set minimum constraints in an axis-independent way, then convert to
// the correct representation for the current axis.
convert := axis.Convert
maxMajorAxis := convert(gtx.Constraints.Max).X
gtx.Constraints.Min.X = maxMajorAxis
gtx.Constraints.Min.Y = gtx.Dp(s.Width())
gtx.Constraints.Min = convert(gtx.Constraints.Min)
gtx.Constraints.Max = gtx.Constraints.Min
s.Scrollbar.Layout(gtx, axis, viewportStart, viewportEnd)
// Darken indicator if hovered.
if s.Scrollbar.IndicatorHovered() {
s.Indicator.Color = s.Indicator.HoverColor
}
return s.layout(gtx, axis, viewportStart, viewportEnd)
}
// layout the scroll track and indicator.
func (s ScrollbarStyle) layout(gtx layout.Context, axis layout.Axis, viewportStart, viewportEnd float32) layout.Dimensions {
inset := layout.Inset{
Top: s.Track.MajorPadding,
Bottom: s.Track.MajorPadding,
Left: s.Track.MinorPadding,
Right: s.Track.MinorPadding,
}
if axis == layout.Horizontal {
inset.Top, inset.Bottom, inset.Left, inset.Right = inset.Left, inset.Right, inset.Top, inset.Bottom
}
// Capture the outer constraints because layout.Stack will reset
// the minimum to zero.
outerConstraints := gtx.Constraints
return layout.Stack{}.Layout(gtx,
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
// Lay out the draggable track underneath the scroll indicator.
area := image.Rectangle{
Max: gtx.Constraints.Min,
}
pointerArea := clip.Rect(area)
defer pointerArea.Push(gtx.Ops).Pop()
s.Scrollbar.AddDrag(gtx.Ops)
// Stack a normal clickable area on top of the draggable area
// to capture non-dragging clicks.
defer pointer.PassOp{}.Push(gtx.Ops).Pop()
defer pointerArea.Push(gtx.Ops).Pop()
s.Scrollbar.AddTrack(gtx.Ops)
paint.FillShape(gtx.Ops, s.Track.Color, clip.Rect(area).Op())
return layout.Dimensions{}
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
gtx.Constraints = outerConstraints
return inset.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
// Use axis-independent constraints.
gtx.Constraints.Min = axis.Convert(gtx.Constraints.Min)
gtx.Constraints.Max = axis.Convert(gtx.Constraints.Max)
// Compute the pixel size and position of the scroll indicator within
// the track.
trackLen := gtx.Constraints.Min.X
viewStart := int(math.Round(float64(viewportStart) * float64(trackLen)))
viewEnd := int(math.Round(float64(viewportEnd) * float64(trackLen)))
indicatorLen := max(viewEnd-viewStart, gtx.Dp(s.Indicator.MajorMinLen))
if viewStart+indicatorLen > trackLen {
viewStart = trackLen - indicatorLen
}
indicatorDims := axis.Convert(image.Point{
X: indicatorLen,
Y: gtx.Dp(s.Indicator.MinorWidth),
})
radius := gtx.Dp(s.Indicator.CornerRadius)
// Lay out the indicator.
offset := axis.Convert(image.Pt(viewStart, 0))
defer op.Offset(offset).Push(gtx.Ops).Pop()
paint.FillShape(gtx.Ops, s.Indicator.Color, clip.RRect{
Rect: image.Rectangle{
Max: indicatorDims,
},
SW: radius,
NW: radius,
NE: radius,
SE: radius,
}.Op(gtx.Ops))
// Add the indicator pointer hit area.
area := clip.Rect(image.Rectangle{Max: indicatorDims})
defer pointer.PassOp{}.Push(gtx.Ops).Pop()
defer area.Push(gtx.Ops).Pop()
s.Scrollbar.AddIndicator(gtx.Ops)
return layout.Dimensions{Size: axis.Convert(gtx.Constraints.Min)}
})
}),
)
}
// AnchorStrategy defines a means of attaching a scrollbar to content.
type AnchorStrategy uint8
const (
// Occupy reserves space for the scrollbar, making the underlying
// content region smaller on one axis.
Occupy AnchorStrategy = iota
// Overlay causes the scrollbar to float atop the content without
// occupying any space. Content in the underlying area can be occluded
// by the scrollbar.
Overlay
)
// ListStyle configures the presentation of a layout.List with a scrollbar.
type ListStyle struct {
state *widget.List
ScrollbarStyle
AnchorStrategy
}
// List constructs a ListStyle using the provided theme and state.
func List(th *Theme, state *widget.List) ListStyle {
return ListStyle{
state: state,
ScrollbarStyle: Scrollbar(th, &state.Scrollbar),
}
}
// Layout the list and its scrollbar.
func (l ListStyle) Layout(gtx layout.Context, length int, w layout.ListElement) layout.Dimensions {
originalConstraints := gtx.Constraints
// Determine how much space the scrollbar occupies.
barWidth := gtx.Dp(l.Width())
if l.AnchorStrategy == Occupy {
// Reserve space for the scrollbar using the gtx constraints.
max := l.state.Axis.Convert(gtx.Constraints.Max)
min := l.state.Axis.Convert(gtx.Constraints.Min)
max.Y -= barWidth
if max.Y < 0 {
max.Y = 0
}
min.Y -= barWidth
if min.Y < 0 {
min.Y = 0
}
gtx.Constraints.Max = l.state.Axis.Convert(max)
gtx.Constraints.Min = l.state.Axis.Convert(min)
}
listDims := l.state.List.Layout(gtx, length, w)
gtx.Constraints = originalConstraints
// Draw the scrollbar.
anchoring := layout.E
if l.state.Axis == layout.Horizontal {
anchoring = layout.S
}
majorAxisSize := l.state.Axis.Convert(listDims.Size).X
start, end := fromListPosition(l.state.Position, length, majorAxisSize)
// layout.Direction respects the minimum, so ensure that the
// scrollbar will be drawn on the correct edge even if the provided
// layout.Context had a zero minimum constraint.
gtx.Constraints.Min = listDims.Size
if l.AnchorStrategy == Occupy {
min := l.state.Axis.Convert(gtx.Constraints.Min)
min.Y += barWidth
gtx.Constraints.Min = l.state.Axis.Convert(min)
}
anchoring.Layout(gtx, func(gtx layout.Context) layout.Dimensions {
return l.ScrollbarStyle.Layout(gtx, l.state.Axis, start, end)
})
if delta := l.state.ScrollDistance(); delta != 0 {
// Handle any changes to the list position as a result of user interaction
// with the scrollbar.
l.state.List.ScrollBy(delta * float32(length))
}
if l.AnchorStrategy == Occupy {
// Increase the width to account for the space occupied by the scrollbar.
cross := l.state.Axis.Convert(listDims.Size)
cross.Y += barWidth
listDims.Size = l.state.Axis.Convert(cross)
}
return listDims
}