forked from joejulian/gio
6b1ca4ca7e
Some semantic information is automatically extracted, but some must be provided by UI components. This change enriches the generic and material widgets with such information. Signed-off-by: Elias Naur <mail@eliasnaur.com>
253 lines
6.1 KiB
Go
253 lines
6.1 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package widget
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import (
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"fmt"
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"image"
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"unicode/utf8"
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"gioui.org/io/semantic"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"golang.org/x/image/math/fixed"
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)
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// Label is a widget for laying out and drawing text.
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type Label struct {
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// Alignment specify the text alignment.
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Alignment text.Alignment
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// MaxLines limits the number of lines. Zero means no limit.
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MaxLines int
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}
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// screenPos describes a character position (in text line and column numbers,
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// not pixels): Y = line number, X = rune column.
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type screenPos image.Point
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type segmentIterator struct {
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Lines []text.Line
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Clip image.Rectangle
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Alignment text.Alignment
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Width int
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Offset image.Point
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startSel screenPos
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endSel screenPos
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pos screenPos // current position
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line text.Line // current line
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layout text.Layout // current line's Layout
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// pixel positions
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off fixed.Point26_6
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y, prevDesc fixed.Int26_6
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}
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const inf = 1e6
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func (l *segmentIterator) Next() (text.Layout, image.Point, bool, int, image.Point, bool) {
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for l.pos.Y < len(l.Lines) {
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if l.pos.X == 0 {
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l.line = l.Lines[l.pos.Y]
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// Calculate X & Y pixel coordinates of left edge of line. We need y
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// for the next line, so it's in l, but we only need x here, so it's
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// not.
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x := align(l.Alignment, l.line.Width, l.Width) + fixed.I(l.Offset.X)
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l.y += l.prevDesc + l.line.Ascent
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l.prevDesc = l.line.Descent
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// Align baseline and line start to the pixel grid.
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l.off = fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
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l.y = l.off.Y
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l.off.Y += fixed.I(l.Offset.Y)
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if (l.off.Y + l.line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
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break
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}
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if (l.off.Y + l.line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
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// This line is outside/before the clip area; go on to the next line.
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l.pos.Y++
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continue
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}
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// Copy the line's Layout, since we slice it up later.
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l.layout = l.line.Layout
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// Find the left edge of the text visible in the l.Clip clipping
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// area.
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for len(l.layout.Advances) > 0 {
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_, n := utf8.DecodeRuneInString(l.layout.Text)
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adv := l.layout.Advances[0]
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if (l.off.X + adv + l.line.Bounds.Max.X - l.line.Width).Ceil() >= l.Clip.Min.X {
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break
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}
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l.off.X += adv
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l.layout.Text = l.layout.Text[n:]
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l.layout.Advances = l.layout.Advances[1:]
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l.pos.X++
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}
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}
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selected := l.inSelection()
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endx := l.off.X
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rune := 0
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nextLine := true
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retLayout := l.layout
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for n := range l.layout.Text {
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selChanged := selected != l.inSelection()
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beyondClipEdge := (endx + l.line.Bounds.Min.X).Floor() > l.Clip.Max.X
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if selChanged || beyondClipEdge {
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retLayout.Advances = l.layout.Advances[:rune]
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retLayout.Text = l.layout.Text[:n]
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if selChanged {
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// Save the rest of the line
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l.layout.Advances = l.layout.Advances[rune:]
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l.layout.Text = l.layout.Text[n:]
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nextLine = false
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}
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break
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}
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endx += l.layout.Advances[rune]
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rune++
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l.pos.X++
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}
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offFloor := image.Point{X: l.off.X.Floor(), Y: l.off.Y.Floor()}
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// Calculate the width & height if the returned text.
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//
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// If there's a better way to do this, I'm all ears.
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var d fixed.Int26_6
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for _, adv := range retLayout.Advances {
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d += adv
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}
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size := image.Point{
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X: d.Ceil(),
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Y: (l.line.Ascent + l.line.Descent).Ceil(),
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}
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if nextLine {
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l.pos.Y++
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l.pos.X = 0
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} else {
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l.off.X = endx
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}
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return retLayout, offFloor, selected, l.prevDesc.Ceil() - size.Y, size, true
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}
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return text.Layout{}, image.Point{}, false, 0, image.Point{}, false
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}
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func (l *segmentIterator) inSelection() bool {
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return l.startSel.LessOrEqual(l.pos) &&
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l.pos.Less(l.endSel)
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}
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func (p1 screenPos) LessOrEqual(p2 screenPos) bool {
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return p1.Y < p2.Y || (p1.Y == p2.Y && p1.X <= p2.X)
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}
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func (p1 screenPos) Less(p2 screenPos) bool {
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return p1.Y < p2.Y || (p1.Y == p2.Y && p1.X < p2.X)
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}
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func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size unit.Value, txt string) layout.Dimensions {
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cs := gtx.Constraints
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textSize := fixed.I(gtx.Px(size))
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lines := s.LayoutString(font, textSize, cs.Max.X, txt)
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if max := l.MaxLines; max > 0 && len(lines) > max {
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lines = lines[:max]
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}
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dims := linesDimens(lines)
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dims.Size = cs.Constrain(dims.Size)
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cl := textPadding(lines)
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cl.Max = cl.Max.Add(dims.Size)
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it := segmentIterator{
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Lines: lines,
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Clip: cl,
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Alignment: l.Alignment,
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Width: dims.Size.X,
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}
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for {
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l, off, _, _, _, ok := it.Next()
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if !ok {
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break
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}
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t := op.Offset(layout.FPt(off)).Push(gtx.Ops)
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rcl := clip.Rect(cl.Sub(off)).Push(gtx.Ops)
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cl := s.Shape(font, textSize, l).Push(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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cl.Pop()
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rcl.Pop()
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t.Pop()
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}
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defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
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semantic.LabelOp(txt).Add(gtx.Ops)
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return dims
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}
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func textPadding(lines []text.Line) (padding image.Rectangle) {
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if len(lines) == 0 {
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return
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}
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first := lines[0]
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if d := first.Ascent + first.Bounds.Min.Y; d < 0 {
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padding.Min.Y = d.Ceil()
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}
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last := lines[len(lines)-1]
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if d := last.Bounds.Max.Y - last.Descent; d > 0 {
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padding.Max.Y = d.Ceil()
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}
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if d := first.Bounds.Min.X; d < 0 {
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padding.Min.X = d.Ceil()
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}
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if d := first.Bounds.Max.X - first.Width; d > 0 {
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padding.Max.X = d.Ceil()
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}
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return
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}
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func linesDimens(lines []text.Line) layout.Dimensions {
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var width fixed.Int26_6
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var h int
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var baseline int
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if len(lines) > 0 {
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baseline = lines[0].Ascent.Ceil()
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var prevDesc fixed.Int26_6
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for _, l := range lines {
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h += (prevDesc + l.Ascent).Ceil()
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prevDesc = l.Descent
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if l.Width > width {
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width = l.Width
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}
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}
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h += lines[len(lines)-1].Descent.Ceil()
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}
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w := width.Ceil()
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return layout.Dimensions{
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Size: image.Point{
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X: w,
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Y: h,
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},
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Baseline: h - baseline,
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}
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}
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func align(align text.Alignment, width fixed.Int26_6, maxWidth int) fixed.Int26_6 {
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mw := fixed.I(maxWidth)
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switch align {
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case text.Middle:
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return fixed.I(((mw - width) / 2).Floor())
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case text.End:
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return fixed.I((mw - width).Floor())
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case text.Start:
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return 0
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default:
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panic(fmt.Errorf("unknown alignment %v", align))
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}
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}
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