forked from joejulian/gio
7bf3265ccd
Instead of
type Contraints struct {
Width, Height Constraint
}
use
type Constraints struct {
Min, Max image.Point
}
which leads to simpler use. For example, the Min method is trivally replaced by
the field, and the RigidConstraints constructor is no longer a net win.
API Change. Rewrites:
gofmt -r 'gtx.Constraints.Min() -> gtx.Constraints.Min'
gofmt -r 'gtx.Constraints.Width.Min -> gtx.Constraints.Min.X'
gofmt -r 'gtx.Constraints.Height.Min -> gtx.Constraints.Min.Y'
gofmt -r 'gtx.Constraints.Height.Max -> gtx.Constraints.Max.Y'
gofmt -r 'gtx.Constraints.Width.Max -> gtx.Constraints.Max.X'
Signed-off-by: Elias Naur <mail@eliasnaur.com>
215 lines
3.8 KiB
Go
215 lines
3.8 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package layout
|
|
|
|
import (
|
|
"image"
|
|
|
|
"gioui.org/op"
|
|
"gioui.org/unit"
|
|
)
|
|
|
|
// Constraints represent the minimum and maximum size of a widget.
|
|
type Constraints struct {
|
|
Min, Max image.Point
|
|
}
|
|
|
|
// Dimensions are the resolved size and baseline for a widget.
|
|
type Dimensions struct {
|
|
Size image.Point
|
|
Baseline int
|
|
}
|
|
|
|
// Axis is the Horizontal or Vertical direction.
|
|
type Axis uint8
|
|
|
|
// Alignment is the mutual alignment of a list of widgets.
|
|
type Alignment uint8
|
|
|
|
// Direction is the alignment of widgets relative to a containing
|
|
// space.
|
|
type Direction uint8
|
|
|
|
// Widget is a function scope for drawing, processing events and
|
|
// computing dimensions for a user interface element.
|
|
type Widget func()
|
|
|
|
const (
|
|
Start Alignment = iota
|
|
End
|
|
Middle
|
|
Baseline
|
|
)
|
|
|
|
const (
|
|
NW Direction = iota
|
|
N
|
|
NE
|
|
E
|
|
SE
|
|
S
|
|
SW
|
|
W
|
|
Center
|
|
)
|
|
|
|
const (
|
|
Horizontal Axis = iota
|
|
Vertical
|
|
)
|
|
|
|
// Constrain a size so each dimension is in the range [min;max].
|
|
func (c Constraints) Constrain(size image.Point) image.Point {
|
|
if min := c.Min.X; size.X < min {
|
|
size.X = min
|
|
}
|
|
if min := c.Min.Y; size.Y < min {
|
|
size.Y = min
|
|
}
|
|
if max := c.Max.X; size.X > max {
|
|
size.X = max
|
|
}
|
|
if max := c.Max.Y; size.Y > max {
|
|
size.Y = max
|
|
}
|
|
return size
|
|
}
|
|
|
|
// Inset adds space around a widget.
|
|
type Inset struct {
|
|
Top, Right, Bottom, Left unit.Value
|
|
}
|
|
|
|
// Layout a widget.
|
|
func (in Inset) Layout(gtx *Context, w Widget) {
|
|
top := gtx.Px(in.Top)
|
|
right := gtx.Px(in.Right)
|
|
bottom := gtx.Px(in.Bottom)
|
|
left := gtx.Px(in.Left)
|
|
mcs := gtx.Constraints
|
|
mcs.Max.X -= left + right
|
|
if mcs.Max.X < 0 {
|
|
left = 0
|
|
right = 0
|
|
mcs.Max.X = 0
|
|
}
|
|
if mcs.Min.X > mcs.Max.X {
|
|
mcs.Min.X = mcs.Max.X
|
|
}
|
|
mcs.Max.Y -= top + bottom
|
|
if mcs.Max.Y < 0 {
|
|
bottom = 0
|
|
top = 0
|
|
mcs.Max.Y = 0
|
|
}
|
|
if mcs.Min.Y > mcs.Max.Y {
|
|
mcs.Min.Y = mcs.Max.Y
|
|
}
|
|
var stack op.StackOp
|
|
stack.Push(gtx.Ops)
|
|
op.TransformOp{}.Offset(toPointF(image.Point{X: left, Y: top})).Add(gtx.Ops)
|
|
dims := ctxLayout(gtx, mcs, w)
|
|
stack.Pop()
|
|
gtx.Dimensions = Dimensions{
|
|
Size: dims.Size.Add(image.Point{X: right + left, Y: top + bottom}),
|
|
Baseline: dims.Baseline + bottom,
|
|
}
|
|
}
|
|
|
|
// UniformInset returns an Inset with a single inset applied to all
|
|
// edges.
|
|
func UniformInset(v unit.Value) Inset {
|
|
return Inset{Top: v, Right: v, Bottom: v, Left: v}
|
|
}
|
|
|
|
// Layout a widget according to the direction.
|
|
func (a Direction) Layout(gtx *Context, w Widget) {
|
|
var macro op.MacroOp
|
|
macro.Record(gtx.Ops)
|
|
cs := gtx.Constraints
|
|
mcs := cs
|
|
mcs.Min = image.Point{}
|
|
dims := ctxLayout(gtx, mcs, w)
|
|
macro.Stop()
|
|
sz := dims.Size
|
|
if sz.X < cs.Min.X {
|
|
sz.X = cs.Min.X
|
|
}
|
|
if sz.Y < cs.Min.Y {
|
|
sz.Y = cs.Min.Y
|
|
}
|
|
var p image.Point
|
|
switch Direction(a) {
|
|
case N, S, Center:
|
|
p.X = (sz.X - dims.Size.X) / 2
|
|
case NE, SE, E:
|
|
p.X = sz.X - dims.Size.X
|
|
}
|
|
switch Direction(a) {
|
|
case W, Center, E:
|
|
p.Y = (sz.Y - dims.Size.Y) / 2
|
|
case SW, S, SE:
|
|
p.Y = sz.Y - dims.Size.Y
|
|
}
|
|
var stack op.StackOp
|
|
stack.Push(gtx.Ops)
|
|
op.TransformOp{}.Offset(toPointF(p)).Add(gtx.Ops)
|
|
macro.Add()
|
|
stack.Pop()
|
|
gtx.Dimensions = Dimensions{
|
|
Size: sz,
|
|
Baseline: dims.Baseline + sz.Y - dims.Size.Y - p.Y,
|
|
}
|
|
}
|
|
|
|
func (a Alignment) String() string {
|
|
switch a {
|
|
case Start:
|
|
return "Start"
|
|
case End:
|
|
return "End"
|
|
case Middle:
|
|
return "Middle"
|
|
case Baseline:
|
|
return "Baseline"
|
|
default:
|
|
panic("unreachable")
|
|
}
|
|
}
|
|
|
|
func (a Axis) String() string {
|
|
switch a {
|
|
case Horizontal:
|
|
return "Horizontal"
|
|
case Vertical:
|
|
return "Vertical"
|
|
default:
|
|
panic("unreachable")
|
|
}
|
|
}
|
|
|
|
func (d Direction) String() string {
|
|
switch d {
|
|
case NW:
|
|
return "NW"
|
|
case N:
|
|
return "N"
|
|
case NE:
|
|
return "NE"
|
|
case E:
|
|
return "E"
|
|
case SE:
|
|
return "SE"
|
|
case S:
|
|
return "S"
|
|
case SW:
|
|
return "SW"
|
|
case W:
|
|
return "W"
|
|
case Center:
|
|
return "Center"
|
|
default:
|
|
panic("unreachable")
|
|
}
|
|
}
|