Files
gio-patched/widget/editor.go
T
Elias Naur aee87baefe text: represent laid out text as strings to facilitate caching of layouts
Commit https://gioui.org/commit/b331407e81456 added text layout and shaping
based on io.Reader and changed Editor to use it. Unfortunately, as ~inkeliz
discovered, caching of shapes were also lost.

~inkeliz suggested fix,

https://lists.sr.ht/~eliasnaur/gio-patches/patches/15059

adds caching of shapes to Editor to regain lost performance.

This change repairs the cache to work on io.Reader API, in hope that the
already complicated Editor won't need additional caching.

Before this change, text layouts were represented as a slice of (rune, advance)
pairs. Unfortunately, this representation doesn't lend itself to caching of
shaping results, so change the representation of a line of text to be a pair
of text and advances:

	package text

	type Layout {
		Text string
		Advances []fixed.Int26_6
	}

The Text field can then be used in a cache key, assuming Advances is
consistent with it.

The end result is that the two shaper variants of text.Shaper is reduced to
just one, and the Len field field of text.Line is no longer needed.

The changed representation adds a bit of extra work to package opentype.
Cleaning that up is left as a future TODO.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-11-16 16:02:30 +01:00

944 lines
21 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"bufio"
"bytes"
"image"
"io"
"math"
"runtime"
"strings"
"time"
"unicode"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/image/math/fixed"
)
// Editor implements an editable and scrollable text area.
type Editor struct {
Alignment text.Alignment
// SingleLine force the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// Submit enabled translation of carriage return keys to SubmitEvents.
// If not enabled, carriage returns are inserted as newlines in the text.
Submit bool
// Mask replaces the visual display of each rune in the contents with the given rune.
// Newline characters are not masked. When non-zero, the unmasked contents
// are accessed by Len, Text, and SetText.
Mask rune
eventKey int
font text.Font
shaper text.Shaper
textSize fixed.Int26_6
blinkStart time.Time
focused bool
rr editBuffer
maskReader maskReader
lastMask rune
maxWidth int
viewSize image.Point
valid bool
lines []text.Line
shapes []line
dims layout.Dimensions
requestFocus bool
caret struct {
on bool
scroll bool
// xoff is the offset to the current caret
// position when moving between lines.
xoff fixed.Int26_6
// line is the caret line position as an index into lines.
line int
// col is the caret column measured in runes.
col int
// (x, y) are the caret coordinates.
x fixed.Int26_6
y int
}
scroller gesture.Scroll
scrollOff image.Point
clicker gesture.Click
// events is the list of events not yet processed.
events []EditorEvent
// prevEvents is the number of events from the previous frame.
prevEvents int
}
type maskReader struct {
// rr is the underlying reader.
rr io.RuneReader
maskBuf [utf8.UTFMax]byte
// mask is the utf-8 encoded mask rune.
mask []byte
// overflow contains excess mask bytes left over after the last Read call.
overflow []byte
}
func (m *maskReader) Reset(r io.RuneReader, mr rune) {
m.rr = r
n := utf8.EncodeRune(m.maskBuf[:], mr)
m.mask = m.maskBuf[:n]
}
// Read reads from the underlying reader and replaces every
// rune with the mask rune.
func (m *maskReader) Read(b []byte) (n int, err error) {
for len(b) > 0 {
var replacement []byte
if len(m.overflow) > 0 {
replacement = m.overflow
} else {
var r rune
r, _, err = m.rr.ReadRune()
if err != nil {
break
}
if r == '\n' {
replacement = []byte{'\n'}
} else {
replacement = m.mask
}
}
nn := copy(b, replacement)
m.overflow = replacement[nn:]
n += nn
b = b[nn:]
}
return n, err
}
type EditorEvent interface {
isEditorEvent()
}
// A ChangeEvent is generated for every user change to the text.
type ChangeEvent struct{}
// A SubmitEvent is generated when Submit is set
// and a carriage return key is pressed.
type SubmitEvent struct {
Text string
}
type line struct {
offset f32.Point
clip op.CallOp
}
const (
blinksPerSecond = 1
maxBlinkDuration = 10 * time.Second
)
// Events returns available editor events.
func (e *Editor) Events() []EditorEvent {
events := e.events
e.events = nil
e.prevEvents = 0
return events
}
func (e *Editor) processEvents(gtx layout.Context) {
// Flush events from before the previous Layout.
n := copy(e.events, e.events[e.prevEvents:])
e.events = e.events[:n]
e.prevEvents = n
if e.shaper == nil {
// Can't process events without a shaper.
return
}
e.processPointer(gtx)
e.processKey(gtx)
}
func (e *Editor) makeValid() {
if e.valid {
return
}
e.lines, e.dims = e.layoutText(e.shaper)
line, col, x, y := e.layoutCaret()
e.caret.line = line
e.caret.col = col
e.caret.x = x
e.caret.y = y
e.valid = true
}
func (e *Editor) processPointer(gtx layout.Context) {
sbounds := e.scrollBounds()
var smin, smax int
var axis gesture.Axis
if e.SingleLine {
axis = gesture.Horizontal
smin, smax = sbounds.Min.X, sbounds.Max.X
} else {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Scroll(gtx.Metric, gtx, gtx.Now, axis)
var soff int
if e.SingleLine {
e.scrollRel(sdist, 0)
soff = e.scrollOff.X
} else {
e.scrollRel(0, sdist)
soff = e.scrollOff.Y
}
for _, evt := range e.clicker.Events(gtx) {
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source == pointer.Touch:
e.blinkStart = gtx.Now
e.moveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if e.scroller.State() != gesture.StateFlinging {
e.caret.scroll = true
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
}
func (e *Editor) processKey(gtx layout.Context) {
if e.rr.Changed() {
e.events = append(e.events, ChangeEvent{})
}
for _, ke := range gtx.Events(&e.eventKey) {
e.blinkStart = gtx.Now
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
case key.Event:
if !e.focused || ke.State != key.Press {
break
}
if e.Submit && (ke.Name == key.NameReturn || ke.Name == key.NameEnter) {
if !ke.Modifiers.Contain(key.ModShift) {
e.events = append(e.events, SubmitEvent{
Text: e.Text(),
})
return
}
}
if e.command(ke) {
e.caret.scroll = true
e.scroller.Stop()
}
case key.EditEvent:
e.caret.scroll = true
e.scroller.Stop()
e.append(ke.Text)
}
if e.rr.Changed() {
e.events = append(e.events, ChangeEvent{})
}
}
}
func (e *Editor) moveLines(distance int) {
e.moveToLine(e.caret.x+e.caret.xoff, e.caret.line+distance)
}
func (e *Editor) command(k key.Event) bool {
modSkip := key.ModCtrl
if runtime.GOOS == "darwin" {
modSkip = key.ModAlt
}
switch k.Name {
case key.NameReturn, key.NameEnter:
e.append("\n")
case key.NameDeleteBackward:
if k.Modifiers == modSkip {
e.deleteWord(-1)
} else {
e.Delete(-1)
}
case key.NameDeleteForward:
if k.Modifiers == modSkip {
e.deleteWord(1)
} else {
e.Delete(1)
}
case key.NameUpArrow:
e.moveLines(-1)
case key.NameDownArrow:
e.moveLines(+1)
case key.NameLeftArrow:
if k.Modifiers == modSkip {
e.moveWord(-1)
} else {
e.Move(-1)
}
case key.NameRightArrow:
if k.Modifiers == modSkip {
e.moveWord(1)
} else {
e.Move(1)
}
case key.NamePageUp:
e.movePages(-1)
case key.NamePageDown:
e.movePages(+1)
case key.NameHome:
e.moveStart()
case key.NameEnd:
e.moveEnd()
default:
return false
}
return true
}
// Focus requests the input focus for the Editor.
func (e *Editor) Focus() {
e.requestFocus = true
}
// Focused returns whether the editor is focused or not.
func (e *Editor) Focused() bool {
return e.focused
}
// Layout lays out the editor.
func (e *Editor) Layout(gtx layout.Context, sh text.Shaper, font text.Font, size unit.Value) layout.Dimensions {
textSize := fixed.I(gtx.Px(size))
if e.font != font || e.textSize != textSize {
e.invalidate()
e.font = font
e.textSize = textSize
}
maxWidth := gtx.Constraints.Max.X
if e.SingleLine {
maxWidth = inf
}
if maxWidth != e.maxWidth {
e.maxWidth = maxWidth
e.invalidate()
}
if sh != e.shaper {
e.shaper = sh
e.invalidate()
}
if e.Mask != e.lastMask {
e.lastMask = e.Mask
e.invalidate()
}
e.makeValid()
e.processEvents(gtx)
e.makeValid()
if viewSize := gtx.Constraints.Constrain(e.dims.Size); viewSize != e.viewSize {
e.viewSize = viewSize
e.invalidate()
}
e.makeValid()
return e.layout(gtx)
}
func (e *Editor) layout(gtx layout.Context) layout.Dimensions {
// Adjust scrolling for new viewport and layout.
e.scrollRel(0, 0)
if e.caret.scroll {
e.caret.scroll = false
e.scrollToCaret()
}
off := image.Point{
X: -e.scrollOff.X,
Y: -e.scrollOff.Y,
}
clip := textPadding(e.lines)
clip.Max = clip.Max.Add(e.viewSize)
it := lineIterator{
Lines: e.lines,
Clip: clip,
Alignment: e.Alignment,
Width: e.viewSize.X,
Offset: off,
}
e.shapes = e.shapes[:0]
for {
layout, off, ok := it.Next()
if !ok {
break
}
path := e.shaper.Shape(e.font, e.textSize, layout)
e.shapes = append(e.shapes, line{off, path})
}
key.InputOp{Tag: &e.eventKey, Focus: e.requestFocus}.Add(gtx.Ops)
e.requestFocus = false
pointerPadding := gtx.Px(unit.Dp(4))
r := image.Rectangle{Max: e.viewSize}
r.Min.X -= pointerPadding
r.Min.Y -= pointerPadding
r.Max.X += pointerPadding
r.Max.X += pointerPadding
pointer.Rect(r).Add(gtx.Ops)
e.scroller.Add(gtx.Ops)
e.clicker.Add(gtx.Ops)
e.caret.on = false
if e.focused {
now := gtx.Now
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
if blinking {
redraw := op.InvalidateOp{At: nextBlink}
redraw.Add(gtx.Ops)
}
e.caret.on = e.focused && (!blinking || dt%timePerBlink < timePerBlink/2)
}
return layout.Dimensions{Size: e.viewSize, Baseline: e.dims.Baseline}
}
func (e *Editor) PaintText(gtx layout.Context) {
clip := textPadding(e.lines)
clip.Max = clip.Max.Add(e.viewSize)
for _, shape := range e.shapes {
stack := op.Push(gtx.Ops)
op.Offset(shape.offset).Add(gtx.Ops)
shape.clip.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
stack.Pop()
}
}
func (e *Editor) PaintCaret(gtx layout.Context) {
if !e.caret.on {
return
}
e.makeValid()
carWidth := fixed.I(gtx.Px(unit.Dp(1)))
carX := e.caret.x
carY := e.caret.y
defer op.Push(gtx.Ops).Pop()
carX -= carWidth / 2
carAsc, carDesc := -e.lines[e.caret.line].Bounds.Min.Y, e.lines[e.caret.line].Bounds.Max.Y
carRect := image.Rectangle{
Min: image.Point{X: carX.Ceil(), Y: carY - carAsc.Ceil()},
Max: image.Point{X: carX.Ceil() + carWidth.Ceil(), Y: carY + carDesc.Ceil()},
}
carRect = carRect.Add(image.Point{
X: -e.scrollOff.X,
Y: -e.scrollOff.Y,
})
cl := textPadding(e.lines)
// Account for caret width to each side.
whalf := (carWidth / 2).Ceil()
if cl.Max.X < whalf {
cl.Max.X = whalf
}
if cl.Min.X > -whalf {
cl.Min.X = -whalf
}
cl.Max = cl.Max.Add(e.viewSize)
carRect = cl.Intersect(carRect)
if !carRect.Empty() {
st := op.Push(gtx.Ops)
clip.Rect(carRect).Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
st.Pop()
}
}
// Len is the length of the editor contents.
func (e *Editor) Len() int {
return e.rr.len()
}
// Text returns the contents of the editor.
func (e *Editor) Text() string {
return e.rr.String()
}
// SetText replaces the contents of the editor.
func (e *Editor) SetText(s string) {
e.rr = editBuffer{}
e.caret.xoff = 0
e.prepend(s)
}
func (e *Editor) scrollBounds() image.Rectangle {
var b image.Rectangle
if e.SingleLine {
if len(e.lines) > 0 {
b.Min.X = align(e.Alignment, e.lines[0].Width, e.viewSize.X).Floor()
if b.Min.X > 0 {
b.Min.X = 0
}
}
b.Max.X = e.dims.Size.X + b.Min.X - e.viewSize.X
} else {
b.Max.Y = e.dims.Size.Y - e.viewSize.Y
}
return b
}
func (e *Editor) scrollRel(dx, dy int) {
e.scrollAbs(e.scrollOff.X+dx, e.scrollOff.Y+dy)
}
func (e *Editor) scrollAbs(x, y int) {
e.scrollOff.X = x
e.scrollOff.Y = y
b := e.scrollBounds()
if e.scrollOff.X > b.Max.X {
e.scrollOff.X = b.Max.X
}
if e.scrollOff.X < b.Min.X {
e.scrollOff.X = b.Min.X
}
if e.scrollOff.Y > b.Max.Y {
e.scrollOff.Y = b.Max.Y
}
if e.scrollOff.Y < b.Min.Y {
e.scrollOff.Y = b.Min.Y
}
}
func (e *Editor) moveCoord(pos image.Point) {
var (
prevDesc fixed.Int26_6
carLine int
y int
)
for _, l := range e.lines {
y += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if y+prevDesc.Ceil() >= pos.Y+e.scrollOff.Y {
break
}
carLine++
}
x := fixed.I(pos.X + e.scrollOff.X)
e.moveToLine(x, carLine)
e.caret.xoff = 0
}
func (e *Editor) layoutText(s text.Shaper) ([]text.Line, layout.Dimensions) {
e.rr.Reset()
var r io.Reader = &e.rr
if e.Mask != 0 {
e.maskReader.Reset(&e.rr, e.Mask)
r = &e.maskReader
}
var lines []text.Line
if s != nil {
lines, _ = s.Layout(e.font, e.textSize, e.maxWidth, r)
} else {
lines, _ = nullLayout(r)
}
dims := linesDimens(lines)
for i := 0; i < len(lines)-1; i++ {
// To avoid layout flickering while editing, assume a soft newline takes
// up all available space.
if layout := lines[i].Layout; len(layout.Text) > 0 {
r := layout.Text[len(layout.Text)-1]
if r != '\n' {
dims.Size.X = e.maxWidth
break
}
}
}
return lines, dims
}
// CaretPos returns the line & column numbers of the caret.
func (e *Editor) CaretPos() (line, col int) {
e.makeValid()
return e.caret.line, e.caret.col
}
// CaretCoords returns the coordinates of the caret, relative to the
// editor itself.
func (e *Editor) CaretCoords() f32.Point {
e.makeValid()
return f32.Pt(float32(e.caret.x)/64, float32(e.caret.y))
}
func (e *Editor) layoutCaret() (line, col int, x fixed.Int26_6, y int) {
var idx int
var prevDesc fixed.Int26_6
loop:
for {
x = 0
col = 0
l := e.lines[line]
y += (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
for _, adv := range l.Layout.Advances {
if idx == e.rr.caret {
break loop
}
x += adv
_, s := e.rr.runeAt(idx)
idx += s
col++
}
if line == len(e.lines)-1 || idx > e.rr.caret {
break
}
line++
}
x += align(e.Alignment, e.lines[line].Width, e.viewSize.X)
return
}
func (e *Editor) invalidate() {
e.valid = false
}
// Delete runes from the caret position. The sign of runes specifies the
// direction to delete: positive is forward, negative is backward.
func (e *Editor) Delete(runes int) {
e.rr.deleteRunes(runes)
e.caret.xoff = 0
e.invalidate()
}
// Insert inserts text at the caret, moving the caret forward.
func (e *Editor) Insert(s string) {
e.append(s)
e.caret.scroll = true
e.invalidate()
}
func (e *Editor) append(s string) {
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", "")
}
e.prepend(s)
e.rr.caret += len(s)
}
func (e *Editor) prepend(s string) {
e.rr.prepend(s)
e.caret.xoff = 0
e.invalidate()
}
func (e *Editor) movePages(pages int) {
e.makeValid()
y := e.caret.y + pages*e.viewSize.Y
var (
prevDesc fixed.Int26_6
carLine2 int
)
y2 := e.lines[0].Ascent.Ceil()
for i := 1; i < len(e.lines); i++ {
if y2 >= y {
break
}
l := e.lines[i]
h := (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
if y2+h-y >= y-y2 {
break
}
y2 += h
carLine2++
}
e.moveToLine(e.caret.x+e.caret.xoff, carLine2)
}
func (e *Editor) moveToLine(x fixed.Int26_6, line int) {
e.makeValid()
if line < 0 {
line = 0
}
if line >= len(e.lines) {
line = len(e.lines) - 1
}
prevDesc := e.lines[line].Descent
for e.caret.line < line {
e.moveEnd()
l := e.lines[e.caret.line]
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
e.caret.y += (prevDesc + l.Ascent).Ceil()
e.caret.col = 0
prevDesc = l.Descent
e.caret.line++
}
for e.caret.line > line {
e.moveStart()
l := e.lines[e.caret.line]
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
e.caret.y -= (prevDesc + l.Ascent).Ceil()
prevDesc = l.Descent
e.caret.line--
l = e.lines[e.caret.line]
e.caret.col = len(l.Layout.Advances) - 1
}
e.moveStart()
l := e.lines[line]
e.caret.x = align(e.Alignment, l.Width, e.viewSize.X)
// Only move past the end of the last line
end := 0
if line < len(e.lines)-1 {
end = 1
}
// Move to rune closest to x.
for i := 0; i < len(l.Layout.Advances)-end; i++ {
adv := l.Layout.Advances[i]
if e.caret.x >= x {
break
}
if e.caret.x+adv-x >= x-e.caret.x {
break
}
e.caret.x += adv
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
e.caret.col++
}
e.caret.xoff = x - e.caret.x
}
// Move the caret: positive distance moves forward, negative distance moves
// backward.
func (e *Editor) Move(distance int) {
e.makeValid()
for ; distance < 0 && e.rr.caret > 0; distance++ {
if e.caret.col == 0 {
// Move to end of previous line.
e.moveToLine(fixed.I(e.maxWidth), e.caret.line-1)
continue
}
l := e.lines[e.caret.line].Layout
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
e.caret.col--
e.caret.x -= l.Advances[e.caret.col]
}
for ; distance > 0 && e.rr.caret < e.rr.len(); distance-- {
l := e.lines[e.caret.line].Layout
// Only move past the end of the last line
end := 0
if e.caret.line < len(e.lines)-1 {
end = 1
}
if e.caret.col >= len(l.Advances)-end {
// Move to start of next line.
e.moveToLine(0, e.caret.line+1)
continue
}
e.caret.x += l.Advances[e.caret.col]
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
e.caret.col++
}
e.caret.xoff = 0
}
func (e *Editor) moveStart() {
e.makeValid()
layout := e.lines[e.caret.line].Layout
for i := e.caret.col - 1; i >= 0; i-- {
_, s := e.rr.runeBefore(e.rr.caret)
e.rr.caret -= s
e.caret.x -= layout.Advances[i]
}
e.caret.col = 0
e.caret.xoff = -e.caret.x
}
func (e *Editor) moveEnd() {
e.makeValid()
l := e.lines[e.caret.line]
// Only move past the end of the last line
end := 0
if e.caret.line < len(e.lines)-1 {
end = 1
}
layout := l.Layout
for i := e.caret.col; i < len(layout.Advances)-end; i++ {
adv := layout.Advances[i]
_, s := e.rr.runeAt(e.rr.caret)
e.rr.caret += s
e.caret.x += adv
e.caret.col++
}
a := align(e.Alignment, l.Width, e.viewSize.X)
e.caret.xoff = l.Width + a - e.caret.x
}
// moveWord moves the caret to the next word in the specified direction.
// Positive is forward, negative is backward.
// Absolute values greater than one will skip that many words.
func (e *Editor) moveWord(distance int) {
e.makeValid()
// split the distance information into constituent parts to be
// used independently.
words, direction := distance, 1
if distance < 0 {
words, direction = distance*-1, -1
}
// atEnd if caret is at either side of the buffer.
atEnd := func() bool {
return e.rr.caret == 0 || e.rr.caret == e.rr.len()
}
// next returns the appropriate rune given the direction.
next := func() (r rune) {
if direction < 0 {
r, _ = e.rr.runeBefore(e.rr.caret)
} else {
r, _ = e.rr.runeAt(e.rr.caret)
}
return r
}
for ii := 0; ii < words; ii++ {
for r := next(); unicode.IsSpace(r) && !atEnd(); r = next() {
e.Move(direction)
}
e.Move(direction)
for r := next(); !unicode.IsSpace(r) && !atEnd(); r = next() {
e.Move(direction)
}
}
}
// deleteWord the next word(s) in the specified direction.
// Unlike moveWord, deleteWord treats whitespace as a word itself.
// Positive is forward, negative is backward.
// Absolute values greater than one will delete that many words.
func (e *Editor) deleteWord(distance int) {
e.makeValid()
// split the distance information into constituent parts to be
// used independently.
words, direction := distance, 1
if distance < 0 {
words, direction = distance*-1, -1
}
// atEnd if offset is at or beyond either side of the buffer.
atEnd := func(offset int) bool {
idx := e.rr.caret + offset*direction
return idx <= 0 || idx >= e.rr.len()
}
// next returns the appropriate rune given the direction and offset.
next := func(offset int) (r rune) {
idx := e.rr.caret + offset*direction
if idx < 0 {
idx = 0
} else if idx > e.rr.len() {
idx = e.rr.len()
}
if direction < 0 {
r, _ = e.rr.runeBefore(idx)
} else {
r, _ = e.rr.runeAt(idx)
}
return r
}
var runes = 1
for ii := 0; ii < words; ii++ {
if r := next(runes); unicode.IsSpace(r) {
for r := next(runes); unicode.IsSpace(r) && !atEnd(runes); r = next(runes) {
runes += 1
}
} else {
for r := next(runes); !unicode.IsSpace(r) && !atEnd(runes); r = next(runes) {
runes += 1
}
}
}
e.Delete(runes * direction)
}
func (e *Editor) scrollToCaret() {
e.makeValid()
l := e.lines[e.caret.line]
if e.SingleLine {
var dist int
if d := e.caret.x.Floor() - e.scrollOff.X; d < 0 {
dist = d
} else if d := e.caret.x.Ceil() - (e.scrollOff.X + e.viewSize.X); d > 0 {
dist = d
}
e.scrollRel(dist, 0)
} else {
miny := e.caret.y - l.Ascent.Ceil()
maxy := e.caret.y + l.Descent.Ceil()
var dist int
if d := miny - e.scrollOff.Y; d < 0 {
dist = d
} else if d := maxy - (e.scrollOff.Y + e.viewSize.Y); d > 0 {
dist = d
}
e.scrollRel(0, dist)
}
}
// NumLines returns the number of lines in the editor.
func (e *Editor) NumLines() int {
e.makeValid()
return len(e.lines)
}
func nullLayout(r io.Reader) ([]text.Line, error) {
rr := bufio.NewReader(r)
var rerr error
var n int
var buf bytes.Buffer
for {
r, s, err := rr.ReadRune()
n += s
buf.WriteRune(r)
if err != nil {
rerr = err
break
}
}
return []text.Line{
{
Layout: text.Layout{
Text: buf.String(),
Advances: make([]fixed.Int26_6, n),
},
},
}, rerr
}
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}