Files
gio-patched/widget/enum.go
T
Elias Naur 2381c5ad70 io/router,widget: give every key.InputOp a chance to process events
If the currently focused handler don't want the key event, try every
other handler, from top to bottom. This change requires widgets to
only react when focused.

Fixes: https://todo.sr.ht/~eliasnaur/gio/406
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-04-23 15:36:45 +02:00

133 lines
2.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
)
type Enum struct {
Value string
hovered string
hovering bool
focus string
focused bool
changed bool
keys []*enumKey
}
type enumKey struct {
key string
click gesture.Click
tag struct{}
}
func (e *Enum) index(k string) *enumKey {
for _, v := range e.keys {
if v.key == k {
return v
}
}
return nil
}
// Changed reports whether Value has changed by user interaction since the last
// call to Changed.
func (e *Enum) Changed() bool {
changed := e.changed
e.changed = false
return changed
}
// Hovered returns the key that is highlighted, or false if none are.
func (e *Enum) Hovered() (string, bool) {
return e.hovered, e.hovering
}
// Focused reports the focused key, or false if no key is focused.
func (e *Enum) Focused() (string, bool) {
return e.focus, e.focused
}
// Layout adds the event handler for the key k.
func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layout.Dimensions {
m := op.Record(gtx.Ops)
dims := content(gtx)
c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
state := e.index(k)
if state == nil {
state = &enumKey{
key: k,
}
e.keys = append(e.keys, state)
}
clk := &state.click
for _, ev := range clk.Events(gtx) {
switch ev.Type {
case gesture.TypePress:
if ev.Source == pointer.Mouse {
key.FocusOp{Tag: &state.tag}.Add(gtx.Ops)
}
case gesture.TypeClick:
if state.key != e.Value {
e.Value = state.key
e.changed = true
}
}
}
for _, ev := range gtx.Events(&state.tag) {
switch ev := ev.(type) {
case key.FocusEvent:
if ev.Focus {
e.focused = true
e.focus = state.key
} else if state.key == e.focus {
e.focused = false
}
case key.Event:
if !e.focused || ev.State != key.Release {
break
}
if ev.Name != key.NameEnter && ev.Name != key.NameSpace {
break
}
if state.key != e.Value {
e.Value = state.key
e.changed = true
}
}
}
if clk.Hovered() {
e.hovered = k
e.hovering = true
} else if e.hovered == k {
e.hovering = false
}
clk.Add(gtx.Ops)
disabled := gtx.Queue == nil
if !disabled {
key.InputOp{Tag: &state.tag, Keys: "⏎|Space"}.Add(gtx.Ops)
} else if e.focus == k {
e.focused = false
}
semantic.SelectedOp(k == e.Value).Add(gtx.Ops)
semantic.DisabledOp(disabled).Add(gtx.Ops)
c.Add(gtx.Ops)
return dims
}