Files
gio-patched/widget/editor.go
T
2024-02-05 10:59:51 +00:00

1063 lines
28 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"bufio"
"image"
"io"
"math"
"strings"
"time"
"unicode"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/font"
"gioui.org/gesture"
"gioui.org/io/clipboard"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/text"
"gioui.org/unit"
)
// Editor implements an editable and scrollable text area.
type Editor struct {
// text manages the text buffer and provides shaping and cursor positioning
// services.
text textView
// Alignment controls the alignment of text within the editor.
Alignment text.Alignment
// LineHeight determines the gap between baselines of text. If zero, a sensible
// default will be used.
LineHeight unit.Sp
// LineHeightScale is multiplied by LineHeight to determine the final gap
// between baselines. If zero, a sensible default will be used.
LineHeightScale float32
// SingleLine force the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// ReadOnly controls whether the contents of the editor can be altered by
// user interaction. If set to true, the editor will allow selecting text
// and copying it interactively, but not modifying it.
ReadOnly bool
// Submit enabled translation of carriage return keys to SubmitEvents.
// If not enabled, carriage returns are inserted as newlines in the text.
Submit bool
// Mask replaces the visual display of each rune in the contents with the given rune.
// Newline characters are not masked. When non-zero, the unmasked contents
// are accessed by Len, Text, and SetText.
Mask rune
// InputHint specifies the type of on-screen keyboard to be displayed.
InputHint key.InputHint
// MaxLen limits the editor content to a maximum length. Zero means no limit.
MaxLen int
// Filter is the list of characters allowed in the Editor. If Filter is empty,
// all characters are allowed.
Filter string
// WrapPolicy configures how displayed text will be broken into lines.
WrapPolicy text.WrapPolicy
buffer *editBuffer
// scratch is a byte buffer that is reused to efficiently read portions of text
// from the textView.
scratch []byte
eventKey int
blinkStart time.Time
focused bool
// ime tracks the state relevant to input methods.
ime struct {
imeState
scratch []byte
}
dragging bool
dragger gesture.Drag
scroller gesture.Scroll
scrollCaret bool
showCaret bool
clicker gesture.Click
// events is the list of events not yet processed.
events []EditorEvent
// prevEvents is the number of events from the previous frame.
prevEvents int
// history contains undo history.
history []modification
// nextHistoryIdx is the index within the history of the next modification. This
// is only not len(history) immediately after undo operations occur. It is framed as the "next" value
// to make the zero value consistent.
nextHistoryIdx int
}
type offEntry struct {
runes int
bytes int
}
type imeState struct {
selection struct {
rng key.Range
caret key.Caret
}
snippet key.Snippet
start, end int
}
type maskReader struct {
// rr is the underlying reader.
rr io.RuneReader
maskBuf [utf8.UTFMax]byte
// mask is the utf-8 encoded mask rune.
mask []byte
// overflow contains excess mask bytes left over after the last Read call.
overflow []byte
}
type selectionAction int
const (
selectionExtend selectionAction = iota
selectionClear
)
func (m *maskReader) Reset(r io.Reader, mr rune) {
m.rr = bufio.NewReader(r)
n := utf8.EncodeRune(m.maskBuf[:], mr)
m.mask = m.maskBuf[:n]
}
// Read reads from the underlying reader and replaces every
// rune with the mask rune.
func (m *maskReader) Read(b []byte) (n int, err error) {
for len(b) > 0 {
var replacement []byte
if len(m.overflow) > 0 {
replacement = m.overflow
} else {
var r rune
r, _, err = m.rr.ReadRune()
if err != nil {
break
}
if r == '\n' {
replacement = []byte{'\n'}
} else {
replacement = m.mask
}
}
nn := copy(b, replacement)
m.overflow = replacement[nn:]
n += nn
b = b[nn:]
}
return n, err
}
type EditorEvent interface {
isEditorEvent()
}
// A ChangeEvent is generated for every user change to the text.
type ChangeEvent struct{}
// A SubmitEvent is generated when Submit is set
// and a carriage return key is pressed.
type SubmitEvent struct {
Text string
}
// A SelectEvent is generated when the user selects some text, or changes the
// selection (e.g. with a shift-click), including if they remove the
// selection. The selected text is not part of the event, on the theory that
// it could be a relatively expensive operation (for a large editor), most
// applications won't actually care about it, and those that do can call
// Editor.SelectedText() (which can be empty).
type SelectEvent struct{}
const (
blinksPerSecond = 1
maxBlinkDuration = 10 * time.Second
)
// Events returns available editor events.
func (e *Editor) Events() []EditorEvent {
events := e.events
e.events = nil
e.prevEvents = 0
return events
}
func (e *Editor) processEvents(gtx layout.Context) {
// Flush events from before the previous Layout.
n := copy(e.events, e.events[e.prevEvents:])
e.events = e.events[:n]
e.prevEvents = n
oldStart, oldLen := min(e.text.Selection()), e.text.SelectionLen()
e.processPointer(gtx)
e.processKey(gtx)
// Queue a SelectEvent if the selection changed, including if it went away.
if newStart, newLen := min(e.text.Selection()), e.text.SelectionLen(); oldStart != newStart || oldLen != newLen {
e.events = append(e.events, SelectEvent{})
}
}
func (e *Editor) processPointer(gtx layout.Context) {
sbounds := e.text.ScrollBounds()
var smin, smax int
var axis gesture.Axis
if e.SingleLine {
axis = gesture.Horizontal
smin, smax = sbounds.Min.X, sbounds.Max.X
} else {
axis = gesture.Vertical
smin, smax = sbounds.Min.Y, sbounds.Max.Y
}
sdist := e.scroller.Update(gtx.Metric, gtx.Source, gtx.Now, axis)
var soff int
if e.SingleLine {
e.text.ScrollRel(sdist, 0)
soff = e.text.ScrollOff().X
} else {
e.text.ScrollRel(0, sdist)
soff = e.text.ScrollOff().Y
}
for _, evt := range e.clickDragEvents(gtx) {
switch evt := evt.(type) {
case gesture.ClickEvent:
switch {
case evt.Kind == gesture.KindPress && evt.Source == pointer.Mouse,
evt.Kind == gesture.KindClick && evt.Source != pointer.Mouse:
prevCaretPos, _ := e.text.Selection()
e.blinkStart = gtx.Now
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.Focus(gtx)
if e.scroller.State() != gesture.StateFlinging {
e.scrollCaret = true
}
if evt.Modifiers == key.ModShift {
start, end := e.text.Selection()
// If they clicked closer to the end, then change the end to
// where the caret used to be (effectively swapping start & end).
if abs(end-start) < abs(start-prevCaretPos) {
e.text.SetCaret(start, prevCaretPos)
}
} else {
e.text.ClearSelection()
}
e.dragging = true
// Process multi-clicks.
switch {
case evt.NumClicks == 2:
e.text.MoveWord(-1, selectionClear)
e.text.MoveWord(1, selectionExtend)
e.dragging = false
case evt.NumClicks >= 3:
e.text.MoveStart(selectionClear)
e.text.MoveEnd(selectionExtend)
e.dragging = false
}
}
case pointer.Event:
release := false
switch {
case evt.Kind == pointer.Release && evt.Source == pointer.Mouse:
release = true
fallthrough
case evt.Kind == pointer.Drag && evt.Source == pointer.Mouse:
if e.dragging {
e.blinkStart = gtx.Now
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.scrollCaret = true
if release {
e.dragging = false
}
}
}
}
}
if (sdist > 0 && soff >= smax) || (sdist < 0 && soff <= smin) {
e.scroller.Stop()
}
}
func (e *Editor) clickDragEvents(gtx layout.Context) []event.Event {
var combinedEvents []event.Event
for _, evt := range e.clicker.Update(gtx.Source) {
combinedEvents = append(combinedEvents, evt)
}
for _, evt := range e.dragger.Update(gtx.Metric, gtx.Source, gesture.Both) {
combinedEvents = append(combinedEvents, evt)
}
return combinedEvents
}
func (e *Editor) processKey(gtx layout.Context) {
if e.text.Changed() {
e.events = append(e.events, ChangeEvent{})
}
// adjust keeps track of runes dropped because of MaxLen.
var adjust int
for _, ke := range gtx.Events(&e.eventKey) {
e.blinkStart = gtx.Now
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
// Reset IME state.
e.ime.imeState = imeState{}
case key.Event:
if !e.focused || ke.State != key.Press {
break
}
if !e.ReadOnly && e.Submit && (ke.Name == key.NameReturn || ke.Name == key.NameEnter) {
if !ke.Modifiers.Contain(key.ModShift) {
e.scratch = e.text.Text(e.scratch)
e.events = append(e.events, SubmitEvent{
Text: string(e.scratch),
})
continue
}
}
e.command(gtx, ke)
e.scrollCaret = true
e.scroller.Stop()
case key.SnippetEvent:
e.updateSnippet(gtx, ke.Start, ke.End)
case key.EditEvent:
if e.ReadOnly {
break
}
e.scrollCaret = true
e.scroller.Stop()
s := ke.Text
moves := 0
submit := false
switch {
case e.Submit:
if i := strings.IndexByte(s, '\n'); i != -1 {
submit = true
moves += len(s) - i
s = s[:i]
}
case e.SingleLine:
s = strings.ReplaceAll(s, "\n", " ")
}
moves += e.replace(ke.Range.Start, ke.Range.End, s, true)
adjust += utf8.RuneCountInString(ke.Text) - moves
// Reset caret xoff.
e.text.MoveCaret(0, 0)
if submit {
if e.text.Changed() {
e.events = append(e.events, ChangeEvent{})
}
e.scratch = e.text.Text(e.scratch)
e.events = append(e.events, SubmitEvent{
Text: string(e.scratch),
})
}
// Complete a paste event, initiated by Shortcut-V in Editor.command().
case clipboard.Event:
e.scrollCaret = true
e.scroller.Stop()
e.Insert(ke.Text)
case key.SelectionEvent:
e.scrollCaret = true
e.scroller.Stop()
ke.Start -= adjust
ke.End -= adjust
adjust = 0
e.text.SetCaret(ke.Start, ke.End)
}
}
if e.text.Changed() {
e.events = append(e.events, ChangeEvent{})
}
}
func (e *Editor) command(gtx layout.Context, k key.Event) {
direction := 1
if gtx.Locale.Direction.Progression() == system.TowardOrigin {
direction = -1
}
moveByWord := k.Modifiers.Contain(key.ModShortcutAlt)
selAct := selectionClear
if k.Modifiers.Contain(key.ModShift) {
selAct = selectionExtend
}
if k.Modifiers.Contain(key.ModShortcut) {
switch k.Name {
// Initiate a paste operation, by requesting the clipboard contents; other
// half is in Editor.processKey() under clipboard.Event.
case "V":
if !e.ReadOnly {
clipboard.ReadOp{Tag: &e.eventKey}.Add(gtx.Ops)
}
// Copy or Cut selection -- ignored if nothing selected.
case "C", "X":
e.scratch = e.text.SelectedText(e.scratch)
if text := string(e.scratch); text != "" {
clipboard.WriteOp{Text: text}.Add(gtx.Ops)
if k.Name == "X" && !e.ReadOnly {
e.Delete(1)
}
}
// Select all
case "A":
e.text.SetCaret(0, e.text.Len())
case "Z":
if !e.ReadOnly {
if k.Modifiers.Contain(key.ModShift) {
e.redo()
} else {
e.undo()
}
}
}
return
}
switch k.Name {
case key.NameReturn, key.NameEnter:
if !e.ReadOnly {
e.Insert("\n")
}
case key.NameDeleteBackward:
if !e.ReadOnly {
if moveByWord {
e.deleteWord(-1)
} else {
e.Delete(-1)
}
}
case key.NameDeleteForward:
if !e.ReadOnly {
if moveByWord {
e.deleteWord(1)
} else {
e.Delete(1)
}
}
case key.NameUpArrow:
e.text.MoveLines(-1, selAct)
case key.NameDownArrow:
e.text.MoveLines(+1, selAct)
case key.NameLeftArrow:
if moveByWord {
e.text.MoveWord(-1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(-1*direction, -1*direction*int(selAct))
}
case key.NameRightArrow:
if moveByWord {
e.text.MoveWord(1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(1*direction, int(selAct)*direction)
}
case key.NamePageUp:
e.text.MovePages(-1, selAct)
case key.NamePageDown:
e.text.MovePages(+1, selAct)
case key.NameHome:
e.text.MoveStart(selAct)
case key.NameEnd:
e.text.MoveEnd(selAct)
}
}
// Focus requests the input focus for the Editor.
func (e *Editor) Focus(gtx layout.Context) {
gtx.Queue(key.FocusCmd{Tag: &e.eventKey})
gtx.Queue(key.SoftKeyboardCmd{Show: true})
}
// Focused returns whether the editor is focused or not.
func (e *Editor) Focused() bool {
return e.focused
}
// initBuffer should be invoked first in every exported function that accesses
// text state. It ensures that the underlying text widget is both ready to use
// and has its fields synced with the editor.
func (e *Editor) initBuffer() {
if e.buffer == nil {
e.buffer = new(editBuffer)
e.text.SetSource(e.buffer)
}
e.text.Alignment = e.Alignment
e.text.LineHeight = e.LineHeight
e.text.LineHeightScale = e.LineHeightScale
e.text.SingleLine = e.SingleLine
e.text.Mask = e.Mask
e.text.WrapPolicy = e.WrapPolicy
}
// Update the state of the editor in response to input events.
func (e *Editor) Update(gtx layout.Context) {
e.initBuffer()
e.processEvents(gtx)
if e.focused {
// Notify IME of selection if it changed.
newSel := e.ime.selection
start, end := e.text.Selection()
newSel.rng = key.Range{
Start: start,
End: end,
}
caretPos, carAsc, carDesc := e.text.CaretInfo()
newSel.caret = key.Caret{
Pos: layout.FPt(caretPos),
Ascent: float32(carAsc),
Descent: float32(carDesc),
}
if newSel != e.ime.selection {
e.ime.selection = newSel
gtx.Queue(key.SelectionCmd{Tag: &e.eventKey, Range: newSel.rng, Caret: newSel.caret})
}
e.updateSnippet(gtx, e.ime.start, e.ime.end)
}
}
// Layout lays out the editor using the provided textMaterial as the paint material
// for the text glyphs+caret and the selectMaterial as the paint material for the
// selection rectangle.
func (e *Editor) Layout(gtx layout.Context, lt *text.Shaper, font font.Font, size unit.Sp, textMaterial, selectMaterial op.CallOp) layout.Dimensions {
e.Update(gtx)
e.text.Layout(gtx, lt, font, size)
return e.layout(gtx, textMaterial, selectMaterial)
}
// updateSnippet adds a key.SnippetOp if the snippet content or position
// have changed. off and len are in runes.
func (e *Editor) updateSnippet(gtx layout.Context, start, end int) {
if start > end {
start, end = end, start
}
length := e.text.Len()
if start > length {
start = length
}
if end > length {
end = length
}
e.ime.start = start
e.ime.end = end
startOff := e.text.ByteOffset(start)
endOff := e.text.ByteOffset(end)
n := endOff - startOff
if n > int64(len(e.ime.scratch)) {
e.ime.scratch = make([]byte, n)
}
scratch := e.ime.scratch[:n]
read, _ := e.text.ReadAt(scratch, startOff)
if read != len(scratch) {
panic("e.rr.Read truncated data")
}
newSnip := key.Snippet{
Range: key.Range{
Start: e.ime.start,
End: e.ime.end,
},
Text: e.ime.snippet.Text,
}
if string(scratch) != newSnip.Text {
newSnip.Text = string(scratch)
}
if newSnip == e.ime.snippet {
return
}
e.ime.snippet = newSnip
key.SnippetOp{
Tag: &e.eventKey,
Snippet: newSnip,
}.Add(gtx.Ops)
}
func (e *Editor) layout(gtx layout.Context, textMaterial, selectMaterial op.CallOp) layout.Dimensions {
// Adjust scrolling for new viewport and layout.
e.text.ScrollRel(0, 0)
if e.scrollCaret {
e.scrollCaret = false
e.text.ScrollToCaret()
}
textDims := e.text.FullDimensions()
visibleDims := e.text.Dimensions()
defer clip.Rect(image.Rectangle{Max: visibleDims.Size}).Push(gtx.Ops).Pop()
pointer.CursorText.Add(gtx.Ops)
var keys key.Set
if e.focused {
const keyFilterNoLeftUp = "(ShortAlt)-(Shift)-[→,↓]|(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
const keyFilterNoRightDown = "(ShortAlt)-(Shift)-[←,↑]|(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
const keyFilterNoArrows = "(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
const keyFilterAllArrows = "(ShortAlt)-(Shift)-[←,→,↑,↓]|(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
caret, _ := e.text.Selection()
switch {
case caret == 0 && caret == e.text.Len():
keys = keyFilterNoArrows
case caret == 0:
if gtx.Locale.Direction.Progression() == system.FromOrigin {
keys = keyFilterNoLeftUp
} else {
keys = keyFilterNoRightDown
}
case caret == e.text.Len():
if gtx.Locale.Direction.Progression() == system.FromOrigin {
keys = keyFilterNoRightDown
} else {
keys = keyFilterNoLeftUp
}
default:
keys = keyFilterAllArrows
}
}
key.InputOp{Tag: &e.eventKey, Hint: e.InputHint, Keys: keys}.Add(gtx.Ops)
var scrollRange image.Rectangle
if e.SingleLine {
scrollOffX := e.text.ScrollOff().X
scrollRange.Min.X = min(-scrollOffX, 0)
scrollRange.Max.X = max(0, textDims.Size.X-(scrollOffX+visibleDims.Size.X))
} else {
scrollOffY := e.text.ScrollOff().Y
scrollRange.Min.Y = -scrollOffY
scrollRange.Max.Y = max(0, textDims.Size.Y-(scrollOffY+visibleDims.Size.Y))
}
e.scroller.Add(gtx.Ops, scrollRange)
e.clicker.Add(gtx.Ops)
e.dragger.Add(gtx.Ops)
e.showCaret = false
if e.focused {
now := gtx.Now
dt := now.Sub(e.blinkStart)
blinking := dt < maxBlinkDuration
const timePerBlink = time.Second / blinksPerSecond
nextBlink := now.Add(timePerBlink/2 - dt%(timePerBlink/2))
if blinking {
redraw := op.InvalidateOp{At: nextBlink}
redraw.Add(gtx.Ops)
}
e.showCaret = e.focused && (!blinking || dt%timePerBlink < timePerBlink/2)
}
semantic.Editor.Add(gtx.Ops)
if e.Len() > 0 {
e.paintSelection(gtx, selectMaterial)
e.paintText(gtx, textMaterial)
}
if gtx.Enabled() {
e.paintCaret(gtx, textMaterial)
}
return visibleDims
}
// paintSelection paints the contrasting background for selected text using the provided
// material to set the painting material for the selection.
func (e *Editor) paintSelection(gtx layout.Context, material op.CallOp) {
e.initBuffer()
if !e.focused {
return
}
e.text.PaintSelection(gtx, material)
}
// paintText paints the text glyphs using the provided material to set the fill of the
// glyphs.
func (e *Editor) paintText(gtx layout.Context, material op.CallOp) {
e.initBuffer()
e.text.PaintText(gtx, material)
}
// paintCaret paints the text glyphs using the provided material to set the fill material
// of the caret rectangle.
func (e *Editor) paintCaret(gtx layout.Context, material op.CallOp) {
e.initBuffer()
if !e.showCaret || e.ReadOnly {
return
}
e.text.PaintCaret(gtx, material)
}
// Len is the length of the editor contents, in runes.
func (e *Editor) Len() int {
e.initBuffer()
return e.text.Len()
}
// Text returns the contents of the editor.
func (e *Editor) Text() string {
e.initBuffer()
e.scratch = e.text.Text(e.scratch)
return string(e.scratch)
}
func (e *Editor) SetText(s string) {
e.initBuffer()
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", " ")
}
e.replace(0, e.text.Len(), s, true)
// Reset xoff and move the caret to the beginning.
e.SetCaret(0, 0)
}
// CaretPos returns the line & column numbers of the caret.
func (e *Editor) CaretPos() (line, col int) {
e.initBuffer()
return e.text.CaretPos()
}
// CaretCoords returns the coordinates of the caret, relative to the
// editor itself.
func (e *Editor) CaretCoords() f32.Point {
e.initBuffer()
return e.text.CaretCoords()
}
// Delete runes from the caret position. The sign of the argument specifies the
// direction to delete: positive is forward, negative is backward.
//
// If there is a selection, it is deleted and counts as a single grapheme
// cluster.
func (e *Editor) Delete(graphemeClusters int) {
e.initBuffer()
if graphemeClusters == 0 {
return
}
start, end := e.text.Selection()
if start != end {
graphemeClusters -= sign(graphemeClusters)
}
// Move caret by the target quantity of clusters.
e.text.MoveCaret(0, graphemeClusters)
// Get the new rune offsets of the selection.
start, end = e.text.Selection()
e.replace(start, end, "", true)
// Reset xoff.
e.text.MoveCaret(0, 0)
e.ClearSelection()
}
func (e *Editor) Insert(s string) {
e.initBuffer()
if e.SingleLine {
s = strings.ReplaceAll(s, "\n", " ")
}
start, end := e.text.Selection()
moves := e.replace(start, end, s, true)
if end < start {
start = end
}
// Reset xoff.
e.text.MoveCaret(0, 0)
e.SetCaret(start+moves, start+moves)
e.scrollCaret = true
}
// modification represents a change to the contents of the editor buffer.
// It contains the necessary information to both apply the change and
// reverse it, and is useful for implementing undo/redo.
type modification struct {
// StartRune is the inclusive index of the first rune
// modified.
StartRune int
// ApplyContent is the data inserted at StartRune to
// apply this operation. It overwrites len([]rune(ReverseContent)) runes.
ApplyContent string
// ReverseContent is the data inserted at StartRune to
// apply this operation. It overwrites len([]rune(ApplyContent)) runes.
ReverseContent string
}
// undo applies the modification at e.history[e.historyIdx] and decrements
// e.historyIdx.
func (e *Editor) undo() {
e.initBuffer()
if len(e.history) < 1 || e.nextHistoryIdx == 0 {
return
}
mod := e.history[e.nextHistoryIdx-1]
replaceEnd := mod.StartRune + utf8.RuneCountInString(mod.ApplyContent)
e.replace(mod.StartRune, replaceEnd, mod.ReverseContent, false)
caretEnd := mod.StartRune + utf8.RuneCountInString(mod.ReverseContent)
e.SetCaret(caretEnd, mod.StartRune)
e.nextHistoryIdx--
}
// redo applies the modification at e.history[e.historyIdx] and increments
// e.historyIdx.
func (e *Editor) redo() {
e.initBuffer()
if len(e.history) < 1 || e.nextHistoryIdx == len(e.history) {
return
}
mod := e.history[e.nextHistoryIdx]
end := mod.StartRune + utf8.RuneCountInString(mod.ReverseContent)
e.replace(mod.StartRune, end, mod.ApplyContent, false)
caretEnd := mod.StartRune + utf8.RuneCountInString(mod.ApplyContent)
e.SetCaret(caretEnd, mod.StartRune)
e.nextHistoryIdx++
}
// replace the text between start and end with s. Indices are in runes.
// It returns the number of runes inserted.
// addHistory controls whether this modification is recorded in the undo
// history. replace can modify text in positions unrelated to the cursor
// position.
func (e *Editor) replace(start, end int, s string, addHistory bool) int {
length := e.text.Len()
if start > end {
start, end = end, start
}
start = min(start, length)
end = min(end, length)
replaceSize := end - start
el := e.Len()
var sc int
idx := 0
for idx < len(s) {
if e.MaxLen > 0 && el-replaceSize+sc >= e.MaxLen {
s = s[:idx]
break
}
_, n := utf8.DecodeRuneInString(s[idx:])
if e.Filter != "" && !strings.Contains(e.Filter, s[idx:idx+n]) {
s = s[:idx] + s[idx+n:]
continue
}
idx += n
sc++
}
if addHistory {
deleted := make([]rune, 0, replaceSize)
readPos := e.text.ByteOffset(start)
for i := 0; i < replaceSize; i++ {
ru, s, _ := e.text.ReadRuneAt(int64(readPos))
readPos += int64(s)
deleted = append(deleted, ru)
}
if e.nextHistoryIdx < len(e.history) {
e.history = e.history[:e.nextHistoryIdx]
}
e.history = append(e.history, modification{
StartRune: start,
ApplyContent: s,
ReverseContent: string(deleted),
})
e.nextHistoryIdx++
}
sc = e.text.Replace(start, end, s)
newEnd := start + sc
adjust := func(pos int) int {
switch {
case newEnd < pos && pos <= end:
pos = newEnd
case end < pos:
diff := newEnd - end
pos = pos + diff
}
return pos
}
e.ime.start = adjust(e.ime.start)
e.ime.end = adjust(e.ime.end)
return sc
}
// MoveCaret moves the caret (aka selection start) and the selection end
// relative to their current positions. Positive distances moves forward,
// negative distances moves backward. Distances are in grapheme clusters,
// which closely match what users perceive as "characters" even when the
// characters are multiple code points long.
func (e *Editor) MoveCaret(startDelta, endDelta int) {
e.initBuffer()
e.text.MoveCaret(startDelta, endDelta)
}
// deleteWord deletes the next word(s) in the specified direction.
// Unlike moveWord, deleteWord treats whitespace as a word itself.
// Positive is forward, negative is backward.
// Absolute values greater than one will delete that many words.
// The selection counts as a single word.
func (e *Editor) deleteWord(distance int) {
if distance == 0 {
return
}
start, end := e.text.Selection()
if start != end {
e.Delete(1)
distance -= sign(distance)
}
if distance == 0 {
return
}
// split the distance information into constituent parts to be
// used independently.
words, direction := distance, 1
if distance < 0 {
words, direction = distance*-1, -1
}
caret, _ := e.text.Selection()
// atEnd if offset is at or beyond either side of the buffer.
atEnd := func(runes int) bool {
idx := caret + runes*direction
return idx <= 0 || idx >= e.Len()
}
// next returns the appropriate rune given the direction and offset in runes).
next := func(runes int) rune {
idx := caret + runes*direction
if idx < 0 {
idx = 0
} else if idx > e.Len() {
idx = e.Len()
}
off := e.text.ByteOffset(idx)
var r rune
if direction < 0 {
r, _, _ = e.text.ReadRuneBefore(int64(off))
} else {
r, _, _ = e.text.ReadRuneAt(int64(off))
}
return r
}
runes := 1
for ii := 0; ii < words; ii++ {
r := next(runes)
wantSpace := unicode.IsSpace(r)
for r := next(runes); unicode.IsSpace(r) == wantSpace && !atEnd(runes); r = next(runes) {
runes += 1
}
}
e.Delete(runes * direction)
}
// SelectionLen returns the length of the selection, in runes; it is
// equivalent to utf8.RuneCountInString(e.SelectedText()).
func (e *Editor) SelectionLen() int {
e.initBuffer()
return e.text.SelectionLen()
}
// Selection returns the start and end of the selection, as rune offsets.
// start can be > end.
func (e *Editor) Selection() (start, end int) {
e.initBuffer()
return e.text.Selection()
}
// SetCaret moves the caret to start, and sets the selection end to end. start
// and end are in runes, and represent offsets into the editor text.
func (e *Editor) SetCaret(start, end int) {
e.initBuffer()
e.text.SetCaret(start, end)
e.scrollCaret = true
e.scroller.Stop()
}
// SelectedText returns the currently selected text (if any) from the editor.
func (e *Editor) SelectedText() string {
e.initBuffer()
e.scratch = e.text.SelectedText(e.scratch)
return string(e.scratch)
}
// ClearSelection clears the selection, by setting the selection end equal to
// the selection start.
func (e *Editor) ClearSelection() {
e.initBuffer()
e.text.ClearSelection()
}
// WriteTo implements io.WriterTo.
func (e *Editor) WriteTo(w io.Writer) (int64, error) {
e.initBuffer()
return e.text.WriteTo(w)
}
// Seek implements io.Seeker.
func (e *Editor) Seek(offset int64, whence int) (int64, error) {
e.initBuffer()
return e.text.Seek(offset, whence)
}
// Read implements io.Reader.
func (e *Editor) Read(p []byte) (int, error) {
e.initBuffer()
return e.text.Read(p)
}
// Regions returns visible regions covering the rune range [start,end).
func (e *Editor) Regions(start, end int, regions []Region) []Region {
e.initBuffer()
return e.text.Regions(start, end, regions)
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func abs(n int) int {
if n < 0 {
return -n
}
return n
}
func sign(n int) int {
switch {
case n < 0:
return -1
case n > 0:
return 1
default:
return 0
}
}
func (s ChangeEvent) isEditorEvent() {}
func (s SubmitEvent) isEditorEvent() {}
func (s SelectEvent) isEditorEvent() {}