forked from joejulian/gio
9f6e09317d
This commit configures all remaining widgets to draw themselves in a disabled state when their layout.Context is disabled. A description of the strategy employed by each follows: - Checkbox and RadioButton: Draws the icon component in a lighter color. Currently the label text is left in its default color. - ProgressBar: The "progress" color is lightened, but not as much as the background color. This makes the current progress value still readable. - Editor: The cursor is no longer drawn and the text is lightened. - Switch: The track is unchanged, but the circular "thumb" component is lightened. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
72 lines
1.6 KiB
Go
72 lines
1.6 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package material
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import (
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"image/color"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"gioui.org/widget"
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)
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type EditorStyle struct {
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Font text.Font
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TextSize unit.Value
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// Color is the text color.
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Color color.RGBA
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// Hint contains the text displayed when the editor is empty.
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Hint string
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// HintColor is the color of hint text.
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HintColor color.RGBA
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Editor *widget.Editor
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shaper text.Shaper
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}
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func Editor(th *Theme, editor *widget.Editor, hint string) EditorStyle {
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return EditorStyle{
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Editor: editor,
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TextSize: th.TextSize,
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Color: th.Color.Text,
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shaper: th.Shaper,
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Hint: hint,
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HintColor: th.Color.Hint,
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}
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}
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func (e EditorStyle) Layout(gtx layout.Context) layout.Dimensions {
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defer op.Push(gtx.Ops).Pop()
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macro := op.Record(gtx.Ops)
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paint.ColorOp{Color: e.HintColor}.Add(gtx.Ops)
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tl := widget.Label{Alignment: e.Editor.Alignment}
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dims := tl.Layout(gtx, e.shaper, e.Font, e.TextSize, e.Hint)
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call := macro.Stop()
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if w := dims.Size.X; gtx.Constraints.Min.X < w {
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gtx.Constraints.Min.X = w
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}
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if h := dims.Size.Y; gtx.Constraints.Min.Y < h {
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gtx.Constraints.Min.Y = h
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}
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dims = e.Editor.Layout(gtx, e.shaper, e.Font, e.TextSize)
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disabled := gtx.Queue == nil
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if e.Editor.Len() > 0 {
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textColor := e.Color
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if disabled {
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textColor = mulAlpha(textColor, 150)
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}
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paint.ColorOp{Color: textColor}.Add(gtx.Ops)
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e.Editor.PaintText(gtx)
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} else {
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call.Add(gtx.Ops)
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}
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if !disabled {
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paint.ColorOp{Color: e.Color}.Add(gtx.Ops)
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e.Editor.PaintCaret(gtx)
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}
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return dims
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}
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