forked from joejulian/gio
8999747ad2
This change implements a Vulkan port for the two renderers, old and compute. Run with GIORENDERER=forcecompute to test the compute renderer. To shake out bugs faster, it is also made the default on systems that support it. To disable Vulkan and force the use of OpenGL, use the `novulkan` tag: $ go run -tags novulkan gioui.org/example/kitchen Don't forget to file an issue describing the issue that prompted the use of the tag. Signed-off-by: Elias Naur <mail@eliasnaur.com>
81 lines
1.6 KiB
Go
81 lines
1.6 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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//go:build ((linux && !android) || freebsd) && !nowayland
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// +build linux,!android freebsd
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// +build !nowayland
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package app
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import (
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"errors"
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"unsafe"
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"gioui.org/internal/egl"
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)
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/*
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#cgo linux pkg-config: egl wayland-egl
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#cgo freebsd openbsd LDFLAGS: -lwayland-egl
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#cgo CFLAGS: -DEGL_NO_X11
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#include <EGL/egl.h>
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#include <wayland-client.h>
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#include <wayland-egl.h>
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*/
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import "C"
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type wlContext struct {
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win *window
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*egl.Context
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eglWin *C.struct_wl_egl_window
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}
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func init() {
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newWaylandEGLContext = func(w *window) (context, error) {
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disp := egl.NativeDisplayType(unsafe.Pointer(w.display()))
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ctx, err := egl.NewContext(disp)
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if err != nil {
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return nil, err
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}
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return &wlContext{Context: ctx, win: w}, nil
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}
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}
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func (c *wlContext) Release() {
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if c.Context != nil {
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c.Context.Release()
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c.Context = nil
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}
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if c.eglWin != nil {
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C.wl_egl_window_destroy(c.eglWin)
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c.eglWin = nil
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}
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}
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func (c *wlContext) Refresh() error {
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c.Context.ReleaseSurface()
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if c.eglWin != nil {
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C.wl_egl_window_destroy(c.eglWin)
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c.eglWin = nil
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}
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surf, width, height := c.win.surface()
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if surf == nil {
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return errors.New("wayland: no surface")
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}
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eglWin := C.wl_egl_window_create(surf, C.int(width), C.int(height))
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if eglWin == nil {
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return errors.New("wayland: wl_egl_window_create failed")
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}
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c.eglWin = eglWin
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eglSurf := egl.NativeWindowType(uintptr(unsafe.Pointer(eglWin)))
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return c.Context.CreateSurface(eglSurf, width, height)
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}
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func (c *wlContext) Lock() error {
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return c.Context.MakeCurrent()
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}
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func (c *wlContext) Unlock() {
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c.Context.ReleaseCurrent()
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}
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