Files
gio-patched/widget/material/slider.go
T
Elias Naur a63e0cb44a all: [API] change op.Offset to take integer coordinates
op.Offset is a convenience function most often used by layouts. Layouts
usually operate in integer coordinates, and the float32 version of op.Offset
needlessly force conversions from int to float32. This change makes op.Offset
take integer coordinates, to better match its intended use.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-05-31 10:24:09 +02:00

103 lines
2.6 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
)
// Slider is for selecting a value in a range.
func Slider(th *Theme, float *widget.Float, min, max float32) SliderStyle {
return SliderStyle{
Min: min,
Max: max,
Color: th.Palette.ContrastBg,
Float: float,
FingerSize: th.FingerSize,
}
}
type SliderStyle struct {
Min, Max float32
Color color.NRGBA
Float *widget.Float
FingerSize unit.Value
}
func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
thumbRadius := gtx.Px(unit.Dp(6))
trackWidth := gtx.Px(unit.Dp(2))
axis := s.Float.Axis
// Keep a minimum length so that the track is always visible.
minLength := thumbRadius + 3*thumbRadius + thumbRadius
// Try to expand to finger size, but only if the constraints
// allow for it.
touchSizePx := min(gtx.Px(s.FingerSize), axis.Convert(gtx.Constraints.Max).Y)
sizeMain := max(axis.Convert(gtx.Constraints.Min).X, minLength)
sizeCross := max(2*thumbRadius, touchSizePx)
size := axis.Convert(image.Pt(sizeMain, sizeCross))
o := axis.Convert(image.Pt(thumbRadius, 0))
trans := op.Offset(o).Push(gtx.Ops)
gtx.Constraints.Min = axis.Convert(image.Pt(sizeMain-2*thumbRadius, sizeCross))
s.Float.Layout(gtx, thumbRadius, s.Min, s.Max)
gtx.Constraints.Min = gtx.Constraints.Min.Add(axis.Convert(image.Pt(0, sizeCross)))
thumbPos := thumbRadius + int(s.Float.Pos())
trans.Pop()
color := s.Color
if gtx.Queue == nil {
color = f32color.Disabled(color)
}
// Draw track before thumb.
track := image.Rectangle{
Min: axis.Convert(image.Pt(thumbRadius, sizeCross/2-trackWidth/2)),
Max: axis.Convert(image.Pt(thumbPos, sizeCross/2+trackWidth/2)),
}
paint.FillShape(gtx.Ops, color, clip.Rect(track).Op())
// Draw track after thumb.
track = image.Rectangle{
Min: axis.Convert(image.Pt(thumbPos, axis.Convert(track.Min).Y)),
Max: axis.Convert(image.Pt(sizeMain-thumbRadius, axis.Convert(track.Max).Y)),
}
paint.FillShape(gtx.Ops, f32color.MulAlpha(color, 96), clip.Rect(track).Op())
// Draw thumb.
pt := axis.Convert(image.Pt(thumbPos, sizeCross/2))
thumb := f32.Rectangle{
Min: f32.Pt(float32(pt.X-thumbRadius), float32(pt.Y-thumbRadius)),
Max: f32.Pt(float32(pt.X+thumbRadius), float32(pt.Y+thumbRadius)),
}
paint.FillShape(gtx.Ops, color, clip.Ellipse(thumb).Op(gtx.Ops))
return layout.Dimensions{Size: size}
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}