Files
gio-patched/widget/button.go
T
Elias Naur aaf457d6e1 widget: treat enter and space as clicks on release, not press
Matches the usual behaviour of GUI toolkits.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-02-28 17:28:13 +01:00

180 lines
4.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"time"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
)
// Clickable represents a clickable area.
type Clickable struct {
click gesture.Click
clicks []Click
// prevClicks is the index into clicks that marks the clicks
// from the most recent Layout call. prevClicks is used to keep
// clicks bounded.
prevClicks int
history []Press
keyTag struct{}
focused bool
}
// Click represents a click.
type Click struct {
Modifiers key.Modifiers
NumClicks int
}
// Press represents a past pointer press.
type Press struct {
// Position of the press.
Position f32.Point
// Start is when the press began.
Start time.Time
// End is when the press was ended by a release or cancel.
// A zero End means it hasn't ended yet.
End time.Time
// Cancelled is true for cancelled presses.
Cancelled bool
}
// Click executes a simple programmatic click
func (b *Clickable) Click() {
b.clicks = append(b.clicks, Click{
Modifiers: 0,
NumClicks: 1,
})
}
// Clicked reports whether there are pending clicks as would be
// reported by Clicks. If so, Clicked removes the earliest click.
func (b *Clickable) Clicked() bool {
if len(b.clicks) == 0 {
return false
}
n := copy(b.clicks, b.clicks[1:])
b.clicks = b.clicks[:n]
if b.prevClicks > 0 {
b.prevClicks--
}
return true
}
// Hovered reports whether a pointer is over the element.
func (b *Clickable) Hovered() bool {
return b.click.Hovered()
}
// Pressed reports whether a pointer is pressing the element.
func (b *Clickable) Pressed() bool {
return b.click.Pressed()
}
// Focused reports whether b has focus.
func (b *Clickable) Focused() bool {
return b.focused
}
// Clicks returns and clear the clicks since the last call to Clicks.
func (b *Clickable) Clicks() []Click {
clicks := b.clicks
b.clicks = nil
b.prevClicks = 0
return clicks
}
// History is the past pointer presses useful for drawing markers.
// History is retained for a short duration (about a second).
func (b *Clickable) History() []Press {
return b.history
}
// Layout and update the button state
func (b *Clickable) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
b.update(gtx)
m := op.Record(gtx.Ops)
dims := w(gtx)
c := m.Stop()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
disabled := gtx.Queue == nil
semantic.DisabledOp(disabled).Add(gtx.Ops)
b.click.Add(gtx.Ops)
if !disabled {
key.InputOp{Tag: &b.keyTag}.Add(gtx.Ops)
}
c.Add(gtx.Ops)
for len(b.history) > 0 {
c := b.history[0]
if c.End.IsZero() || gtx.Now.Sub(c.End) < 1*time.Second {
break
}
n := copy(b.history, b.history[1:])
b.history = b.history[:n]
}
return dims
}
// update the button state by processing events.
func (b *Clickable) update(gtx layout.Context) {
// Flush clicks from before the last update.
n := copy(b.clicks, b.clicks[b.prevClicks:])
b.clicks = b.clicks[:n]
b.prevClicks = n
for _, e := range b.click.Events(gtx) {
switch e.Type {
case gesture.TypeClick:
b.clicks = append(b.clicks, Click{
Modifiers: e.Modifiers,
NumClicks: e.NumClicks,
})
if l := len(b.history); l > 0 {
b.history[l-1].End = gtx.Now
}
case gesture.TypeCancel:
for i := range b.history {
b.history[i].Cancelled = true
if b.history[i].End.IsZero() {
b.history[i].End = gtx.Now
}
}
case gesture.TypePress:
if e.Source == pointer.Mouse {
key.FocusOp{Tag: &b.keyTag}.Add(gtx.Ops)
}
b.history = append(b.history, Press{
Position: e.Position,
Start: gtx.Now,
})
}
}
for _, e := range gtx.Events(&b.keyTag) {
switch e := e.(type) {
case key.FocusEvent:
b.focused = e.Focus
case key.Event:
if e.State != key.Release {
break
}
if e.Name != key.NameReturn && e.Name != key.NameSpace {
break
}
b.clicks = append(b.clicks, Click{
Modifiers: e.Modifiers,
NumClicks: 1,
})
}
}
}