forked from joejulian/gio
ad93e32128
Ignore programmatic value changes to avoid feedback loops. Signed-off-by: Elias Naur <mail@eliasnaur.com>
49 lines
890 B
Go
49 lines
890 B
Go
package widget
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import (
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"image"
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"gioui.org/gesture"
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"gioui.org/io/pointer"
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"gioui.org/layout"
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"gioui.org/op"
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)
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type Bool struct {
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Value bool
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// Last is the last registered click.
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Last Press
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changed bool
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gesture gesture.Click
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}
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// Changed reports whether Value has changed since the last
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// call to Changed.
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func (b *Bool) Changed() bool {
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changed := b.changed
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b.changed = false
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return changed
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}
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func (b *Bool) Layout(gtx layout.Context) layout.Dimensions {
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for _, e := range b.gesture.Events(gtx) {
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switch e.Type {
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case gesture.TypeClick:
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b.Last = Press{
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Time: gtx.Now(),
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Position: e.Position,
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}
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b.Value = !b.Value
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b.changed = true
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}
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}
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var st op.StackOp
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st.Push(gtx.Ops)
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defer st.Pop()
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pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
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b.gesture.Add(gtx.Ops)
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}
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