Files
gio-patched/internal/rendertest/render_test.go
T
Egon Elbre 21ef492cc9 all: use color.NRGBA in public API
color.RGBA has two problems with regards to using it.

First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.

Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.

Using color.NRGBA in sRGB makes it align with CSS.e

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-19 11:30:11 +01:00

307 lines
7.6 KiB
Go

package rendertest
import (
"image"
"image/color"
"math"
"testing"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"golang.org/x/image/colornames"
)
func TestTransformMacro(t *testing.T) {
// testcase resulting from original bug when rendering layout.Stacked
// Build clip-path.
c := constSqPath()
run(t, func(o *op.Ops) {
// render the first Stacked item
m1 := op.Record(o)
dr := image.Rect(0, 0, 128, 50)
paint.FillShape(o, black, clip.Rect(dr).Op())
c1 := m1.Stop()
// Render the second stacked item
m2 := op.Record(o)
paint.ColorOp{Color: red}.Add(o)
// Simulate a draw text call
stack := op.Push(o)
op.Offset(f32.Pt(0, 10)).Add(o)
// Apply the clip-path.
c.Add(o)
paint.PaintOp{}.Add(o)
stack.Pop()
c2 := m2.Stop()
// Call each of them in a transform
s1 := op.Push(o)
op.Offset(f32.Pt(0, 0)).Add(o)
c1.Add(o)
s1.Pop()
s2 := op.Push(o)
op.Offset(f32.Pt(0, 0)).Add(o)
c2.Add(o)
s2.Pop()
}, func(r result) {
r.expect(5, 15, colornames.Red)
r.expect(15, 15, colornames.Black)
r.expect(11, 51, colornames.White)
})
}
func TestRepeatedPaintsZ(t *testing.T) {
run(t, func(o *op.Ops) {
// Draw a rectangle
paint.FillShape(o, black, clip.Rect(image.Rect(0, 0, 128, 50)).Op())
builder := clip.Path{}
builder.Begin(o)
builder.Move(f32.Pt(0, 0))
builder.Line(f32.Pt(10, 0))
builder.Line(f32.Pt(0, 10))
builder.Line(f32.Pt(-10, 0))
builder.Line(f32.Pt(0, -10))
builder.Outline().Add(o)
paint.Fill(o, red)
}, func(r result) {
r.expect(5, 5, colornames.Red)
r.expect(11, 15, colornames.Black)
r.expect(11, 51, colornames.White)
})
}
func TestNoClipFromPaint(t *testing.T) {
// ensure that a paint operation does not polute the state
// by leaving any clip paths in place.
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Rotate(f32.Pt(20, 20), math.Pi/4)
op.Affine(a).Add(o)
paint.FillShape(o, red, clip.Rect(image.Rect(10, 10, 30, 30)).Op())
a = f32.Affine2D{}.Rotate(f32.Pt(20, 20), -math.Pi/4)
op.Affine(a).Add(o)
paint.FillShape(o, black, clip.Rect(image.Rect(0, 0, 50, 50)).Op())
}, func(r result) {
r.expect(1, 1, colornames.Black)
r.expect(20, 20, colornames.Black)
r.expect(49, 49, colornames.Black)
r.expect(51, 51, colornames.White)
})
}
func constSqPath() op.CallOp {
innerOps := new(op.Ops)
m := op.Record(innerOps)
builder := clip.Path{}
builder.Begin(innerOps)
builder.Move(f32.Pt(0, 0))
builder.Line(f32.Pt(10, 0))
builder.Line(f32.Pt(0, 10))
builder.Line(f32.Pt(-10, 0))
builder.Line(f32.Pt(0, -10))
builder.Outline().Add(innerOps)
return m.Stop()
}
func constSqCirc() op.CallOp {
innerOps := new(op.Ops)
m := op.Record(innerOps)
clip.RRect{Rect: f32.Rect(0, 0, 40, 40),
NW: 20, NE: 20, SW: 20, SE: 20}.Add(innerOps)
return m.Stop()
}
func drawChild(ops *op.Ops, text op.CallOp) op.CallOp {
r1 := op.Record(ops)
text.Add(ops)
paint.PaintOp{}.Add(ops)
return r1.Stop()
}
func TestReuseStencil(t *testing.T) {
txt := constSqPath()
run(t, func(ops *op.Ops) {
c1 := drawChild(ops, txt)
c2 := drawChild(ops, txt)
// lay out the children
stack1 := op.Push(ops)
c1.Add(ops)
stack1.Pop()
stack2 := op.Push(ops)
op.Offset(f32.Pt(0, 50)).Add(ops)
c2.Add(ops)
stack2.Pop()
}, func(r result) {
r.expect(5, 5, colornames.Black)
r.expect(5, 55, colornames.Black)
})
}
func TestBuildOffscreen(t *testing.T) {
// Check that something we in one frame build outside the screen
// still is rendered correctly if moved into the screen in a later
// frame.
txt := constSqCirc()
draw := func(off float32, o *op.Ops) {
s := op.Push(o)
op.Offset(f32.Pt(0, off)).Add(o)
txt.Add(o)
paint.PaintOp{}.Add(o)
s.Pop()
}
multiRun(t,
frame(
func(ops *op.Ops) {
draw(-100, ops)
}, func(r result) {
r.expect(5, 5, colornames.White)
r.expect(20, 20, colornames.White)
}),
frame(
func(ops *op.Ops) {
draw(0, ops)
}, func(r result) {
r.expect(2, 2, colornames.White)
r.expect(20, 20, colornames.Black)
r.expect(38, 38, colornames.White)
}))
}
func TestNegativeOverlaps(t *testing.T) {
run(t, func(ops *op.Ops) {
clip.RRect{Rect: f32.Rect(50, 50, 100, 100)}.Add(ops)
clip.Rect(image.Rect(0, 120, 100, 122)).Add(ops)
paint.PaintOp{}.Add(ops)
}, func(r result) {
r.expect(60, 60, colornames.White)
r.expect(60, 110, colornames.White)
r.expect(60, 120, colornames.White)
r.expect(60, 122, colornames.White)
})
}
type Gradient struct {
From, To color.NRGBA
}
var gradients = []Gradient{
{From: color.NRGBA{R: 0x00, G: 0x00, B: 0x00, A: 0xFF}, To: color.NRGBA{R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF}},
{From: color.NRGBA{R: 0x19, G: 0xFF, B: 0x19, A: 0xFF}, To: color.NRGBA{R: 0xFF, G: 0x19, B: 0x19, A: 0xFF}},
{From: color.NRGBA{R: 0xFF, G: 0x19, B: 0x19, A: 0xFF}, To: color.NRGBA{R: 0x19, G: 0x19, B: 0xFF, A: 0xFF}},
{From: color.NRGBA{R: 0x19, G: 0x19, B: 0xFF, A: 0xFF}, To: color.NRGBA{R: 0x19, G: 0xFF, B: 0x19, A: 0xFF}},
{From: color.NRGBA{R: 0x19, G: 0xFF, B: 0xFF, A: 0xFF}, To: color.NRGBA{R: 0xFF, G: 0x19, B: 0x19, A: 0xFF}},
{From: color.NRGBA{R: 0xFF, G: 0xFF, B: 0x19, A: 0xFF}, To: color.NRGBA{R: 0x19, G: 0x19, B: 0xFF, A: 0xFF}},
}
func TestLinearGradient(t *testing.T) {
t.Skip("linear gradients don't support transformations")
const gradienth = 8
// 0.5 offset from ends to ensure that the center of the pixel
// aligns with gradient from and to colors.
pixelAligned := f32.Rect(0.5, 0, 127.5, gradienth)
samples := []int{0, 12, 32, 64, 96, 115, 127}
run(t, func(ops *op.Ops) {
gr := f32.Rect(0, 0, 128, gradienth)
for _, g := range gradients {
paint.LinearGradientOp{
Stop1: f32.Pt(gr.Min.X, gr.Min.Y),
Color1: g.From,
Stop2: f32.Pt(gr.Max.X, gr.Min.Y),
Color2: g.To,
}.Add(ops)
st := op.Push(ops)
clip.RRect{Rect: gr}.Add(ops)
op.Affine(f32.Affine2D{}.Offset(pixelAligned.Min)).Add(ops)
scale(pixelAligned.Dx()/128, 1).Add(ops)
paint.PaintOp{}.Add(ops)
st.Pop()
gr = gr.Add(f32.Pt(0, gradienth))
}
}, func(r result) {
gr := pixelAligned
for _, g := range gradients {
from := f32color.LinearFromSRGB(g.From)
to := f32color.LinearFromSRGB(g.To)
for _, p := range samples {
exp := lerp(from, to, float32(p)/float32(r.img.Bounds().Dx()-1))
r.expect(p, int(gr.Min.Y+gradienth/2), f32color.NRGBAToRGBA(exp.SRGB()))
}
gr = gr.Add(f32.Pt(0, gradienth))
}
})
}
func TestLinearGradientAngled(t *testing.T) {
run(t, func(ops *op.Ops) {
paint.LinearGradientOp{
Stop1: f32.Pt(64, 64),
Color1: black,
Stop2: f32.Pt(0, 0),
Color2: red,
}.Add(ops)
st := op.Push(ops)
clip.Rect(image.Rect(0, 0, 64, 64)).Add(ops)
paint.PaintOp{}.Add(ops)
st.Pop()
paint.LinearGradientOp{
Stop1: f32.Pt(64, 64),
Color1: white,
Stop2: f32.Pt(128, 0),
Color2: green,
}.Add(ops)
st = op.Push(ops)
clip.Rect(image.Rect(64, 0, 128, 64)).Add(ops)
paint.PaintOp{}.Add(ops)
st.Pop()
paint.LinearGradientOp{
Stop1: f32.Pt(64, 64),
Color1: black,
Stop2: f32.Pt(128, 128),
Color2: blue,
}.Add(ops)
st = op.Push(ops)
clip.Rect(image.Rect(64, 64, 128, 128)).Add(ops)
paint.PaintOp{}.Add(ops)
st.Pop()
paint.LinearGradientOp{
Stop1: f32.Pt(64, 64),
Color1: white,
Stop2: f32.Pt(0, 128),
Color2: magenta,
}.Add(ops)
st = op.Push(ops)
clip.Rect(image.Rect(0, 64, 64, 128)).Add(ops)
paint.PaintOp{}.Add(ops)
st.Pop()
}, func(r result) {})
}
// lerp calculates linear interpolation with color b and p.
func lerp(a, b f32color.RGBA, p float32) f32color.RGBA {
return f32color.RGBA{
R: a.R*(1-p) + b.R*p,
G: a.G*(1-p) + b.G*p,
B: a.B*(1-p) + b.B*p,
A: a.A*(1-p) + b.A*p,
}
}