forked from joejulian/gio
2a66bfb2b4
Package headless is more about rendering that windows. Move it accordingly. Signed-off-by: Elias Naur <mail@eliasnaur.com>
44 lines
773 B
Go
44 lines
773 B
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package headless
|
|
|
|
import (
|
|
"unsafe"
|
|
|
|
"gioui.org/gpu"
|
|
"gioui.org/internal/d3d11"
|
|
)
|
|
|
|
type d3d11Context struct {
|
|
dev *d3d11.Device
|
|
}
|
|
|
|
func newContext() (context, error) {
|
|
dev, ctx, _, err := d3d11.CreateDevice(
|
|
d3d11.DRIVER_TYPE_HARDWARE,
|
|
0,
|
|
)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
// Don't need it.
|
|
d3d11.IUnknownRelease(unsafe.Pointer(ctx), ctx.Vtbl.Release)
|
|
return &d3d11Context{dev: dev}, nil
|
|
}
|
|
|
|
func (c *d3d11Context) API() gpu.API {
|
|
return gpu.Direct3D11{Device: unsafe.Pointer(c.dev)}
|
|
}
|
|
|
|
func (c *d3d11Context) MakeCurrent() error {
|
|
return nil
|
|
}
|
|
|
|
func (c *d3d11Context) ReleaseCurrent() {
|
|
}
|
|
|
|
func (c *d3d11Context) Release() {
|
|
d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
|
|
c.dev = nil
|
|
}
|