Files
gio-patched/gpu/internal/rendertest/render_test.go
T
2021-11-10 17:31:50 +01:00

369 lines
9.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package rendertest
import (
"image"
"image/color"
"math"
"testing"
"golang.org/x/image/colornames"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
)
func TestTransformMacro(t *testing.T) {
// testcase resulting from original bug when rendering layout.Stacked
// Build clip-path.
c := constSqPath()
run(t, func(o *op.Ops) {
// render the first Stacked item
m1 := op.Record(o)
dr := image.Rect(0, 0, 128, 50)
paint.FillShape(o, black, clip.Rect(dr).Op())
c1 := m1.Stop()
// Render the second stacked item
m2 := op.Record(o)
paint.ColorOp{Color: red}.Add(o)
// Simulate a draw text call
t := op.Offset(f32.Pt(0, 10)).Push(o)
// Apply the clip-path.
cl := c.Push(o)
paint.PaintOp{}.Add(o)
cl.Pop()
t.Pop()
c2 := m2.Stop()
// Call each of them in a transform
t = op.Offset(f32.Pt(0, 0)).Push(o)
c1.Add(o)
t.Pop()
t = op.Offset(f32.Pt(0, 0)).Push(o)
c2.Add(o)
t.Pop()
}, func(r result) {
r.expect(5, 15, colornames.Red)
r.expect(15, 15, colornames.Black)
r.expect(11, 51, transparent)
})
}
func TestRepeatedPaintsZ(t *testing.T) {
run(t, func(o *op.Ops) {
// Draw a rectangle
paint.FillShape(o, black, clip.Rect(image.Rect(0, 0, 128, 50)).Op())
builder := clip.Path{}
builder.Begin(o)
builder.Move(f32.Pt(0, 0))
builder.Line(f32.Pt(10, 0))
builder.Line(f32.Pt(0, 10))
builder.Line(f32.Pt(-10, 0))
builder.Line(f32.Pt(0, -10))
p := builder.End()
defer clip.Outline{
Path: p,
}.Op().Push(o).Pop()
paint.Fill(o, red)
}, func(r result) {
r.expect(5, 5, colornames.Red)
r.expect(11, 15, colornames.Black)
r.expect(11, 51, transparent)
})
}
func TestNoClipFromPaint(t *testing.T) {
// ensure that a paint operation does not pollute the state
// by leaving any clip paths in place.
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Rotate(f32.Pt(20, 20), math.Pi/4)
defer op.Affine(a).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(10, 10, 30, 30)).Op())
a = f32.Affine2D{}.Rotate(f32.Pt(20, 20), -math.Pi/4)
defer op.Affine(a).Push(o).Pop()
paint.FillShape(o, black, clip.Rect(image.Rect(0, 0, 50, 50)).Op())
}, func(r result) {
r.expect(1, 1, colornames.Black)
r.expect(20, 20, colornames.Black)
r.expect(49, 49, colornames.Black)
r.expect(51, 51, transparent)
})
}
func TestDeferredPaint(t *testing.T) {
run(t, func(o *op.Ops) {
cl := clip.Rect(image.Rect(0, 0, 80, 80)).Op().Push(o)
paint.ColorOp{Color: color.NRGBA{A: 0x60, G: 0xff}}.Add(o)
paint.PaintOp{}.Add(o)
cl.Pop()
t := op.Affine(f32.Affine2D{}.Offset(f32.Pt(20, 20))).Push(o)
m := op.Record(o)
cl2 := clip.Rect(image.Rect(0, 0, 80, 80)).Op().Push(o)
paint.ColorOp{Color: color.NRGBA{A: 0x60, R: 0xff, G: 0xff}}.Add(o)
paint.PaintOp{}.Add(o)
cl2.Pop()
paintMacro := m.Stop()
op.Defer(o, paintMacro)
t.Pop()
defer op.Affine(f32.Affine2D{}.Offset(f32.Pt(10, 10))).Push(o).Pop()
defer clip.Rect(image.Rect(0, 0, 80, 80)).Op().Push(o).Pop()
paint.ColorOp{Color: color.NRGBA{A: 0x60, B: 0xff}}.Add(o)
paint.PaintOp{}.Add(o)
}, func(r result) {
})
}
func constSqPath() clip.Op {
innerOps := new(op.Ops)
builder := clip.Path{}
builder.Begin(innerOps)
builder.Move(f32.Pt(0, 0))
builder.Line(f32.Pt(10, 0))
builder.Line(f32.Pt(0, 10))
builder.Line(f32.Pt(-10, 0))
builder.Line(f32.Pt(0, -10))
p := builder.End()
return clip.Outline{Path: p}.Op()
}
func constSqCirc() clip.Op {
innerOps := new(op.Ops)
return clip.RRect{Rect: f32.Rect(0, 0, 40, 40),
NW: 20, NE: 20, SW: 20, SE: 20}.Op(innerOps)
}
func drawChild(ops *op.Ops, text clip.Op) op.CallOp {
r1 := op.Record(ops)
cl := text.Push(ops)
paint.PaintOp{}.Add(ops)
cl.Pop()
return r1.Stop()
}
func TestReuseStencil(t *testing.T) {
txt := constSqPath()
run(t, func(ops *op.Ops) {
c1 := drawChild(ops, txt)
c2 := drawChild(ops, txt)
// lay out the children
c1.Add(ops)
defer op.Offset(f32.Pt(0, 50)).Push(ops).Pop()
c2.Add(ops)
}, func(r result) {
r.expect(5, 5, colornames.Black)
r.expect(5, 55, colornames.Black)
})
}
func TestBuildOffscreen(t *testing.T) {
// Check that something we in one frame build outside the screen
// still is rendered correctly if moved into the screen in a later
// frame.
txt := constSqCirc()
draw := func(off float32, o *op.Ops) {
defer op.Offset(f32.Pt(0, off)).Push(o).Pop()
defer txt.Push(o).Pop()
paint.PaintOp{}.Add(o)
}
multiRun(t,
frame(
func(ops *op.Ops) {
draw(-100, ops)
}, func(r result) {
r.expect(5, 5, transparent)
r.expect(20, 20, transparent)
}),
frame(
func(ops *op.Ops) {
draw(0, ops)
}, func(r result) {
r.expect(2, 2, transparent)
r.expect(20, 20, colornames.Black)
r.expect(38, 38, transparent)
}))
}
func TestNegativeOverlaps(t *testing.T) {
run(t, func(ops *op.Ops) {
defer clip.RRect{Rect: f32.Rect(50, 50, 100, 100)}.Push(ops).Pop()
clip.Rect(image.Rect(0, 120, 100, 122)).Push(ops).Pop()
paint.PaintOp{}.Add(ops)
}, func(r result) {
r.expect(60, 60, transparent)
r.expect(60, 110, transparent)
r.expect(60, 120, transparent)
r.expect(60, 122, transparent)
})
}
func TestDepthOverlap(t *testing.T) {
run(t, func(ops *op.Ops) {
paint.FillShape(ops, red, clip.Rect{Max: image.Pt(128, 64)}.Op())
paint.FillShape(ops, green, clip.Rect{Max: image.Pt(64, 128)}.Op())
}, func(r result) {
r.expect(96, 32, colornames.Red)
r.expect(32, 96, colornames.Green)
r.expect(32, 32, colornames.Green)
})
}
type Gradient struct {
From, To color.NRGBA
}
var gradients = []Gradient{
{From: color.NRGBA{R: 0x00, G: 0x00, B: 0x00, A: 0xFF}, To: color.NRGBA{R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF}},
{From: color.NRGBA{R: 0x19, G: 0xFF, B: 0x19, A: 0xFF}, To: color.NRGBA{R: 0xFF, G: 0x19, B: 0x19, A: 0xFF}},
{From: color.NRGBA{R: 0xFF, G: 0x19, B: 0x19, A: 0xFF}, To: color.NRGBA{R: 0x19, G: 0x19, B: 0xFF, A: 0xFF}},
{From: color.NRGBA{R: 0x19, G: 0x19, B: 0xFF, A: 0xFF}, To: color.NRGBA{R: 0x19, G: 0xFF, B: 0x19, A: 0xFF}},
{From: color.NRGBA{R: 0x19, G: 0xFF, B: 0xFF, A: 0xFF}, To: color.NRGBA{R: 0xFF, G: 0x19, B: 0x19, A: 0xFF}},
{From: color.NRGBA{R: 0xFF, G: 0xFF, B: 0x19, A: 0xFF}, To: color.NRGBA{R: 0x19, G: 0x19, B: 0xFF, A: 0xFF}},
}
func TestLinearGradient(t *testing.T) {
t.Skip("linear gradients don't support transformations")
const gradienth = 8
// 0.5 offset from ends to ensure that the center of the pixel
// aligns with gradient from and to colors.
pixelAligned := f32.Rect(0.5, 0, 127.5, gradienth)
samples := []int{0, 12, 32, 64, 96, 115, 127}
run(t, func(ops *op.Ops) {
gr := f32.Rect(0, 0, 128, gradienth)
for _, g := range gradients {
paint.LinearGradientOp{
Stop1: f32.Pt(gr.Min.X, gr.Min.Y),
Color1: g.From,
Stop2: f32.Pt(gr.Max.X, gr.Min.Y),
Color2: g.To,
}.Add(ops)
cl := clip.RRect{Rect: gr}.Push(ops)
t1 := op.Affine(f32.Affine2D{}.Offset(pixelAligned.Min)).Push(ops)
t2 := scale(pixelAligned.Dx()/128, 1).Push(ops)
paint.PaintOp{}.Add(ops)
t2.Pop()
t1.Pop()
cl.Pop()
gr = gr.Add(f32.Pt(0, gradienth))
}
}, func(r result) {
gr := pixelAligned
for _, g := range gradients {
from := f32color.LinearFromSRGB(g.From)
to := f32color.LinearFromSRGB(g.To)
for _, p := range samples {
exp := lerp(from, to, float32(p)/float32(r.img.Bounds().Dx()-1))
r.expect(p, int(gr.Min.Y+gradienth/2), f32color.NRGBAToRGBA(exp.SRGB()))
}
gr = gr.Add(f32.Pt(0, gradienth))
}
})
}
func TestLinearGradientAngled(t *testing.T) {
run(t, func(ops *op.Ops) {
paint.LinearGradientOp{
Stop1: f32.Pt(64, 64),
Color1: black,
Stop2: f32.Pt(0, 0),
Color2: red,
}.Add(ops)
cl := clip.Rect(image.Rect(0, 0, 64, 64)).Push(ops)
paint.PaintOp{}.Add(ops)
cl.Pop()
paint.LinearGradientOp{
Stop1: f32.Pt(64, 64),
Color1: white,
Stop2: f32.Pt(128, 0),
Color2: green,
}.Add(ops)
cl = clip.Rect(image.Rect(64, 0, 128, 64)).Push(ops)
paint.PaintOp{}.Add(ops)
cl.Pop()
paint.LinearGradientOp{
Stop1: f32.Pt(64, 64),
Color1: black,
Stop2: f32.Pt(128, 128),
Color2: blue,
}.Add(ops)
cl = clip.Rect(image.Rect(64, 64, 128, 128)).Push(ops)
paint.PaintOp{}.Add(ops)
cl.Pop()
paint.LinearGradientOp{
Stop1: f32.Pt(64, 64),
Color1: white,
Stop2: f32.Pt(0, 128),
Color2: magenta,
}.Add(ops)
cl = clip.Rect(image.Rect(0, 64, 64, 128)).Push(ops)
paint.PaintOp{}.Add(ops)
cl.Pop()
}, func(r result) {})
}
func TestZeroImage(t *testing.T) {
ops := new(op.Ops)
w := newWindow(t, 10, 10)
paint.ImageOp{}.Add(ops)
paint.PaintOp{}.Add(ops)
if err := w.Frame(ops); err != nil {
t.Error(err)
}
}
func TestImageRGBA(t *testing.T) {
run(t, func(o *op.Ops) {
w := newWindow(t, 10, 10)
im := image.NewRGBA(image.Rect(0, 0, 5, 5))
im.Set(3, 3, colornames.Black)
im.Set(4, 3, colornames.Black)
im.Set(3, 4, colornames.Black)
im.Set(4, 4, colornames.Black)
im = im.SubImage(image.Rect(2, 2, 5, 5)).(*image.RGBA)
paint.NewImageOp(im).Add(o)
paint.PaintOp{}.Add(o)
if err := w.Frame(o); err != nil {
t.Error(err)
}
}, func(r result) {
r.expect(1, 1, colornames.Black)
r.expect(2, 1, colornames.Black)
r.expect(1, 2, colornames.Black)
r.expect(2, 2, colornames.Black)
})
}
// lerp calculates linear interpolation with color b and p.
func lerp(a, b f32color.RGBA, p float32) f32color.RGBA {
return f32color.RGBA{
R: a.R*(1-p) + b.R*p,
G: a.G*(1-p) + b.G*p,
B: a.B*(1-p) + b.B*p,
A: a.A*(1-p) + b.A*p,
}
}