Files
gio-patched/gpu/shaders/annotated.h
T
Elias Naur c9a8265126 gpu: [compute] pre-transform images before rendering
We're about to change the last stage of the compute pipeline to only
accept images, not sampled textures. This change prepares materials
for pixel-aligned image copying by pre-rendering images to a texture,
applying transforms.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-02-18 10:30:05 +01:00

226 lines
6.5 KiB
C

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct AnnoFillRef {
uint offset;
};
struct AnnoFillImageRef {
uint offset;
};
struct AnnoStrokeRef {
uint offset;
};
struct AnnoClipRef {
uint offset;
};
struct AnnotatedRef {
uint offset;
};
struct AnnoFill {
vec4 bbox;
uint rgba_color;
};
#define AnnoFill_size 20
AnnoFillRef AnnoFill_index(AnnoFillRef ref, uint index) {
return AnnoFillRef(ref.offset + index * AnnoFill_size);
}
struct AnnoFillImage {
vec4 bbox;
uint index;
ivec2 offset;
};
#define AnnoFillImage_size 24
AnnoFillImageRef AnnoFillImage_index(AnnoFillImageRef ref, uint index) {
return AnnoFillImageRef(ref.offset + index * AnnoFillImage_size);
}
struct AnnoStroke {
vec4 bbox;
uint rgba_color;
float linewidth;
};
#define AnnoStroke_size 24
AnnoStrokeRef AnnoStroke_index(AnnoStrokeRef ref, uint index) {
return AnnoStrokeRef(ref.offset + index * AnnoStroke_size);
}
struct AnnoClip {
vec4 bbox;
};
#define AnnoClip_size 16
AnnoClipRef AnnoClip_index(AnnoClipRef ref, uint index) {
return AnnoClipRef(ref.offset + index * AnnoClip_size);
}
#define Annotated_Nop 0
#define Annotated_Stroke 1
#define Annotated_Fill 2
#define Annotated_FillImage 3
#define Annotated_BeginClip 4
#define Annotated_EndClip 5
#define Annotated_size 28
AnnotatedRef Annotated_index(AnnotatedRef ref, uint index) {
return AnnotatedRef(ref.offset + index * Annotated_size);
}
AnnoFill AnnoFill_read(Alloc a, AnnoFillRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
AnnoFill s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.rgba_color = raw4;
return s;
}
void AnnoFill_write(Alloc a, AnnoFillRef ref, AnnoFill s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.bbox.x));
write_mem(a, ix + 1, floatBitsToUint(s.bbox.y));
write_mem(a, ix + 2, floatBitsToUint(s.bbox.z));
write_mem(a, ix + 3, floatBitsToUint(s.bbox.w));
write_mem(a, ix + 4, s.rgba_color);
}
AnnoFillImage AnnoFillImage_read(Alloc a, AnnoFillImageRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
AnnoFillImage s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.index = raw4;
s.offset = ivec2(int(raw5 << 16) >> 16, int(raw5) >> 16);
return s;
}
void AnnoFillImage_write(Alloc a, AnnoFillImageRef ref, AnnoFillImage s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.bbox.x));
write_mem(a, ix + 1, floatBitsToUint(s.bbox.y));
write_mem(a, ix + 2, floatBitsToUint(s.bbox.z));
write_mem(a, ix + 3, floatBitsToUint(s.bbox.w));
write_mem(a, ix + 4, s.index);
write_mem(a, ix + 5, (uint(s.offset.x) & 0xffff) | (uint(s.offset.y) << 16));
}
AnnoStroke AnnoStroke_read(Alloc a, AnnoStrokeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
AnnoStroke s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.rgba_color = raw4;
s.linewidth = uintBitsToFloat(raw5);
return s;
}
void AnnoStroke_write(Alloc a, AnnoStrokeRef ref, AnnoStroke s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.bbox.x));
write_mem(a, ix + 1, floatBitsToUint(s.bbox.y));
write_mem(a, ix + 2, floatBitsToUint(s.bbox.z));
write_mem(a, ix + 3, floatBitsToUint(s.bbox.w));
write_mem(a, ix + 4, s.rgba_color);
write_mem(a, ix + 5, floatBitsToUint(s.linewidth));
}
AnnoClip AnnoClip_read(Alloc a, AnnoClipRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
AnnoClip s;
s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));
return s;
}
void AnnoClip_write(Alloc a, AnnoClipRef ref, AnnoClip s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.bbox.x));
write_mem(a, ix + 1, floatBitsToUint(s.bbox.y));
write_mem(a, ix + 2, floatBitsToUint(s.bbox.z));
write_mem(a, ix + 3, floatBitsToUint(s.bbox.w));
}
uint Annotated_tag(Alloc a, AnnotatedRef ref) {
return read_mem(a, ref.offset >> 2);
}
AnnoStroke Annotated_Stroke_read(Alloc a, AnnotatedRef ref) {
return AnnoStroke_read(a, AnnoStrokeRef(ref.offset + 4));
}
AnnoFill Annotated_Fill_read(Alloc a, AnnotatedRef ref) {
return AnnoFill_read(a, AnnoFillRef(ref.offset + 4));
}
AnnoFillImage Annotated_FillImage_read(Alloc a, AnnotatedRef ref) {
return AnnoFillImage_read(a, AnnoFillImageRef(ref.offset + 4));
}
AnnoClip Annotated_BeginClip_read(Alloc a, AnnotatedRef ref) {
return AnnoClip_read(a, AnnoClipRef(ref.offset + 4));
}
AnnoClip Annotated_EndClip_read(Alloc a, AnnotatedRef ref) {
return AnnoClip_read(a, AnnoClipRef(ref.offset + 4));
}
void Annotated_Nop_write(Alloc a, AnnotatedRef ref) {
write_mem(a, ref.offset >> 2, Annotated_Nop);
}
void Annotated_Stroke_write(Alloc a, AnnotatedRef ref, AnnoStroke s) {
write_mem(a, ref.offset >> 2, Annotated_Stroke);
AnnoStroke_write(a, AnnoStrokeRef(ref.offset + 4), s);
}
void Annotated_Fill_write(Alloc a, AnnotatedRef ref, AnnoFill s) {
write_mem(a, ref.offset >> 2, Annotated_Fill);
AnnoFill_write(a, AnnoFillRef(ref.offset + 4), s);
}
void Annotated_FillImage_write(Alloc a, AnnotatedRef ref, AnnoFillImage s) {
write_mem(a, ref.offset >> 2, Annotated_FillImage);
AnnoFillImage_write(a, AnnoFillImageRef(ref.offset + 4), s);
}
void Annotated_BeginClip_write(Alloc a, AnnotatedRef ref, AnnoClip s) {
write_mem(a, ref.offset >> 2, Annotated_BeginClip);
AnnoClip_write(a, AnnoClipRef(ref.offset + 4), s);
}
void Annotated_EndClip_write(Alloc a, AnnotatedRef ref, AnnoClip s) {
write_mem(a, ref.offset >> 2, Annotated_EndClip);
AnnoClip_write(a, AnnoClipRef(ref.offset + 4), s);
}