Files
gio-patched/gpu/shaders/cover.vert
T
Elias Naur 646a767665 gpu,gpu/gl: implement shader uniform buffers
Emulate them for the OpenGL ES backend because 2.0 doesn't support uniform
buffers. The future d3d backend only supports uniform (constant) buffers.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 20:34:22 +01:00

29 lines
520 B
GLSL

#version 310 es
// SPDX-License-Identifier: Unlicense OR MIT
precision highp float;
layout(binding = 0) uniform Block {
float z;
vec2 scale;
vec2 offset;
vec2 uvCoverScale;
vec2 uvCoverOffset;
vec2 uvScale;
vec2 uvOffset;
};
layout(location = 0) in vec2 pos;
layout(location = 0) out vec2 vCoverUV;
layout(location = 1) in vec2 uv;
layout(location = 1) out vec2 vUV;
void main() {
gl_Position = vec4(pos*scale + offset, z, 1);
vUV = uv*uvScale + uvOffset;
vCoverUV = uv*uvCoverScale+uvCoverOffset;
}