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gio-patched/gpu
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Elias Naur 526db27c75 gpu: fix opacity layer rendering on OpenGL
Fixes: https://todo.sr.ht/~eliasnaur/gio/536
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2023-10-02 13:07:15 -05:00
..
headless
app,gpu{,/headless,/internal/rendertest}: replace io/ioutil with io & os
2023-03-23 16:37:46 -06:00
internal
op/paint: add opacity operation
2023-09-08 11:46:17 -05:00
api.go
app,gpu,internal/vk: add Vulkan port for Wayland, X11, Android
2021-09-21 18:40:05 +02:00
caches_test.go
gpu: optimize resourceCache
2022-07-02 20:12:41 +02:00
caches.go
gpu: optimize resourceCache
2022-07-02 20:12:41 +02:00
clip_test.go
gpu: optimize encodeQuadTo
2023-01-06 18:26:38 -06:00
clip.go
internal/stroke, gpu: reuse slice when splitting cubics
2023-06-19 16:19:07 +02:00
compute.go
app,gpu{,/headless,/internal/rendertest}: replace io/ioutil with io & os
2023-03-23 16:37:46 -06:00
cpu.go
go.*,gpu: use gioui.org/cpu.Supported to determine CPU fallback support
2021-08-17 09:44:17 +02:00
gpu.go
gpu: fix opacity layer rendering on OpenGL
2023-10-02 13:07:15 -05:00
pack_test.go
gpu: optimize pack.tryAdd
2023-01-06 18:26:42 -06:00
pack.go
gpu: optimize pack.tryAdd
2023-01-06 18:26:42 -06:00
path.go
gpu: fix opacity layer rendering on OpenGL
2023-10-02 13:07:15 -05:00
timer.go
gpu: [compute] unify resource cleanup
2021-07-27 14:34:18 +02:00
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