Files
gio-patched/io/key/key.go
T
Elias Naur d293dfe604 key: add ModCtrl, ModShortcut
ModCtrl is the physical Ctrl key, ModShortcut is the virtual
"shortcut" modifier, which is Ctrl on most platforms, Command on
Apple platforms.

Updates #59

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-11-08 18:02:26 +01:00

126 lines
2.7 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
/*
Package key implements key and text events and operations.
The InputOp operations is used for declaring key input handlers. Use
an implementation of the Queue interface from package ui to receive
events.
*/
package key
import (
"strings"
"gioui.org/internal/opconst"
"gioui.org/io/event"
"gioui.org/op"
)
// InputOp declares a handler ready for key events.
// Key events are in general only delivered to the
// focused key handler. Set the Focus flag to request
// the focus.
type InputOp struct {
Key event.Key
Focus bool
}
// HideInputOp request that any on screen text input
// be hidden.
type HideInputOp struct{}
// A FocusEvent is generated when a handler gains or loses
// focus.
type FocusEvent struct {
Focus bool
}
// An Event is generated when a key is pressed. For text input
// use EditEvent.
type Event struct {
// Name is the rune character that most closely
// match the key. For letters, the upper case form
// is used.
Name rune
// Modifiers is the set of active modifiers when
// the key was pressed.
Modifiers Modifiers
}
// An EditEvent is generated when text is input.
type EditEvent struct {
Text string
}
// Modifiers
type Modifiers uint32
const (
// ModCtrl is the ctrl modifier key.
ModCtrl Modifiers = 1 << iota
// ModCommand is the command modifier key
// found on Apple keyboards.
ModCommand
// ModShift is the shift modifier key.
ModShift
)
const (
// Runes for special keys.
NameLeftArrow = '←'
NameRightArrow = '→'
NameUpArrow = '↑'
NameDownArrow = '↓'
NameReturn = '⏎'
NameEnter = '⌤'
NameEscape = '⎋'
NameHome = '⇱'
NameEnd = '⇲'
NameDeleteBackward = '⌫'
NameDeleteForward = '⌦'
NamePageUp = '⇞'
NamePageDown = '⇟'
)
// Contain reports whether m contains all modifiers
// in m2.
func (m Modifiers) Contain(m2 Modifiers) bool {
return m&m2 == m2
}
func (h InputOp) Add(o *op.Ops) {
data := o.Write(opconst.TypeKeyInputLen, h.Key)
data[0] = byte(opconst.TypeKeyInput)
if h.Focus {
data[1] = 1
}
}
func (h HideInputOp) Add(o *op.Ops) {
data := o.Write(opconst.TypeHideInputLen)
data[0] = byte(opconst.TypeHideInput)
}
func (EditEvent) ImplementsEvent() {}
func (Event) ImplementsEvent() {}
func (FocusEvent) ImplementsEvent() {}
func (e Event) String() string {
return "{" + string(e.Name) + " " + e.Modifiers.String() + "}"
}
func (m Modifiers) String() string {
var strs []string
if m.Contain(ModCtrl) {
strs = append(strs, "ModCtrl")
}
if m.Contain(ModCommand) {
strs = append(strs, "ModCommand")
}
if m.Contain(ModShift) {
strs = append(strs, "ModShift")
}
return strings.Join(strs, "|")
}