forked from joejulian/gio
039b4c4bca
The event input channel is closed after receiving a DestroyEvent, to catch any events erronously delivered after window close. However, the recently introduced WakeupEvent *may* be delivered after window close. This change leaves the even channel open even after closure, which effectively ignores such events. Fixes #227 (again) Signed-off-by: Elias Naur <mail@eliasnaur.com>