Files
gio-patched/gpu/shaders/intersect.vert
T
Elias Naur c34c350a52 gpu: pack 2D transforms in vec4 values
Instead of separate 2d scale and transform, pack them into a single
4d value.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-27 21:22:59 +01:00

22 lines
373 B
GLSL

#version 310 es
// SPDX-License-Identifier: Unlicense OR MIT
precision highp float;
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
layout(binding = 0) uniform Block {
vec4 uvTransform;
};
layout(location = 0) out vec2 vUV;
void main() {
vec2 p = pos;
p.y = -p.y;
gl_Position = vec4(p, 0, 1);
vUV = uv*uvTransform.xy + uvTransform.zw;
}