Files
gio-patched/widget/text.go
T
Chris Waldon e025ed1344 widget: ensure editor does not trim trailing whitespace
This commit makes the editor widget suppress the trimming of trailing whitespace
so that the spaces can be selected intuitively.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2024-12-18 13:28:16 -05:00

853 lines
25 KiB
Go

package widget
import (
"bufio"
"image"
"io"
"math"
"sort"
"unicode"
"unicode/utf8"
"gioui.org/f32"
"gioui.org/font"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"golang.org/x/exp/slices"
"golang.org/x/image/math/fixed"
)
// textSource provides text data for use in widgets. If the underlying data type
// can fail due to I/O errors, it is the responsibility of that type to provide
// its own mechanism to surface and handle those errors. They will not always
// be returned by widgets using these functions.
type textSource interface {
io.ReaderAt
// Size returns the total length of the data in bytes.
Size() int64
// Changed returns whether the contents have changed since the last call
// to Changed.
Changed() bool
// ReplaceRunes replaces runeCount runes starting at byteOffset within the
// data with the provided string. Implementations of read-only text sources
// are free to make this a no-op.
ReplaceRunes(byteOffset int64, runeCount int64, replacement string)
}
// textView provides efficient shaping and indexing of interactive text. When provided
// with a TextSource, textView will shape and cache the runes within that source.
// It provides methods for configuring a viewport onto the shaped text which can
// be scrolled, and for configuring and drawing text selection boxes.
type textView struct {
Alignment text.Alignment
// LineHeight controls the distance between the baselines of lines of text.
// If zero, a sensible default will be used.
LineHeight unit.Sp
// LineHeightScale applies a scaling factor to the LineHeight. If zero, a
// sensible default will be used.
LineHeightScale float32
// SingleLine forces the text to stay on a single line.
// SingleLine also sets the scrolling direction to
// horizontal.
SingleLine bool
// MaxLines limits the shaped text to a specific quantity of shaped lines.
MaxLines int
// Truncator is the text that will be shown at the end of the final
// line if MaxLines is exceeded. Defaults to "…" if empty.
Truncator string
// WrapPolicy configures how displayed text will be broken into lines.
WrapPolicy text.WrapPolicy
// DisableSpaceTrim configures whether trailing whitespace on a line will have its
// width zeroed. Set to true for editors, but false for non-editable text.
DisableSpaceTrim bool
// Mask replaces the visual display of each rune in the contents with the given rune.
// Newline characters are not masked. When non-zero, the unmasked contents
// are accessed by Len, Text, and SetText.
Mask rune
params text.Parameters
shaper *text.Shaper
seekCursor int64
rr textSource
maskReader maskReader
// graphemes tracks the indices of grapheme cluster boundaries within rr.
graphemes []int
// paragraphReader is used to populate graphemes.
paragraphReader graphemeReader
lastMask rune
viewSize image.Point
valid bool
regions []Region
dims layout.Dimensions
// offIndex is an index of rune index to byte offsets.
offIndex []offEntry
index glyphIndex
caret struct {
// xoff is the offset to the current position when moving between lines.
xoff fixed.Int26_6
// start is the current caret position in runes, and also the start position of
// selected text. end is the end position of selected text. If start
// == end, then there's no selection. Note that it's possible (and
// common) that the caret (start) is after the end, e.g. after
// Shift-DownArrow.
start int
end int
}
scrollOff image.Point
}
func (e *textView) Changed() bool {
return e.rr.Changed()
}
// Dimensions returns the dimensions of the visible text.
func (e *textView) Dimensions() layout.Dimensions {
basePos := e.dims.Size.Y - e.dims.Baseline
return layout.Dimensions{Size: e.viewSize, Baseline: e.viewSize.Y - basePos}
}
// FullDimensions returns the dimensions of all shaped text, including
// text that isn't visible within the current viewport.
func (e *textView) FullDimensions() layout.Dimensions {
return e.dims
}
// SetSource initializes the underlying data source for the Text. This
// must be done before invoking any other methods on Text.
func (e *textView) SetSource(source textSource) {
e.rr = source
e.invalidate()
e.seekCursor = 0
}
// ReadRuneAt reads the rune starting at the given byte offset, if any.
func (e *textView) ReadRuneAt(off int64) (rune, int, error) {
var buf [utf8.UTFMax]byte
b := buf[:]
n, err := e.rr.ReadAt(b, off)
b = b[:n]
r, s := utf8.DecodeRune(b)
return r, s, err
}
// ReadRuneAt reads the run prior to the given byte offset, if any.
func (e *textView) ReadRuneBefore(off int64) (rune, int, error) {
var buf [utf8.UTFMax]byte
b := buf[:]
if off < utf8.UTFMax {
b = b[:off]
off = 0
} else {
off -= utf8.UTFMax
}
n, err := e.rr.ReadAt(b, off)
b = b[:n]
r, s := utf8.DecodeLastRune(b)
return r, s, err
}
func (e *textView) makeValid() {
if e.valid {
return
}
e.layoutText(e.shaper)
e.valid = true
}
func (e *textView) closestToRune(runeIdx int) combinedPos {
e.makeValid()
pos, _ := e.index.closestToRune(runeIdx)
return pos
}
func (e *textView) closestToLineCol(line, col int) combinedPos {
e.makeValid()
return e.index.closestToLineCol(screenPos{line: line, col: col})
}
func (e *textView) closestToXY(x fixed.Int26_6, y int) combinedPos {
e.makeValid()
return e.index.closestToXY(x, y)
}
func (e *textView) closestToXYGraphemes(x fixed.Int26_6, y int) combinedPos {
// Find the closest existing rune position to the provided coordinates.
pos := e.closestToXY(x, y)
// Resolve cluster boundaries on either side of the rune position.
firstOption := e.moveByGraphemes(pos.runes, 0)
distance := 1
if firstOption > pos.runes {
distance = -1
}
secondOption := e.moveByGraphemes(firstOption, distance)
// Choose the closest grapheme cluster boundary to the desired point.
first := e.closestToRune(firstOption)
firstDist := absFixed(first.x - x)
second := e.closestToRune(secondOption)
secondDist := absFixed(second.x - x)
if firstDist > secondDist {
return second
} else {
return first
}
}
func absFixed(i fixed.Int26_6) fixed.Int26_6 {
if i < 0 {
return -i
}
return i
}
// MaxLines moves the cursor the specified number of lines vertically, ensuring
// that the resulting position is aligned to a grapheme cluster.
func (e *textView) MoveLines(distance int, selAct selectionAction) {
caretStart := e.closestToRune(e.caret.start)
x := caretStart.x + e.caret.xoff
// Seek to line.
pos := e.closestToLineCol(caretStart.lineCol.line+distance, 0)
pos = e.closestToXYGraphemes(x, pos.y)
e.caret.start = pos.runes
e.caret.xoff = x - pos.x
e.updateSelection(selAct)
}
// calculateViewSize determines the size of the current visible content,
// ensuring that even if there is no text content, some space is reserved
// for the caret.
func (e *textView) calculateViewSize(gtx layout.Context) image.Point {
base := e.dims.Size
if caretWidth := e.caretWidth(gtx); base.X < caretWidth {
base.X = caretWidth
}
return gtx.Constraints.Constrain(base)
}
// Layout the text, reshaping it as necessary.
func (e *textView) Layout(gtx layout.Context, lt *text.Shaper, font font.Font, size unit.Sp) {
if e.params.Locale != gtx.Locale {
e.params.Locale = gtx.Locale
e.invalidate()
}
textSize := fixed.I(gtx.Sp(size))
if e.params.Font != font || e.params.PxPerEm != textSize {
e.invalidate()
e.params.Font = font
e.params.PxPerEm = textSize
}
maxWidth := gtx.Constraints.Max.X
if e.SingleLine {
maxWidth = math.MaxInt
}
minWidth := gtx.Constraints.Min.X
if maxWidth != e.params.MaxWidth {
e.params.MaxWidth = maxWidth
e.invalidate()
}
if minWidth != e.params.MinWidth {
e.params.MinWidth = minWidth
e.invalidate()
}
if lt != e.shaper {
e.shaper = lt
e.invalidate()
}
if e.Mask != e.lastMask {
e.lastMask = e.Mask
e.invalidate()
}
if e.Alignment != e.params.Alignment {
e.params.Alignment = e.Alignment
e.invalidate()
}
if e.Truncator != e.params.Truncator {
e.params.Truncator = e.Truncator
e.invalidate()
}
if e.MaxLines != e.params.MaxLines {
e.params.MaxLines = e.MaxLines
e.invalidate()
}
if e.WrapPolicy != e.params.WrapPolicy {
e.params.WrapPolicy = e.WrapPolicy
e.invalidate()
}
if lh := fixed.I(gtx.Sp(e.LineHeight)); lh != e.params.LineHeight {
e.params.LineHeight = lh
e.invalidate()
}
if e.LineHeightScale != e.params.LineHeightScale {
e.params.LineHeightScale = e.LineHeightScale
e.invalidate()
}
if e.DisableSpaceTrim != e.params.DisableSpaceTrim {
e.params.DisableSpaceTrim = e.DisableSpaceTrim
e.invalidate()
}
e.makeValid()
if viewSize := e.calculateViewSize(gtx); viewSize != e.viewSize {
e.viewSize = viewSize
e.invalidate()
}
e.makeValid()
}
// PaintSelection clips and paints the visible text selection rectangles using
// the provided material to fill the rectangles.
func (e *textView) PaintSelection(gtx layout.Context, material op.CallOp) {
localViewport := image.Rectangle{Max: e.viewSize}
docViewport := image.Rectangle{Max: e.viewSize}.Add(e.scrollOff)
defer clip.Rect(localViewport).Push(gtx.Ops).Pop()
e.regions = e.index.locate(docViewport, e.caret.start, e.caret.end, e.regions)
for _, region := range e.regions {
area := clip.Rect(region.Bounds).Push(gtx.Ops)
material.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
area.Pop()
}
}
// PaintText clips and paints the visible text glyph outlines using the provided
// material to fill the glyphs.
func (e *textView) PaintText(gtx layout.Context, material op.CallOp) {
m := op.Record(gtx.Ops)
viewport := image.Rectangle{
Min: e.scrollOff,
Max: e.viewSize.Add(e.scrollOff),
}
it := textIterator{
viewport: viewport,
material: material,
}
startGlyph := 0
for _, line := range e.index.lines {
if line.descent.Ceil()+line.yOff >= viewport.Min.Y {
break
}
startGlyph += line.glyphs
}
var glyphs [32]text.Glyph
line := glyphs[:0]
for _, g := range e.index.glyphs[startGlyph:] {
var ok bool
if line, ok = it.paintGlyph(gtx, e.shaper, g, line); !ok {
break
}
}
call := m.Stop()
viewport.Min = viewport.Min.Add(it.padding.Min)
viewport.Max = viewport.Max.Add(it.padding.Max)
defer clip.Rect(viewport.Sub(e.scrollOff)).Push(gtx.Ops).Pop()
call.Add(gtx.Ops)
}
// caretWidth returns the width occupied by the caret for the current
// gtx.
func (e *textView) caretWidth(gtx layout.Context) int {
carWidth2 := gtx.Dp(1) / 2
if carWidth2 < 1 {
carWidth2 = 1
}
return carWidth2
}
// PaintCaret clips and paints the caret rectangle, adding material immediately
// before painting to set the appropriate paint material.
func (e *textView) PaintCaret(gtx layout.Context, material op.CallOp) {
carWidth2 := e.caretWidth(gtx)
caretPos, carAsc, carDesc := e.CaretInfo()
carRect := image.Rectangle{
Min: caretPos.Sub(image.Pt(carWidth2, carAsc)),
Max: caretPos.Add(image.Pt(carWidth2, carDesc)),
}
cl := image.Rectangle{Max: e.viewSize}
carRect = cl.Intersect(carRect)
if !carRect.Empty() {
defer clip.Rect(carRect).Push(gtx.Ops).Pop()
material.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
}
}
func (e *textView) CaretInfo() (pos image.Point, ascent, descent int) {
caretStart := e.closestToRune(e.caret.start)
ascent = caretStart.ascent.Ceil()
descent = caretStart.descent.Ceil()
pos = image.Point{
X: caretStart.x.Round(),
Y: caretStart.y,
}
pos = pos.Sub(e.scrollOff)
return
}
// ByteOffset returns the start byte of the rune at the given
// rune offset, clamped to the size of the text.
func (e *textView) ByteOffset(runeOffset int) int64 {
return int64(e.runeOffset(e.closestToRune(runeOffset).runes))
}
// Len is the length of the editor contents, in runes.
func (e *textView) Len() int {
e.makeValid()
return e.closestToRune(math.MaxInt).runes
}
// Text returns the contents of the editor. If the provided buf is large enough, it will
// be filled and returned. Otherwise a new buffer will be allocated.
// Callers can guarantee that buf is large enough by giving it capacity e.Len()*utf8.UTFMax.
func (e *textView) Text(buf []byte) []byte {
size := e.rr.Size()
if cap(buf) < int(size) {
buf = make([]byte, size)
}
buf = buf[:size]
e.Seek(0, io.SeekStart)
n, _ := io.ReadFull(e, buf)
buf = buf[:n]
return buf
}
func (e *textView) ScrollBounds() image.Rectangle {
var b image.Rectangle
if e.SingleLine {
if len(e.index.lines) > 0 {
line := e.index.lines[0]
b.Min.X = line.xOff.Floor()
if b.Min.X > 0 {
b.Min.X = 0
}
}
b.Max.X = e.dims.Size.X + b.Min.X - e.viewSize.X
} else {
b.Max.Y = e.dims.Size.Y - e.viewSize.Y
}
return b
}
func (e *textView) ScrollRel(dx, dy int) {
e.scrollAbs(e.scrollOff.X+dx, e.scrollOff.Y+dy)
}
// ScrollOff returns the scroll offset of the text viewport.
func (e *textView) ScrollOff() image.Point {
return e.scrollOff
}
func (e *textView) scrollAbs(x, y int) {
e.scrollOff.X = x
e.scrollOff.Y = y
b := e.ScrollBounds()
if e.scrollOff.X > b.Max.X {
e.scrollOff.X = b.Max.X
}
if e.scrollOff.X < b.Min.X {
e.scrollOff.X = b.Min.X
}
if e.scrollOff.Y > b.Max.Y {
e.scrollOff.Y = b.Max.Y
}
if e.scrollOff.Y < b.Min.Y {
e.scrollOff.Y = b.Min.Y
}
}
// MoveCoord moves the caret to the position closest to the provided
// point that is aligned to a grapheme cluster boundary.
func (e *textView) MoveCoord(pos image.Point) {
x := fixed.I(pos.X + e.scrollOff.X)
y := pos.Y + e.scrollOff.Y
e.caret.start = e.closestToXYGraphemes(x, y).runes
e.caret.xoff = 0
}
// Truncated returns whether the text in the textView is currently
// truncated due to a restriction on the number of lines.
func (e *textView) Truncated() bool {
return e.index.truncated
}
func (e *textView) layoutText(lt *text.Shaper) {
e.Seek(0, io.SeekStart)
var r io.Reader = e
if e.Mask != 0 {
e.maskReader.Reset(e, e.Mask)
r = &e.maskReader
}
e.index.reset()
it := textIterator{viewport: image.Rectangle{Max: image.Point{X: math.MaxInt, Y: math.MaxInt}}}
if lt != nil {
lt.Layout(e.params, r)
for {
g, ok := lt.NextGlyph()
if !it.processGlyph(g, ok) {
break
}
e.index.Glyph(g)
}
} else {
// Make a fake glyph for every rune in the reader.
b := bufio.NewReader(r)
for _, _, err := b.ReadRune(); err != io.EOF; _, _, err = b.ReadRune() {
g := text.Glyph{Runes: 1, Flags: text.FlagClusterBreak}
_ = it.processGlyph(g, true)
e.index.Glyph(g)
}
}
e.paragraphReader.SetSource(e.rr)
e.graphemes = e.graphemes[:0]
for g := e.paragraphReader.Graphemes(); len(g) > 0; g = e.paragraphReader.Graphemes() {
if len(e.graphemes) > 0 && g[0] == e.graphemes[len(e.graphemes)-1] {
g = g[1:]
}
e.graphemes = append(e.graphemes, g...)
}
dims := layout.Dimensions{Size: it.bounds.Size()}
dims.Baseline = dims.Size.Y - it.baseline
e.dims = dims
}
// CaretPos returns the line & column numbers of the caret.
func (e *textView) CaretPos() (line, col int) {
pos := e.closestToRune(e.caret.start)
return pos.lineCol.line, pos.lineCol.col
}
// CaretCoords returns the coordinates of the caret, relative to the
// editor itself.
func (e *textView) CaretCoords() f32.Point {
pos := e.closestToRune(e.caret.start)
return f32.Pt(float32(pos.x)/64-float32(e.scrollOff.X), float32(pos.y-e.scrollOff.Y))
}
// indexRune returns the latest rune index and byte offset no later than r.
func (e *textView) indexRune(r int) offEntry {
// Initialize index.
if len(e.offIndex) == 0 {
e.offIndex = append(e.offIndex, offEntry{})
}
i := sort.Search(len(e.offIndex), func(i int) bool {
entry := e.offIndex[i]
return entry.runes >= r
})
// Return the entry guaranteed to be less than or equal to r.
if i > 0 {
i--
}
return e.offIndex[i]
}
// runeOffset returns the byte offset into e.rr of the r'th rune.
// r must be a valid rune index, usually returned by closestPosition.
func (e *textView) runeOffset(r int) int {
const runesPerIndexEntry = 50
entry := e.indexRune(r)
lastEntry := e.offIndex[len(e.offIndex)-1].runes
for entry.runes < r {
if entry.runes > lastEntry && entry.runes%runesPerIndexEntry == runesPerIndexEntry-1 {
e.offIndex = append(e.offIndex, entry)
}
_, s, _ := e.ReadRuneAt(int64(entry.bytes))
entry.bytes += s
entry.runes++
}
return entry.bytes
}
func (e *textView) invalidate() {
e.offIndex = e.offIndex[:0]
e.valid = false
}
// Replace the text between start and end with s. Indices are in runes.
// It returns the number of runes inserted.
func (e *textView) Replace(start, end int, s string) int {
if start > end {
start, end = end, start
}
startPos := e.closestToRune(start)
endPos := e.closestToRune(end)
startOff := e.runeOffset(startPos.runes)
replaceSize := endPos.runes - startPos.runes
sc := utf8.RuneCountInString(s)
newEnd := startPos.runes + sc
e.rr.ReplaceRunes(int64(startOff), int64(replaceSize), s)
adjust := func(pos int) int {
switch {
case newEnd < pos && pos <= endPos.runes:
pos = newEnd
case endPos.runes < pos:
diff := newEnd - endPos.runes
pos = pos + diff
}
return pos
}
e.caret.start = adjust(e.caret.start)
e.caret.end = adjust(e.caret.end)
e.invalidate()
return sc
}
// MovePages moves the caret position by vertical pages of text, ensuring that
// the final position is aligned to a grapheme cluster boundary.
func (e *textView) MovePages(pages int, selAct selectionAction) {
caret := e.closestToRune(e.caret.start)
x := caret.x + e.caret.xoff
y := caret.y + pages*e.viewSize.Y
pos := e.closestToXYGraphemes(x, y)
e.caret.start = pos.runes
e.caret.xoff = x - pos.x
e.updateSelection(selAct)
}
// moveByGraphemes returns the rune index resulting from moving the
// specified number of grapheme clusters from startRuneidx.
func (e *textView) moveByGraphemes(startRuneidx, graphemes int) int {
if len(e.graphemes) == 0 {
return startRuneidx
}
startGraphemeIdx, _ := slices.BinarySearch(e.graphemes, startRuneidx)
startGraphemeIdx = max(startGraphemeIdx+graphemes, 0)
startGraphemeIdx = min(startGraphemeIdx, len(e.graphemes)-1)
startRuneIdx := e.graphemes[startGraphemeIdx]
return e.closestToRune(startRuneIdx).runes
}
// clampCursorToGraphemes ensures that the final start/end positions of
// the cursor are on grapheme cluster boundaries.
func (e *textView) clampCursorToGraphemes() {
e.caret.start = e.moveByGraphemes(e.caret.start, 0)
e.caret.end = e.moveByGraphemes(e.caret.end, 0)
}
// MoveCaret moves the caret (aka selection start) and the selection end
// relative to their current positions. Positive distances moves forward,
// negative distances moves backward. Distances are in grapheme clusters which
// better match the expectations of users than runes.
func (e *textView) MoveCaret(startDelta, endDelta int) {
e.caret.xoff = 0
e.caret.start = e.moveByGraphemes(e.caret.start, startDelta)
e.caret.end = e.moveByGraphemes(e.caret.end, endDelta)
}
// MoveTextStart moves the caret to the start of the text.
func (e *textView) MoveTextStart(selAct selectionAction) {
caret := e.closestToRune(e.caret.end)
e.caret.start = 0
e.caret.end = caret.runes
e.caret.xoff = -caret.x
e.updateSelection(selAct)
e.clampCursorToGraphemes()
}
// MoveTextEnd moves the caret to the end of the text.
func (e *textView) MoveTextEnd(selAct selectionAction) {
caret := e.closestToRune(math.MaxInt)
e.caret.start = caret.runes
e.caret.xoff = fixed.I(e.params.MaxWidth) - caret.x
e.updateSelection(selAct)
e.clampCursorToGraphemes()
}
// MoveLineStart moves the caret to the start of the current line, ensuring that the resulting
// cursor position is on a grapheme cluster boundary.
func (e *textView) MoveLineStart(selAct selectionAction) {
caret := e.closestToRune(e.caret.start)
caret = e.closestToLineCol(caret.lineCol.line, 0)
e.caret.start = caret.runes
e.caret.xoff = -caret.x
e.updateSelection(selAct)
e.clampCursorToGraphemes()
}
// MoveLineEnd moves the caret to the end of the current line, ensuring that the resulting
// cursor position is on a grapheme cluster boundary.
func (e *textView) MoveLineEnd(selAct selectionAction) {
caret := e.closestToRune(e.caret.start)
caret = e.closestToLineCol(caret.lineCol.line, math.MaxInt)
e.caret.start = caret.runes
e.caret.xoff = fixed.I(e.params.MaxWidth) - caret.x
e.updateSelection(selAct)
e.clampCursorToGraphemes()
}
// MoveWord moves the caret to the next word in the specified direction.
// Positive is forward, negative is backward.
// Absolute values greater than one will skip that many words.
// The final caret position will be aligned to a grapheme cluster boundary.
// BUG(whereswaldon): this method's definition of a "word" is currently
// whitespace-delimited. Languages that do not use whitespace to delimit
// words will experience counter-intuitive behavior when navigating by
// word.
func (e *textView) MoveWord(distance int, selAct selectionAction) {
// split the distance information into constituent parts to be
// used independently.
words, direction := distance, 1
if distance < 0 {
words, direction = distance*-1, -1
}
// atEnd if caret is at either side of the buffer.
caret := e.closestToRune(e.caret.start)
atEnd := func() bool {
return caret.runes == 0 || caret.runes == e.Len()
}
// next returns the appropriate rune given the direction.
next := func() (r rune) {
off := e.runeOffset(caret.runes)
if direction < 0 {
r, _, _ = e.ReadRuneBefore(int64(off))
} else {
r, _, _ = e.ReadRuneAt(int64(off))
}
return r
}
for ii := 0; ii < words; ii++ {
for r := next(); unicode.IsSpace(r) && !atEnd(); r = next() {
e.MoveCaret(direction, 0)
caret = e.closestToRune(e.caret.start)
}
e.MoveCaret(direction, 0)
caret = e.closestToRune(e.caret.start)
for r := next(); !unicode.IsSpace(r) && !atEnd(); r = next() {
e.MoveCaret(direction, 0)
caret = e.closestToRune(e.caret.start)
}
}
e.updateSelection(selAct)
e.clampCursorToGraphemes()
}
func (e *textView) ScrollToCaret() {
caret := e.closestToRune(e.caret.start)
if e.SingleLine {
var dist int
if d := caret.x.Floor() - e.scrollOff.X; d < 0 {
dist = d
} else if d := caret.x.Ceil() - (e.scrollOff.X + e.viewSize.X); d > 0 {
dist = d
}
e.ScrollRel(dist, 0)
} else {
miny := caret.y - caret.ascent.Ceil()
maxy := caret.y + caret.descent.Ceil()
var dist int
if d := miny - e.scrollOff.Y; d < 0 {
dist = d
} else if d := maxy - (e.scrollOff.Y + e.viewSize.Y); d > 0 {
dist = d
}
e.ScrollRel(0, dist)
}
}
// SelectionLen returns the length of the selection, in runes; it is
// equivalent to utf8.RuneCountInString(e.SelectedText()).
func (e *textView) SelectionLen() int {
return abs(e.caret.start - e.caret.end)
}
// Selection returns the start and end of the selection, as rune offsets.
// start can be > end.
func (e *textView) Selection() (start, end int) {
return e.caret.start, e.caret.end
}
// SetCaret moves the caret to start, and sets the selection end to end. Then
// the two ends are clamped to the nearest grapheme cluster boundary. start
// and end are in runes, and represent offsets into the editor text.
func (e *textView) SetCaret(start, end int) {
e.caret.start = e.closestToRune(start).runes
e.caret.end = e.closestToRune(end).runes
e.clampCursorToGraphemes()
}
// SelectedText returns the currently selected text (if any) from the editor,
// filling the provided byte slice if it is large enough or allocating and
// returning a new byte slice if the provided one is insufficient.
// Callers can guarantee that the buf is large enough by providing a buffer
// with capacity e.SelectionLen()*utf8.UTFMax.
func (e *textView) SelectedText(buf []byte) []byte {
startOff := e.runeOffset(e.caret.start)
endOff := e.runeOffset(e.caret.end)
start := min(startOff, endOff)
end := max(startOff, endOff)
if cap(buf) < end-start {
buf = make([]byte, end-start)
}
buf = buf[:end-start]
n, _ := e.rr.ReadAt(buf, int64(start))
// There is no way to reasonably handle a read error here. We rely upon
// implementations of textSource to provide other ways to signal errors
// if the user cares about that, and here we use whatever data we were
// able to read.
return buf[:n]
}
func (e *textView) updateSelection(selAct selectionAction) {
if selAct == selectionClear {
e.ClearSelection()
}
}
// ClearSelection clears the selection, by setting the selection end equal to
// the selection start.
func (e *textView) ClearSelection() {
e.caret.end = e.caret.start
}
// WriteTo implements io.WriterTo.
func (e *textView) WriteTo(w io.Writer) (int64, error) {
e.Seek(0, io.SeekStart)
return io.Copy(w, struct{ io.Reader }{e})
}
// Seek implements io.Seeker.
func (e *textView) Seek(offset int64, whence int) (int64, error) {
switch whence {
case io.SeekStart:
e.seekCursor = offset
case io.SeekCurrent:
e.seekCursor += offset
case io.SeekEnd:
e.seekCursor = e.rr.Size() + offset
}
return e.seekCursor, nil
}
// Read implements io.Reader.
func (e *textView) Read(p []byte) (int, error) {
n, err := e.rr.ReadAt(p, e.seekCursor)
e.seekCursor += int64(n)
return n, err
}
// ReadAt implements io.ReaderAt.
func (e *textView) ReadAt(p []byte, offset int64) (int, error) {
return e.rr.ReadAt(p, offset)
}
// Regions returns visible regions covering the rune range [start,end).
func (e *textView) Regions(start, end int, regions []Region) []Region {
viewport := image.Rectangle{
Min: e.scrollOff,
Max: e.viewSize.Add(e.scrollOff),
}
return e.index.locate(viewport, start, end, regions)
}