Files
gio-patched/gpu/shaders/material.vert
T
2021-06-28 08:35:41 +02:00

21 lines
347 B
GLSL

#version 310 es
// SPDX-License-Identifier: Unlicense OR MIT
precision highp float;
layout(binding = 0) uniform Block {
vec2 scale;
vec2 pos;
} _block;
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
layout(location = 0) out vec2 vUV;
void main() {
vUV = uv;
gl_Position = vec4(pos*_block.scale + _block.pos, 0, 1);
}