forked from joejulian/gio
aee87baefe
Commit https://gioui.org/commit/b331407e81456 added text layout and shaping based on io.Reader and changed Editor to use it. Unfortunately, as ~inkeliz discovered, caching of shapes were also lost. ~inkeliz suggested fix, https://lists.sr.ht/~eliasnaur/gio-patches/patches/15059 adds caching of shapes to Editor to regain lost performance. This change repairs the cache to work on io.Reader API, in hope that the already complicated Editor won't need additional caching. Before this change, text layouts were represented as a slice of (rune, advance) pairs. Unfortunately, this representation doesn't lend itself to caching of shaping results, so change the representation of a line of text to be a pair of text and advances: package text type Layout { Text string Advances []fixed.Int26_6 } The Text field can then be used in a cache key, assuming Advances is consistent with it. The end result is that the two shaper variants of text.Shaper is reduced to just one, and the Len field field of text.Line is no longer needed. The changed representation adds a bit of extra work to package opentype. Cleaning that up is left as a future TODO. Signed-off-by: Elias Naur <mail@eliasnaur.com>
182 lines
4.1 KiB
Go
182 lines
4.1 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
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package widget
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import (
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"fmt"
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"image"
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"unicode/utf8"
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/paint"
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"gioui.org/text"
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"gioui.org/unit"
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"golang.org/x/image/math/fixed"
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)
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// Label is a widget for laying out and drawing text.
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type Label struct {
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// Alignment specify the text alignment.
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Alignment text.Alignment
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// MaxLines limits the number of lines. Zero means no limit.
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MaxLines int
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}
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type lineIterator struct {
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Lines []text.Line
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Clip image.Rectangle
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Alignment text.Alignment
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Width int
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Offset image.Point
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y, prevDesc fixed.Int26_6
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txtOff int
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}
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const inf = 1e6
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func (l *lineIterator) Next() (text.Layout, f32.Point, bool) {
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for len(l.Lines) > 0 {
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line := l.Lines[0]
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l.Lines = l.Lines[1:]
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x := align(l.Alignment, line.Width, l.Width) + fixed.I(l.Offset.X)
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l.y += l.prevDesc + line.Ascent
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l.prevDesc = line.Descent
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// Align baseline and line start to the pixel grid.
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off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
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l.y = off.Y
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off.Y += fixed.I(l.Offset.Y)
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if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
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break
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}
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layout := line.Layout
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start := l.txtOff
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l.txtOff += len(line.Layout.Text)
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if (off.Y + line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
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continue
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}
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for len(layout.Advances) > 0 {
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_, n := utf8.DecodeRuneInString(layout.Text)
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adv := layout.Advances[0]
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if (off.X + adv + line.Bounds.Max.X - line.Width).Ceil() >= l.Clip.Min.X {
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break
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}
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off.X += adv
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layout.Text = layout.Text[n:]
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layout.Advances = layout.Advances[1:]
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start += n
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}
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end := start
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endx := off.X
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rune := 0
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for n, r := range layout.Text {
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if (endx + line.Bounds.Min.X).Floor() > l.Clip.Max.X {
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layout.Advances = layout.Advances[:rune]
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layout.Text = layout.Text[:n]
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break
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}
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end += utf8.RuneLen(r)
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endx += layout.Advances[rune]
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rune++
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}
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offf := f32.Point{X: float32(off.X) / 64, Y: float32(off.Y) / 64}
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return layout, offf, true
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}
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return text.Layout{}, f32.Point{}, false
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}
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func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size unit.Value, txt string) layout.Dimensions {
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cs := gtx.Constraints
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textSize := fixed.I(gtx.Px(size))
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lines := s.LayoutString(font, textSize, cs.Max.X, txt)
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if max := l.MaxLines; max > 0 && len(lines) > max {
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lines = lines[:max]
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}
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dims := linesDimens(lines)
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dims.Size = cs.Constrain(dims.Size)
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clip := textPadding(lines)
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clip.Max = clip.Max.Add(dims.Size)
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it := lineIterator{
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Lines: lines,
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Clip: clip,
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Alignment: l.Alignment,
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Width: dims.Size.X,
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}
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for {
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l, off, ok := it.Next()
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if !ok {
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break
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}
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stack := op.Push(gtx.Ops)
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op.Offset(off).Add(gtx.Ops)
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s.Shape(font, textSize, l).Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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stack.Pop()
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}
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return dims
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}
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func textPadding(lines []text.Line) (padding image.Rectangle) {
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if len(lines) == 0 {
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return
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}
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first := lines[0]
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if d := first.Ascent + first.Bounds.Min.Y; d < 0 {
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padding.Min.Y = d.Ceil()
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}
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last := lines[len(lines)-1]
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if d := last.Bounds.Max.Y - last.Descent; d > 0 {
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padding.Max.Y = d.Ceil()
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}
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if d := first.Bounds.Min.X; d < 0 {
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padding.Min.X = d.Ceil()
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}
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if d := first.Bounds.Max.X - first.Width; d > 0 {
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padding.Max.X = d.Ceil()
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}
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return
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}
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func linesDimens(lines []text.Line) layout.Dimensions {
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var width fixed.Int26_6
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var h int
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var baseline int
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if len(lines) > 0 {
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baseline = lines[0].Ascent.Ceil()
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var prevDesc fixed.Int26_6
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for _, l := range lines {
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h += (prevDesc + l.Ascent).Ceil()
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prevDesc = l.Descent
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if l.Width > width {
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width = l.Width
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}
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}
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h += lines[len(lines)-1].Descent.Ceil()
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}
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w := width.Ceil()
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return layout.Dimensions{
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Size: image.Point{
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X: w,
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Y: h,
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},
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Baseline: h - baseline,
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}
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}
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func align(align text.Alignment, width fixed.Int26_6, maxWidth int) fixed.Int26_6 {
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mw := fixed.I(maxWidth)
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switch align {
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case text.Middle:
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return fixed.I(((mw - width) / 2).Floor())
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case text.End:
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return fixed.I((mw - width).Floor())
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case text.Start:
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return 0
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default:
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panic(fmt.Errorf("unknown alignment %v", align))
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}
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}
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