Files
gio-patched/widget/material/slider.go
T
Egon Elbre 21ef492cc9 all: use color.NRGBA in public API
color.RGBA has two problems with regards to using it.

First the color values need to be premultiplied, whereas most APIs
have non-premultiplied values. This is mainly to preserve color components
with low alpha values.

Second there are two ways to premultiply with sRGB. One is to premultiply
after sRGB conversion, the other is before. This makes using the API more
confusing.

Using color.NRGBA in sRGB makes it align with CSS.e

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
2020-11-19 11:30:11 +01:00

111 lines
2.4 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
"gioui.org/widget"
)
// Slider is for selecting a value in a range.
func Slider(th *Theme, float *widget.Float, min, max float32) SliderStyle {
return SliderStyle{
Min: min,
Max: max,
Color: th.Color.Primary,
Float: float,
}
}
type SliderStyle struct {
Min, Max float32
Color color.NRGBA
Float *widget.Float
}
func (s SliderStyle) Layout(gtx layout.Context) layout.Dimensions {
thumbRadiusInt := gtx.Px(unit.Dp(6))
trackWidth := float32(gtx.Px(unit.Dp(2)))
thumbRadius := float32(thumbRadiusInt)
halfWidthInt := 2 * thumbRadiusInt
halfWidth := float32(halfWidthInt)
size := gtx.Constraints.Min
// Keep a minimum length so that the track is always visible.
minLength := halfWidthInt + 3*thumbRadiusInt + halfWidthInt
if size.X < minLength {
size.X = minLength
}
size.Y = 2 * halfWidthInt
st := op.Push(gtx.Ops)
op.Offset(f32.Pt(halfWidth, 0)).Add(gtx.Ops)
gtx.Constraints.Min = image.Pt(size.X-2*halfWidthInt, size.Y)
s.Float.Layout(gtx, halfWidthInt, s.Min, s.Max)
thumbPos := halfWidth + s.Float.Pos()
st.Pop()
color := s.Color
if gtx.Queue == nil {
color = f32color.MulAlpha(color, 150)
}
// Draw track before thumb.
st = op.Push(gtx.Ops)
track := f32.Rectangle{
Min: f32.Point{
X: halfWidth,
Y: halfWidth - trackWidth/2,
},
Max: f32.Point{
X: thumbPos,
Y: halfWidth + trackWidth/2,
},
}
clip.RRect{Rect: track}.Add(gtx.Ops)
paint.ColorOp{Color: color}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
st.Pop()
// Draw track after thumb.
st = op.Push(gtx.Ops)
track.Min.X = thumbPos
track.Max.X = float32(size.X) - halfWidth
clip.RRect{Rect: track}.Add(gtx.Ops)
paint.ColorOp{Color: f32color.MulAlpha(color, 96)}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
st.Pop()
// Draw thumb.
st = op.Push(gtx.Ops)
thumb := f32.Rectangle{
Min: f32.Point{
X: thumbPos - thumbRadius,
Y: halfWidth - thumbRadius,
},
Max: f32.Point{
X: thumbPos + thumbRadius,
Y: halfWidth + thumbRadius,
},
}
rr := thumbRadius
clip.RRect{
Rect: thumb,
NE: rr, NW: rr, SE: rr, SW: rr,
}.Add(gtx.Ops)
paint.ColorOp{Color: color}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
st.Pop()
return layout.Dimensions{Size: size}
}