Files
gio-patched/widget/button.go
T
Elias Naur 4898e1a691 widget: add Button.Clicks for retrieving clicks
An earlier change unexported the Button.Update method that exposed raw pointer
input not available from the boolean Button.Clicked method. Introduce Click
and Button.Clicks to replace it, and implement Clicked in terms of it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-05-24 13:20:00 +02:00

106 lines
2.3 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"image"
"time"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
)
// Clickable represents a clickable area.
type Clickable struct {
click gesture.Click
clicks []Click
// prevClicks is the index into clicks that marks the clicks
// from the most recent Layout call. prevClicks is used to keep
// clicks bounded.
prevClicks int
history []Press
}
// Click represents a click.
type Click struct {
Modifiers key.Modifiers
}
// Press represents a past pointer press.
type Press struct {
Position f32.Point
Time time.Time
}
// Clicked reports whether there are pending clicks as would be
// reported by Clicks. If so, Clicked removes the earliest click.
func (b *Clickable) Clicked() bool {
if len(b.clicks) == 0 {
return false
}
n := copy(b.clicks, b.clicks[1:])
b.clicks = b.clicks[:n]
if b.prevClicks > 0 {
b.prevClicks--
}
return true
}
// Clicks returns and clear the clicks since the last call to Clicks.
func (b Clickable) Clicks() []Click {
clicks := b.clicks
b.clicks = nil
b.prevClicks = 0
return clicks
}
// History is the past pointer presses useful for drawing markers.
// History is retained for a short duration (about a second).
func (b *Clickable) History() []Press {
return b.history
}
func (b *Clickable) Layout(gtx layout.Context) layout.Dimensions {
b.update(gtx)
var st op.StackOp
st.Push(gtx.Ops)
pointer.Rect(image.Rectangle{Max: gtx.Constraints.Min}).Add(gtx.Ops)
b.click.Add(gtx.Ops)
st.Pop()
for len(b.history) > 0 {
c := b.history[0]
if gtx.Now().Sub(c.Time) < 1*time.Second {
break
}
n := copy(b.history, b.history[1:])
b.history = b.history[:n]
}
return layout.Dimensions{Size: gtx.Constraints.Min}
}
// update the button state by processing events.
func (b *Clickable) update(gtx layout.Context) {
// Flush clicks from before the last update.
n := copy(b.clicks, b.clicks[b.prevClicks:])
b.clicks = b.clicks[:n]
b.prevClicks = n
for _, e := range b.click.Events(gtx) {
switch e.Type {
case gesture.TypeClick:
b.clicks = append(b.clicks, Click{
Modifiers: e.Modifiers,
})
case gesture.TypePress:
b.history = append(b.history, Press{
Position: e.Position,
Time: gtx.Now(),
})
}
}
}