Files
gio-patched/ui/app/app.go
T
Elias Naur cb312c8d32 ui/app: drop Event
input.Event is enough if we stretch "input" to mean both input
devices and other events such as profiling events and system
commands.

The pointer and key packages are separate already, so I don't
expanding the meaning is unreasonable.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-08-01 15:27:14 +02:00

185 lines
3.6 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"errors"
"image"
"math"
"os"
"strings"
"time"
"gioui.org/ui"
)
// DrawEvent is sent when a Window's Draw
// method must be called.
type DrawEvent struct {
Config Config
Size image.Point
Insets Insets
// Whether this draw is system generated
// and needs a complete frame before
// proceeding.
sync bool
}
// DestroyEvent is the last event sent through
// a window event channel.
type DestroyEvent struct {
// Err is nil for normal window closures. If a
// window is prematurely closed, Err is the cause.
Err error
}
// Insets is the space taken up by
// system decoration such as translucent
// system bars and software keyboards.
type Insets struct {
Top, Bottom, Left, Right ui.Value
}
type StageEvent struct {
Stage Stage
}
// CommandEvent is a system event.
type CommandEvent struct {
Type CommandType
// Suppress the default action of the command.
Cancel bool
}
type Stage uint8
type CommandType uint8
type windowRendezvous struct {
in chan windowAndOptions
out chan windowAndOptions
errs chan error
}
type windowAndOptions struct {
window *Window
opts *WindowOptions
}
const (
StagePaused Stage = iota
StageRunning
)
const (
// CommandBack is the command for a back action
// such as the Android back button.
CommandBack CommandType = iota
)
const (
inchPrDp = 1.0 / 160
mmPrDp = 25.4 / 160
// monitorScale is the extra scale applied to
// monitor outputs to compensate for the extra
// viewing distance compared to phone and tables.
monitorScale = 1.20
// minDensity is the minimum pixels per dp to
// ensure font and ui legibility on low-dpi
// screens.
minDensity = 1.25
)
// extraArgs contains extra arguments to append to
// os.Args. The arguments are separated with |.
// Useful for running programs on mobiles where the
// command line is not available.
// Set with the go linker flag -X.
var extraArgs string
func (l Stage) String() string {
switch l {
case StagePaused:
return "StagePaused"
case StageRunning:
return "StageRunning"
default:
panic("unexpected Stage value")
}
}
func init() {
args := strings.Split(extraArgs, "|")
os.Args = append(os.Args, args...)
}
// DataDir returns a path to use for application-specific
// configuration data.
// On desktop systems, DataDir use os.UserConfigDir.
// On iOS NSDocumentDirectory is queried.
// For Android Context.getFilesDir is used.
//
// BUG: DataDir blocks on Android until init functions
// have completed.
func DataDir() (string, error) {
return dataDir()
}
// Config implements the ui.Config interface.
type Config struct {
// Device pixels per dp.
pxPerDp float32
// Device pixels per sp.
pxPerSp float32
now time.Time
}
func (c *Config) Now() time.Time {
return c.now
}
func (c *Config) Px(v ui.Value) int {
var r float32
switch v.U {
case ui.UnitPx:
r = v.V
case ui.UnitDp:
r = c.pxPerDp * v.V
case ui.UnitSp:
r = c.pxPerSp * v.V
default:
panic("unknown unit")
}
return int(math.Round(float64(r)))
}
func newWindowRendezvous() *windowRendezvous {
wr := &windowRendezvous{
in: make(chan windowAndOptions),
out: make(chan windowAndOptions),
errs: make(chan error),
}
go func() {
var main windowAndOptions
var out chan windowAndOptions
for {
select {
case w := <-wr.in:
var err error
if main.window != nil {
err = errors.New("multiple windows are not supported")
}
wr.errs <- err
main = w
out = wr.out
case out <- main:
}
}
}()
return wr
}
func (_ DrawEvent) ImplementsEvent() {}
func (_ StageEvent) ImplementsEvent() {}
func (_ *CommandEvent) ImplementsEvent() {}
func (_ DestroyEvent) ImplementsEvent() {}