Files
gio-patched/io/input/pointer.go
T
Elias Naur efd31ad621 io/input/pointer: ignore grab commands for tags that don't have the pointer
Without this fix, two gestures that both issue GrabCmd on the same frame
will cancel each other. With the fix, the first will win the grab, and
the other ignored.

References: https://todo.sr.ht/~eliasnaur/gio/647
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2025-04-24 20:05:11 +02:00

1030 lines
25 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package input
import (
"image"
"io"
"gioui.org/f32"
f32internal "gioui.org/internal/f32"
"gioui.org/internal/ops"
"gioui.org/io/event"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/io/system"
"gioui.org/io/transfer"
)
type pointerQueue struct {
hitTree []hitNode
areas []areaNode
semantic struct {
idsAssigned bool
lastID SemanticID
// contentIDs maps semantic content to a list of semantic IDs
// previously assigned. It is used to maintain stable IDs across
// frames.
contentIDs map[semanticContent][]semanticID
}
}
type hitNode struct {
next int
area int
// For handler nodes.
tag event.Tag
pass bool
}
// pointerState is the input state related to pointer events.
type pointerState struct {
cursor pointer.Cursor
pointers []pointerInfo
}
type pointerInfo struct {
id pointer.ID
pressed bool
handlers []event.Tag
// last tracks the last pointer event received,
// used while processing frame events.
last pointer.Event
// entered tracks the tags that contain the pointer.
entered []event.Tag
dataSource event.Tag // dragging source tag
dataTarget event.Tag // dragging target tag
}
type pointerHandler struct {
// areaPlusOne is the index into the list of pointerQueue.areas, plus 1.
areaPlusOne int
// setup tracks whether the handler has received
// the pointer.Cancel event that resets its state.
setup bool
}
// pointerFilter represents the union of a set of pointer filters.
type pointerFilter struct {
kinds pointer.Kind
// min and max horizontal/vertical scroll
scrollX, scrollY pointer.ScrollRange
sourceMimes []string
targetMimes []string
}
type areaOp struct {
kind areaKind
rect image.Rectangle
}
type areaNode struct {
trans f32.Affine2D
area areaOp
cursor pointer.Cursor
// Tree indices, with -1 being the sentinel.
parent int
firstChild int
lastChild int
sibling int
semantic struct {
valid bool
id SemanticID
content semanticContent
}
action system.Action
}
type areaKind uint8
// collectState represents the state for pointerCollector.
type collectState struct {
t f32.Affine2D
// nodePlusOne is the current node index, plus one to
// make the zero value collectState the initial state.
nodePlusOne int
pass int
}
// pointerCollector tracks the state needed to update an pointerQueue
// from pointer ops.
type pointerCollector struct {
q *pointerQueue
state collectState
nodeStack []int
}
type semanticContent struct {
tag event.Tag
label string
desc string
class semantic.ClassOp
gestures SemanticGestures
selected bool
disabled bool
}
type semanticID struct {
id SemanticID
used bool
}
const (
areaRect areaKind = iota
areaEllipse
)
func (c *pointerCollector) resetState() {
c.state = collectState{}
c.nodeStack = c.nodeStack[:0]
// Pop every node except the root.
if len(c.q.hitTree) > 0 {
c.state.nodePlusOne = 0 + 1
}
}
func (c *pointerCollector) setTrans(t f32.Affine2D) {
c.state.t = t
}
func (c *pointerCollector) clip(op ops.ClipOp) {
kind := areaRect
if op.Shape == ops.Ellipse {
kind = areaEllipse
}
c.pushArea(kind, op.Bounds)
}
func (c *pointerCollector) pushArea(kind areaKind, bounds image.Rectangle) {
parentID := c.currentArea()
areaID := len(c.q.areas)
areaOp := areaOp{kind: kind, rect: bounds}
if parentID != -1 {
parent := &c.q.areas[parentID]
if parent.firstChild == -1 {
parent.firstChild = areaID
}
if siblingID := parent.lastChild; siblingID != -1 {
c.q.areas[siblingID].sibling = areaID
}
parent.lastChild = areaID
}
an := areaNode{
trans: c.state.t,
area: areaOp,
parent: parentID,
sibling: -1,
firstChild: -1,
lastChild: -1,
}
c.q.areas = append(c.q.areas, an)
c.nodeStack = append(c.nodeStack, c.state.nodePlusOne-1)
c.addHitNode(hitNode{
area: areaID,
pass: true,
})
}
func (c *pointerCollector) popArea() {
n := len(c.nodeStack)
c.state.nodePlusOne = c.nodeStack[n-1] + 1
c.nodeStack = c.nodeStack[:n-1]
}
func (c *pointerCollector) pass() {
c.state.pass++
}
func (c *pointerCollector) popPass() {
c.state.pass--
}
func (c *pointerCollector) currentArea() int {
if i := c.state.nodePlusOne - 1; i != -1 {
n := c.q.hitTree[i]
return n.area
}
return -1
}
func (c *pointerCollector) currentAreaBounds() image.Rectangle {
a := c.currentArea()
if a == -1 {
panic("no root area")
}
return c.q.areas[a].bounds()
}
func (c *pointerCollector) addHitNode(n hitNode) {
n.next = c.state.nodePlusOne - 1
c.q.hitTree = append(c.q.hitTree, n)
c.state.nodePlusOne = len(c.q.hitTree) - 1 + 1
}
// newHandler returns the current handler or a new one for tag.
func (c *pointerCollector) newHandler(tag event.Tag, state *pointerHandler) {
areaID := c.currentArea()
c.addHitNode(hitNode{
area: areaID,
tag: tag,
pass: c.state.pass > 0,
})
state.areaPlusOne = areaID + 1
}
func (s *pointerHandler) Reset() {
s.areaPlusOne = 0
}
func (c *pointerCollector) actionInputOp(act system.Action) {
areaID := c.currentArea()
area := &c.q.areas[areaID]
area.action = act
}
func (q *pointerQueue) grab(state pointerState, req pointer.GrabCmd) (pointerState, []taggedEvent) {
var evts []taggedEvent
for _, p := range state.pointers {
if !p.pressed || p.id != req.ID {
continue
}
// Verify that the grabber is among the handlers.
found := false
for _, tag := range p.handlers {
if tag == req.Tag {
found = true
break
}
}
if !found {
continue
}
// Drop other handlers that lost their grab.
for i := len(p.handlers) - 1; i >= 0; i-- {
if tag := p.handlers[i]; tag != req.Tag {
evts = append(evts, taggedEvent{
tag: tag,
event: pointer.Event{Kind: pointer.Cancel},
})
state = dropHandler(state, tag)
}
}
break
}
return state, evts
}
func (c *pointerCollector) inputOp(tag event.Tag, state *pointerHandler) {
areaID := c.currentArea()
area := &c.q.areas[areaID]
area.semantic.content.tag = tag
c.newHandler(tag, state)
}
func (p *pointerFilter) Add(f event.Filter) {
switch f := f.(type) {
case transfer.SourceFilter:
for _, m := range p.sourceMimes {
if m == f.Type {
return
}
}
p.sourceMimes = append(p.sourceMimes, f.Type)
case transfer.TargetFilter:
for _, m := range p.targetMimes {
if m == f.Type {
return
}
}
p.targetMimes = append(p.targetMimes, f.Type)
case pointer.Filter:
p.kinds = p.kinds | f.Kinds
p.scrollX = p.scrollX.Union(f.ScrollX)
p.scrollY = p.scrollY.Union(f.ScrollY)
}
}
func (p *pointerFilter) Matches(e event.Event) bool {
switch e := e.(type) {
case pointer.Event:
return e.Kind&p.kinds == e.Kind
case transfer.CancelEvent, transfer.InitiateEvent:
return len(p.sourceMimes) > 0 || len(p.targetMimes) > 0
case transfer.RequestEvent:
for _, t := range p.sourceMimes {
if t == e.Type {
return true
}
}
case transfer.DataEvent:
for _, t := range p.targetMimes {
if t == e.Type {
return true
}
}
}
return false
}
func (p *pointerFilter) Merge(p2 pointerFilter) {
p.kinds = p.kinds | p2.kinds
p.scrollX = p.scrollX.Union(p2.scrollX)
p.scrollY = p.scrollY.Union(p2.scrollY)
p.sourceMimes = append(p.sourceMimes, p2.sourceMimes...)
p.targetMimes = append(p.targetMimes, p2.targetMimes...)
}
// clampScroll splits a scroll distance in the remaining scroll and the
// scroll accepted by the filter.
func (p *pointerFilter) clampScroll(scroll f32.Point) (left, scrolled f32.Point) {
left.X, scrolled.X = clampSplit(scroll.X, p.scrollX.Min, p.scrollX.Max)
left.Y, scrolled.Y = clampSplit(scroll.Y, p.scrollY.Min, p.scrollY.Max)
return
}
func clampSplit(v float32, min, max int) (float32, float32) {
if m := float32(max); v > m {
return v - m, m
}
if m := float32(min); v < m {
return v - m, m
}
return 0, v
}
func (s *pointerHandler) ResetEvent() (event.Event, bool) {
if s.setup {
return nil, false
}
s.setup = true
return pointer.Event{Kind: pointer.Cancel}, true
}
func (c *pointerCollector) semanticLabel(lbl string) {
areaID := c.currentArea()
area := &c.q.areas[areaID]
area.semantic.valid = true
area.semantic.content.label = lbl
}
func (c *pointerCollector) semanticDesc(desc string) {
areaID := c.currentArea()
area := &c.q.areas[areaID]
area.semantic.valid = true
area.semantic.content.desc = desc
}
func (c *pointerCollector) semanticClass(class semantic.ClassOp) {
areaID := c.currentArea()
area := &c.q.areas[areaID]
area.semantic.valid = true
area.semantic.content.class = class
}
func (c *pointerCollector) semanticSelected(selected bool) {
areaID := c.currentArea()
area := &c.q.areas[areaID]
area.semantic.valid = true
area.semantic.content.selected = selected
}
func (c *pointerCollector) semanticEnabled(enabled bool) {
areaID := c.currentArea()
area := &c.q.areas[areaID]
area.semantic.valid = true
area.semantic.content.disabled = !enabled
}
func (c *pointerCollector) cursor(cursor pointer.Cursor) {
areaID := c.currentArea()
area := &c.q.areas[areaID]
area.cursor = cursor
}
func (q *pointerQueue) offerData(handlers map[event.Tag]*handler, state pointerState, req transfer.OfferCmd) (pointerState, []taggedEvent) {
var evts []taggedEvent
for i, p := range state.pointers {
if p.dataSource != req.Tag {
continue
}
if p.dataTarget != nil {
evts = append(evts, taggedEvent{tag: p.dataTarget, event: transfer.DataEvent{
Type: req.Type,
Open: func() io.ReadCloser {
return req.Data
},
}})
}
state.pointers = append([]pointerInfo{}, state.pointers...)
state.pointers[i], evts = q.deliverTransferCancelEvent(handlers, p, evts)
break
}
return state, evts
}
func (c *pointerCollector) Reset() {
c.q.reset()
c.resetState()
c.ensureRoot()
}
// Ensure implicit root area for semantic descriptions to hang onto.
func (c *pointerCollector) ensureRoot() {
if len(c.q.areas) > 0 {
return
}
c.pushArea(areaRect, image.Rect(-1e6, -1e6, 1e6, 1e6))
// Make it semantic to ensure a single semantic root.
c.q.areas[0].semantic.valid = true
}
func (q *pointerQueue) assignSemIDs() {
if q.semantic.idsAssigned {
return
}
q.semantic.idsAssigned = true
for i, a := range q.areas {
if a.semantic.valid {
q.areas[i].semantic.id = q.semanticIDFor(a.semantic.content)
}
}
}
func (q *pointerQueue) AppendSemantics(nodes []SemanticNode) []SemanticNode {
q.assignSemIDs()
nodes = q.appendSemanticChildren(nodes, 0)
nodes = q.appendSemanticArea(nodes, 0, 0)
return nodes
}
func (q *pointerQueue) appendSemanticArea(nodes []SemanticNode, parentID SemanticID, nodeIdx int) []SemanticNode {
areaIdx := nodes[nodeIdx].areaIdx
a := q.areas[areaIdx]
childStart := len(nodes)
nodes = q.appendSemanticChildren(nodes, a.firstChild)
childEnd := len(nodes)
for i := childStart; i < childEnd; i++ {
nodes = q.appendSemanticArea(nodes, a.semantic.id, i)
}
n := &nodes[nodeIdx]
n.ParentID = parentID
n.Children = nodes[childStart:childEnd]
return nodes
}
func (q *pointerQueue) appendSemanticChildren(nodes []SemanticNode, areaIdx int) []SemanticNode {
if areaIdx == -1 {
return nodes
}
a := q.areas[areaIdx]
if semID := a.semantic.id; semID != 0 {
cnt := a.semantic.content
nodes = append(nodes, SemanticNode{
ID: semID,
Desc: SemanticDesc{
Bounds: a.bounds(),
Label: cnt.label,
Description: cnt.desc,
Class: cnt.class,
Gestures: cnt.gestures,
Selected: cnt.selected,
Disabled: cnt.disabled,
},
areaIdx: areaIdx,
})
} else {
nodes = q.appendSemanticChildren(nodes, a.firstChild)
}
return q.appendSemanticChildren(nodes, a.sibling)
}
func (q *pointerQueue) semanticIDFor(content semanticContent) SemanticID {
ids := q.semantic.contentIDs[content]
for i, id := range ids {
if !id.used {
ids[i].used = true
return id.id
}
}
// No prior assigned ID; allocate a new one.
q.semantic.lastID++
id := semanticID{id: q.semantic.lastID, used: true}
if q.semantic.contentIDs == nil {
q.semantic.contentIDs = make(map[semanticContent][]semanticID)
}
q.semantic.contentIDs[content] = append(q.semantic.contentIDs[content], id)
return id.id
}
func (q *pointerQueue) ActionAt(pos f32.Point) (action system.Action, hasAction bool) {
q.hitTest(pos, func(n *hitNode) bool {
area := q.areas[n.area]
if area.action != 0 {
action = area.action
hasAction = true
return false
}
return true
})
return action, hasAction
}
func (q *pointerQueue) SemanticAt(pos f32.Point) (semID SemanticID, hasSemID bool) {
q.assignSemIDs()
q.hitTest(pos, func(n *hitNode) bool {
area := q.areas[n.area]
if area.semantic.id != 0 {
semID = area.semantic.id
hasSemID = true
return false
}
return true
})
return semID, hasSemID
}
// hitTest searches the hit tree for nodes matching pos. Any node matching pos will
// have the onNode func invoked on it to allow the caller to extract whatever information
// is necessary for further processing. onNode may return false to terminate the walk of
// the hit tree, or true to continue. Providing this algorithm in this generic way
// allows normal event routing and system action event routing to share the same traversal
// logic even though they are interested in different aspects of hit nodes.
func (q *pointerQueue) hitTest(pos f32.Point, onNode func(*hitNode) bool) pointer.Cursor {
// Track whether we're passing through hits.
pass := true
idx := len(q.hitTree) - 1
cursor := pointer.CursorDefault
for idx >= 0 {
n := &q.hitTree[idx]
hit, c := q.hit(n.area, pos)
if !hit {
idx--
continue
}
if cursor == pointer.CursorDefault {
cursor = c
}
pass = pass && n.pass
if pass {
idx--
} else {
idx = n.next
}
if !onNode(n) {
break
}
}
return cursor
}
func (q *pointerQueue) invTransform(areaIdx int, p f32.Point) f32.Point {
if areaIdx == -1 {
return p
}
return q.areas[areaIdx].trans.Invert().Transform(p)
}
func (q *pointerQueue) hit(areaIdx int, p f32.Point) (bool, pointer.Cursor) {
c := pointer.CursorDefault
for areaIdx != -1 {
a := &q.areas[areaIdx]
if c == pointer.CursorDefault {
c = a.cursor
}
p := a.trans.Invert().Transform(p)
if !a.area.Hit(p) {
return false, c
}
areaIdx = a.parent
}
return true, c
}
func (q *pointerQueue) reset() {
q.hitTree = q.hitTree[:0]
q.areas = q.areas[:0]
q.semantic.idsAssigned = false
for k, ids := range q.semantic.contentIDs {
for i := len(ids) - 1; i >= 0; i-- {
if !ids[i].used {
ids = append(ids[:i], ids[i+1:]...)
} else {
ids[i].used = false
}
}
if len(ids) > 0 {
q.semantic.contentIDs[k] = ids
} else {
delete(q.semantic.contentIDs, k)
}
}
}
func (q *pointerQueue) Frame(handlers map[event.Tag]*handler, state pointerState) (pointerState, []taggedEvent) {
for _, h := range handlers {
if h.pointer.areaPlusOne != 0 {
area := &q.areas[h.pointer.areaPlusOne-1]
if h.filter.pointer.kinds&(pointer.Press|pointer.Release) != 0 {
area.semantic.content.gestures |= ClickGesture
}
if h.filter.pointer.kinds&pointer.Scroll != 0 {
area.semantic.content.gestures |= ScrollGesture
}
area.semantic.valid = area.semantic.content.gestures != 0
}
}
var evts []taggedEvent
for i, p := range state.pointers {
changed := false
p, evts, state.cursor, changed = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, p.last)
if changed {
state.pointers = append([]pointerInfo{}, state.pointers...)
state.pointers[i] = p
}
}
return state, evts
}
func dropHandler(state pointerState, tag event.Tag) pointerState {
pointers := state.pointers
state.pointers = nil
for _, p := range pointers {
handlers := p.handlers
p.handlers = nil
for _, h := range handlers {
if h != tag {
p.handlers = append(p.handlers, h)
}
}
entered := p.entered
p.entered = nil
for _, h := range entered {
if h != tag {
p.entered = append(p.entered, h)
}
}
state.pointers = append(state.pointers, p)
}
return state
}
// pointerOf returns the pointerInfo index corresponding to the pointer in e.
func (s pointerState) pointerOf(e pointer.Event) (pointerState, int) {
for i, p := range s.pointers {
if p.id == e.PointerID {
return s, i
}
}
n := len(s.pointers)
s.pointers = append(s.pointers[:n:n], pointerInfo{id: e.PointerID})
return s, len(s.pointers) - 1
}
// Deliver is like Push, but delivers an event to a particular area.
func (q *pointerQueue) Deliver(handlers map[event.Tag]*handler, areaIdx int, e pointer.Event) []taggedEvent {
scroll := e.Scroll
idx := len(q.hitTree) - 1
// Locate first potential receiver.
for idx != -1 {
n := &q.hitTree[idx]
if n.area == areaIdx {
break
}
idx--
}
var evts []taggedEvent
for idx != -1 {
n := &q.hitTree[idx]
idx = n.next
h, ok := handlers[n.tag]
if !ok || !h.filter.pointer.Matches(e) {
continue
}
e := e
if e.Kind == pointer.Scroll {
if scroll == (f32.Point{}) {
break
}
scroll, e.Scroll = h.filter.pointer.clampScroll(scroll)
}
e.Position = q.invTransform(h.pointer.areaPlusOne-1, e.Position)
evts = append(evts, taggedEvent{tag: n.tag, event: e})
if e.Kind != pointer.Scroll {
break
}
}
return evts
}
// SemanticArea returns the sematic content for area, and its parent area.
func (q *pointerQueue) SemanticArea(areaIdx int) (semanticContent, int) {
for areaIdx != -1 {
a := &q.areas[areaIdx]
areaIdx = a.parent
if !a.semantic.valid {
continue
}
return a.semantic.content, areaIdx
}
return semanticContent{}, -1
}
func (q *pointerQueue) Push(handlers map[event.Tag]*handler, state pointerState, e pointer.Event) (pointerState, []taggedEvent) {
var evts []taggedEvent
if e.Kind == pointer.Cancel {
for k := range handlers {
evts = append(evts, taggedEvent{
event: pointer.Event{Kind: pointer.Cancel},
tag: k,
})
}
state.pointers = nil
return state, evts
}
state, pidx := state.pointerOf(e)
p := state.pointers[pidx]
switch e.Kind {
case pointer.Press:
p, evts, state.cursor, _ = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, e)
p.pressed = true
evts = q.deliverEvent(handlers, p, evts, e)
case pointer.Move:
if p.pressed {
e.Kind = pointer.Drag
}
p, evts, state.cursor, _ = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, e)
evts = q.deliverEvent(handlers, p, evts, e)
if p.pressed {
p, evts = q.deliverDragEvent(handlers, p, evts)
}
case pointer.Release:
evts = q.deliverEvent(handlers, p, evts, e)
p.pressed = false
p, evts, state.cursor, _ = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, e)
p, evts = q.deliverDropEvent(handlers, p, evts)
case pointer.Scroll:
p, evts, state.cursor, _ = q.deliverEnterLeaveEvents(handlers, state.cursor, p, evts, e)
evts = q.deliverEvent(handlers, p, evts, e)
default:
panic("unsupported pointer event type")
}
p.last = e
if !p.pressed && len(p.entered) == 0 {
// No longer need to track pointer.
state.pointers = append(state.pointers[:pidx:pidx], state.pointers[pidx+1:]...)
} else {
state.pointers = append([]pointerInfo{}, state.pointers...)
state.pointers[pidx] = p
}
return state, evts
}
func (q *pointerQueue) deliverEvent(handlers map[event.Tag]*handler, p pointerInfo, evts []taggedEvent, e pointer.Event) []taggedEvent {
foremost := true
if p.pressed && len(p.handlers) == 1 {
e.Priority = pointer.Grabbed
foremost = false
}
scroll := e.Scroll
for _, k := range p.handlers {
h, ok := handlers[k]
if !ok {
continue
}
f := h.filter.pointer
if !f.Matches(e) {
continue
}
if e.Kind == pointer.Scroll {
if scroll == (f32.Point{}) {
return evts
}
scroll, e.Scroll = f.clampScroll(scroll)
}
e := e
if foremost {
foremost = false
e.Priority = pointer.Foremost
}
e.Position = q.invTransform(h.pointer.areaPlusOne-1, e.Position)
evts = append(evts, taggedEvent{event: e, tag: k})
}
return evts
}
func (q *pointerQueue) deliverEnterLeaveEvents(handlers map[event.Tag]*handler, cursor pointer.Cursor, p pointerInfo, evts []taggedEvent, e pointer.Event) (pointerInfo, []taggedEvent, pointer.Cursor, bool) {
changed := false
var hits []event.Tag
if e.Source != pointer.Mouse && !p.pressed && e.Kind != pointer.Press {
// Consider non-mouse pointers leaving when they're released.
} else {
var transSrc *pointerFilter
if p.dataSource != nil {
transSrc = &handlers[p.dataSource].filter.pointer
}
cursor = q.hitTest(e.Position, func(n *hitNode) bool {
h, ok := handlers[n.tag]
if !ok {
return true
}
add := true
if p.pressed {
add = false
// Filter out non-participating handlers,
// except potential transfer targets when a transfer has been initiated.
if _, found := searchTag(p.handlers, n.tag); found {
add = true
}
if transSrc != nil {
if _, ok := firstMimeMatch(transSrc, &h.filter.pointer); ok {
add = true
}
}
}
if add {
hits = addHandler(hits, n.tag)
}
return true
})
if !p.pressed {
changed = true
p.handlers = hits
}
}
// Deliver Leave events.
for _, k := range p.entered {
if _, found := searchTag(hits, k); found {
continue
}
h, ok := handlers[k]
if !ok {
continue
}
changed = true
e := e
e.Kind = pointer.Leave
if h.filter.pointer.Matches(e) {
e.Position = q.invTransform(h.pointer.areaPlusOne-1, e.Position)
evts = append(evts, taggedEvent{tag: k, event: e})
}
}
// Deliver Enter events.
for _, k := range hits {
if _, found := searchTag(p.entered, k); found {
continue
}
h, ok := handlers[k]
if !ok {
continue
}
changed = true
e := e
e.Kind = pointer.Enter
if h.filter.pointer.Matches(e) {
e.Position = q.invTransform(h.pointer.areaPlusOne-1, e.Position)
evts = append(evts, taggedEvent{tag: k, event: e})
}
}
p.entered = hits
return p, evts, cursor, changed
}
func (q *pointerQueue) deliverDragEvent(handlers map[event.Tag]*handler, p pointerInfo, evts []taggedEvent) (pointerInfo, []taggedEvent) {
if p.dataSource != nil {
return p, evts
}
// Identify the data source.
for _, k := range p.entered {
src := &handlers[k].filter.pointer
if len(src.sourceMimes) == 0 {
continue
}
// One data source handler per pointer.
p.dataSource = k
// Notify all potential targets.
for k, tgt := range handlers {
if _, ok := firstMimeMatch(src, &tgt.filter.pointer); ok {
evts = append(evts, taggedEvent{tag: k, event: transfer.InitiateEvent{}})
}
}
break
}
return p, evts
}
func (q *pointerQueue) deliverDropEvent(handlers map[event.Tag]*handler, p pointerInfo, evts []taggedEvent) (pointerInfo, []taggedEvent) {
if p.dataSource == nil {
return p, evts
}
// Request data from the source.
src := &handlers[p.dataSource].filter.pointer
for _, k := range p.entered {
h := handlers[k]
if m, ok := firstMimeMatch(src, &h.filter.pointer); ok {
p.dataTarget = k
evts = append(evts, taggedEvent{tag: p.dataSource, event: transfer.RequestEvent{Type: m}})
return p, evts
}
}
// No valid target found, abort.
return q.deliverTransferCancelEvent(handlers, p, evts)
}
func (q *pointerQueue) deliverTransferCancelEvent(handlers map[event.Tag]*handler, p pointerInfo, evts []taggedEvent) (pointerInfo, []taggedEvent) {
evts = append(evts, taggedEvent{tag: p.dataSource, event: transfer.CancelEvent{}})
// Cancel all potential targets.
src := &handlers[p.dataSource].filter.pointer
for k, h := range handlers {
if _, ok := firstMimeMatch(src, &h.filter.pointer); ok {
evts = append(evts, taggedEvent{tag: k, event: transfer.CancelEvent{}})
}
}
p.dataSource = nil
p.dataTarget = nil
return p, evts
}
// ClipFor clips r to the parents of area.
func (q *pointerQueue) ClipFor(area int, r image.Rectangle) image.Rectangle {
a := &q.areas[area]
parent := a.parent
for parent != -1 {
a := &q.areas[parent]
r = r.Intersect(a.bounds())
parent = a.parent
}
return r
}
func searchTag(tags []event.Tag, tag event.Tag) (int, bool) {
for i, t := range tags {
if t == tag {
return i, true
}
}
return 0, false
}
// addHandler adds tag to the slice if not present.
func addHandler(tags []event.Tag, tag event.Tag) []event.Tag {
for _, t := range tags {
if t == tag {
return tags
}
}
return append(tags, tag)
}
// firstMimeMatch returns the first type match between src and tgt.
func firstMimeMatch(src, tgt *pointerFilter) (first string, matched bool) {
for _, m1 := range tgt.targetMimes {
for _, m2 := range src.sourceMimes {
if m1 == m2 {
return m1, true
}
}
}
return "", false
}
func (op *areaOp) Hit(pos f32.Point) bool {
pos = pos.Sub(f32internal.FPt(op.rect.Min))
size := f32internal.FPt(op.rect.Size())
switch op.kind {
case areaRect:
return 0 <= pos.X && pos.X < size.X &&
0 <= pos.Y && pos.Y < size.Y
case areaEllipse:
rx := size.X / 2
ry := size.Y / 2
xh := pos.X - rx
yk := pos.Y - ry
// The ellipse function works in all cases because
// 0/0 is not <= 1.
return (xh*xh)/(rx*rx)+(yk*yk)/(ry*ry) <= 1
default:
panic("invalid area kind")
}
}
func (a *areaNode) bounds() image.Rectangle {
return f32internal.Rectangle{
Min: a.trans.Transform(f32internal.FPt(a.area.rect.Min)),
Max: a.trans.Transform(f32internal.FPt(a.area.rect.Max)),
}.Round()
}