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gio-patched
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gio-patched
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gpu
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Sebastien Binet
1106d90f11
gpu,op/clip: implement stroked paths with round caps
...
Signed-off-by: Sebastien Binet <
s@sbinet.org
>
2020-11-11 12:25:24 +01:00
..
backend
gpu: saturate instead of overflowing depth buffer
2020-06-08 16:28:56 +02:00
gl
gpu: don't validate uniform locations
2020-08-24 19:22:59 +02:00
shaders
gpu: add linear gradient
2020-11-03 15:39:06 +01:00
caches.go
gpu: build gpu data also when outside window
2020-06-21 11:20:36 +02:00
clip.go
all: implement staticcheck suggestions
2020-07-19 10:47:17 +02:00
gen.go
internal/cmd/convertshaders: move shader converter to separate package
2020-02-27 20:34:22 +01:00
gpu.go
gpu,op/clip: implement stroked paths
2020-11-10 15:58:10 +01:00
pack.go
gpu: expose the rendering implementation
2020-02-07 21:21:38 +01:00
path.go
gpu: add linear gradient
2020-11-03 15:39:06 +01:00
shaders.go
gpu: add linear gradient
2020-11-03 15:39:06 +01:00
stroke.go
gpu,op/clip: implement stroked paths with round caps
2020-11-11 12:25:24 +01:00
timer.go
gpu/backend: move backend interface types to a separate package
2020-02-27 20:34:22 +01:00