Files
gio-patched/widget/material/button.go
T
Elias Naur fb7337f794 layout: replace Align with a Layout method on Direction
It's one less type (Align) and shorter:

Before:

	layout.Align(layout.Center).Layout(...)

After

	layout.Center.Layout(...)

It is also safer: since `layout.Align(...)` was a casting operation,
the Go compiler would not complain about an incompatible constant.

For example, the widget/material package contained a wrong cast:

	layout.Align(layout.Start)

which should have been

	layout.Align(layout.W)

After this change, attempting `layout.Start.Layout(...)` result
in a compile error.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-02-02 17:13:02 +01:00

167 lines
3.9 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
)
type Button struct {
Text string
// Color is the text color.
Color color.RGBA
Font text.Font
Background color.RGBA
CornerRadius unit.Value
shaper text.Shaper
}
type IconButton struct {
Background color.RGBA
Color color.RGBA
Icon *Icon
Size unit.Value
Padding unit.Value
}
func (t *Theme) Button(txt string) Button {
return Button{
Text: txt,
Color: rgb(0xffffff),
Background: t.Color.Primary,
Font: text.Font{
Size: t.TextSize.Scale(14.0 / 16.0),
},
shaper: t.Shaper,
}
}
func (t *Theme) IconButton(icon *Icon) IconButton {
return IconButton{
Background: t.Color.Primary,
Color: t.Color.InvText,
Icon: icon,
Size: unit.Dp(56),
Padding: unit.Dp(16),
}
}
func (b Button) Layout(gtx *layout.Context, button *widget.Button) {
col := b.Color
bgcol := b.Background
hmin := gtx.Constraints.Width.Min
vmin := gtx.Constraints.Height.Min
layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Expanded(func() {
rr := float32(gtx.Px(unit.Dp(4)))
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{
X: float32(gtx.Constraints.Width.Min),
Y: float32(gtx.Constraints.Height.Min),
}},
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops)
fill(gtx, bgcol)
for _, c := range button.History() {
drawInk(gtx, c)
}
}),
layout.Stacked(func() {
gtx.Constraints.Width.Min = hmin
gtx.Constraints.Height.Min = vmin
layout.Center.Layout(gtx, func() {
layout.Inset{Top: unit.Dp(10), Bottom: unit.Dp(10), Left: unit.Dp(12), Right: unit.Dp(12)}.Layout(gtx, func() {
paint.ColorOp{Color: col}.Add(gtx.Ops)
widget.Label{}.Layout(gtx, b.shaper, b.Font, b.Text)
})
})
pointer.Rect(image.Rectangle{Max: gtx.Dimensions.Size}).Add(gtx.Ops)
button.Layout(gtx)
}),
)
}
func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
layout.Stack{}.Layout(gtx,
layout.Expanded(func() {
size := float32(gtx.Constraints.Width.Min)
rr := float32(size) * .5
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{X: size, Y: size}},
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops)
fill(gtx, b.Background)
for _, c := range button.History() {
drawInk(gtx, c)
}
}),
layout.Stacked(func() {
layout.UniformInset(b.Padding).Layout(gtx, func() {
size := gtx.Px(b.Size) - 2*gtx.Px(b.Padding)
if b.Icon != nil {
b.Icon.Color = b.Color
b.Icon.Layout(gtx, unit.Px(float32(size)))
}
gtx.Dimensions = layout.Dimensions{
Size: image.Point{X: size, Y: size},
}
})
pointer.Ellipse(image.Rectangle{Max: gtx.Dimensions.Size}).Add(gtx.Ops)
button.Layout(gtx)
}),
)
}
func toPointF(p image.Point) f32.Point {
return f32.Point{X: float32(p.X), Y: float32(p.Y)}
}
func toRectF(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: toPointF(r.Min),
Max: toPointF(r.Max),
}
}
func drawInk(gtx *layout.Context, c widget.Click) {
d := gtx.Now().Sub(c.Time)
t := float32(d.Seconds())
const duration = 0.5
if t > duration {
return
}
t = t / duration
var stack op.StackOp
stack.Push(gtx.Ops)
size := float32(gtx.Px(unit.Dp(700))) * t
rr := size * .5
col := byte(0xaa * (1 - t*t))
ink := paint.ColorOp{Color: color.RGBA{A: col, R: col, G: col, B: col}}
ink.Add(gtx.Ops)
op.TransformOp{}.Offset(c.Position).Offset(f32.Point{
X: -rr,
Y: -rr,
}).Add(gtx.Ops)
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{
X: float32(size),
Y: float32(size),
}},
NE: rr, NW: rr, SE: rr, SW: rr,
}.Op(gtx.Ops).Add(gtx.Ops)
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
stack.Pop()
op.InvalidateOp{}.Add(gtx.Ops)
}