forked from joejulian/gio
4bab6fcf32
Package material's ad-hoc mulAlpha didn't take the sRGB color-space into account, which meant that alpha-scaled colors were subtly wrong. Introduce f32color.MulAlpha and convert all uses to it. Thanks to René Post for finding and debugging the issue. Signed-off-by: Elias Naur <mail@eliasnaur.com>