mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-07 18:35:34 +00:00
ui/app: replace locking with channels in Window implementation
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -1035,8 +1035,9 @@ func (w *window) config() (int, int, Config) {
|
|||||||
func (w *window) draw(sync bool) {
|
func (w *window) draw(sync bool) {
|
||||||
w.mu.Lock()
|
w.mu.Lock()
|
||||||
animating := w.animating
|
animating := w.animating
|
||||||
|
dead := w.dead
|
||||||
w.mu.Unlock()
|
w.mu.Unlock()
|
||||||
if !animating && !sync {
|
if dead || (!animating && !sync) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
width, height, cfg := w.config()
|
width, height, cfg := w.config()
|
||||||
|
|||||||
+123
-128
@@ -6,7 +6,6 @@ import (
|
|||||||
"errors"
|
"errors"
|
||||||
"fmt"
|
"fmt"
|
||||||
"image"
|
"image"
|
||||||
"sync"
|
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"gioui.org/ui"
|
"gioui.org/ui"
|
||||||
@@ -30,15 +29,13 @@ type Window struct {
|
|||||||
gpu *gpu.GPU
|
gpu *gpu.GPU
|
||||||
inputState key.TextInputState
|
inputState key.TextInputState
|
||||||
|
|
||||||
events chan Event
|
out chan Event
|
||||||
|
in chan Event
|
||||||
|
ack chan struct{}
|
||||||
|
redraws chan struct{}
|
||||||
|
frames chan *ui.Ops
|
||||||
|
|
||||||
eventLock sync.Mutex
|
|
||||||
|
|
||||||
mu sync.Mutex
|
|
||||||
stage Stage
|
stage Stage
|
||||||
dead bool
|
|
||||||
size image.Point
|
|
||||||
syncGPU bool
|
|
||||||
animating bool
|
animating bool
|
||||||
hasNextFrame bool
|
hasNextFrame bool
|
||||||
nextFrame time.Time
|
nextFrame time.Time
|
||||||
@@ -63,6 +60,7 @@ var _ interface {
|
|||||||
setTextInput(s key.TextInputState)
|
setTextInput(s key.TextInputState)
|
||||||
} = (*window)(nil)
|
} = (*window)(nil)
|
||||||
|
|
||||||
|
// Pre-allocate zero-sized ack event to avoid garbage.
|
||||||
var ackEvent Event
|
var ackEvent Event
|
||||||
|
|
||||||
// NewWindow creates a new window for a set of window
|
// NewWindow creates a new window for a set of window
|
||||||
@@ -83,18 +81,18 @@ func NewWindow(opts *WindowOptions) *Window {
|
|||||||
}
|
}
|
||||||
|
|
||||||
w := &Window{
|
w := &Window{
|
||||||
events: make(chan Event),
|
in: make(chan Event),
|
||||||
}
|
out: make(chan Event),
|
||||||
if err := createWindow(w, opts); err != nil {
|
ack: make(chan struct{}),
|
||||||
// For simplicity, NewWindow always succeeds. Send
|
redraws: make(chan struct{}, 1),
|
||||||
// an immediate DestroyEvent instead of returning the error.
|
frames: make(chan *ui.Ops),
|
||||||
w.destroy(err)
|
|
||||||
}
|
}
|
||||||
|
go w.run(opts)
|
||||||
return w
|
return w
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *Window) Events() <-chan Event {
|
func (w *Window) Events() <-chan Event {
|
||||||
return w.events
|
return w.out
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *Window) setTextInput(s key.TextInputState) {
|
func (w *Window) setTextInput(s key.TextInputState) {
|
||||||
@@ -112,48 +110,19 @@ func (w *Window) Queue() input.Queue {
|
|||||||
return &w.router
|
return &w.router
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *Window) Draw(root *ui.Ops) {
|
func (w *Window) Draw(frame *ui.Ops) {
|
||||||
w.mu.Lock()
|
w.frames <- frame
|
||||||
|
}
|
||||||
|
|
||||||
|
func (w *Window) draw(size image.Point, frame *ui.Ops) {
|
||||||
var drawDur time.Duration
|
var drawDur time.Duration
|
||||||
if !w.drawStart.IsZero() {
|
if !w.drawStart.IsZero() {
|
||||||
drawDur = time.Since(w.drawStart)
|
drawDur = time.Since(w.drawStart)
|
||||||
w.drawStart = time.Time{}
|
w.drawStart = time.Time{}
|
||||||
}
|
}
|
||||||
stage := w.stage
|
w.gpu.Draw(w.router.Profiling(), size, frame)
|
||||||
sync := w.syncGPU
|
w.router.Frame(frame)
|
||||||
w.syncGPU = false
|
|
||||||
dead := w.dead
|
|
||||||
size := w.size
|
|
||||||
driver := w.driver
|
|
||||||
w.mu.Unlock()
|
|
||||||
if dead || stage < StageRunning || driver == nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if w.gpu != nil {
|
|
||||||
if sync {
|
|
||||||
w.gpu.Refresh()
|
|
||||||
}
|
|
||||||
if err := w.gpu.Flush(); err != nil {
|
|
||||||
w.gpu.Release()
|
|
||||||
w.gpu = nil
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if w.gpu == nil {
|
|
||||||
ctx, err := newContext(driver)
|
|
||||||
if err != nil {
|
|
||||||
w.destroy(err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
w.gpu, err = gpu.NewGPU(ctx)
|
|
||||||
if err != nil {
|
|
||||||
w.destroy(err)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
w.gpu.Draw(w.router.Profiling(), size, root)
|
|
||||||
w.router.Frame(root)
|
|
||||||
now := time.Now()
|
now := time.Now()
|
||||||
w.mu.Lock()
|
|
||||||
w.setTextInput(w.router.InputState())
|
w.setTextInput(w.router.InputState())
|
||||||
frameDur := now.Sub(w.lastFrame)
|
frameDur := now.Sub(w.lastFrame)
|
||||||
frameDur = frameDur.Truncate(100 * time.Microsecond)
|
frameDur = frameDur.Truncate(100 * time.Microsecond)
|
||||||
@@ -168,17 +137,13 @@ func (w *Window) Draw(root *ui.Ops) {
|
|||||||
w.setNextFrame(t)
|
w.setNextFrame(t)
|
||||||
}
|
}
|
||||||
w.updateAnimation()
|
w.updateAnimation()
|
||||||
w.mu.Unlock()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *Window) Redraw() {
|
func (w *Window) Redraw() {
|
||||||
w.mu.Lock()
|
select {
|
||||||
defer w.mu.Unlock()
|
case w.redraws <- struct{}{}:
|
||||||
if w.dead {
|
default:
|
||||||
return
|
|
||||||
}
|
}
|
||||||
w.setNextFrame(time.Time{})
|
|
||||||
w.updateAnimation()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *Window) updateAnimation() {
|
func (w *Window) updateAnimation() {
|
||||||
@@ -187,9 +152,6 @@ func (w *Window) updateAnimation() {
|
|||||||
w.delayedDraw.Stop()
|
w.delayedDraw.Stop()
|
||||||
w.delayedDraw = nil
|
w.delayedDraw = nil
|
||||||
}
|
}
|
||||||
if w.dead {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
if w.stage >= StageRunning && w.hasNextFrame {
|
if w.stage >= StageRunning && w.hasNextFrame {
|
||||||
if dt := time.Until(w.nextFrame); dt <= 0 {
|
if dt := time.Until(w.nextFrame); dt <= 0 {
|
||||||
animate = true
|
animate = true
|
||||||
@@ -210,53 +172,64 @@ func (w *Window) setNextFrame(at time.Time) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *Window) Stage() Stage {
|
|
||||||
w.mu.Lock()
|
|
||||||
defer w.mu.Unlock()
|
|
||||||
return w.stage
|
|
||||||
}
|
|
||||||
|
|
||||||
func (w *Window) contextDriver() interface{} {
|
|
||||||
return w.driver
|
|
||||||
}
|
|
||||||
|
|
||||||
func (w *Window) setDriver(d *window) {
|
func (w *Window) setDriver(d *window) {
|
||||||
w.mu.Lock()
|
w.event(driverEvent{d})
|
||||||
defer w.mu.Unlock()
|
|
||||||
w.driver = d
|
|
||||||
}
|
|
||||||
|
|
||||||
func (w *Window) destroy(err error) {
|
|
||||||
w.setDriver(nil)
|
|
||||||
go func() {
|
|
||||||
w.event(DestroyEvent{err})
|
|
||||||
}()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (w *Window) event(e Event) {
|
func (w *Window) event(e Event) {
|
||||||
w.eventLock.Lock()
|
w.in <- e
|
||||||
defer w.eventLock.Unlock()
|
<-w.ack
|
||||||
w.mu.Lock()
|
|
||||||
needAck := false
|
|
||||||
dead := w.dead
|
|
||||||
died := false
|
|
||||||
switch e := e.(type) {
|
|
||||||
case input.Event:
|
|
||||||
if w.router.Add(e) {
|
|
||||||
w.setNextFrame(time.Time{})
|
|
||||||
}
|
}
|
||||||
case *CommandEvent:
|
|
||||||
needAck = true
|
func (w *Window) waitAck() {
|
||||||
case DestroyEvent:
|
// Send a dummy event; when it gets through we
|
||||||
w.driver = nil
|
// know the application has processed the previous event.
|
||||||
w.dead = true
|
w.out <- ackEvent
|
||||||
died = true
|
}
|
||||||
|
|
||||||
|
// Prematurely destroy the window and wait for the native window
|
||||||
|
// destroy event.
|
||||||
|
func (w *Window) destroy(err error) {
|
||||||
|
// Ack the current event.
|
||||||
|
w.ack <- struct{}{}
|
||||||
|
w.out <- DestroyEvent{err}
|
||||||
|
for e := range w.in {
|
||||||
|
w.ack <- struct{}{}
|
||||||
|
if _, ok := e.(DestroyEvent); ok {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (w *Window) run(opts *WindowOptions) {
|
||||||
|
defer close(w.in)
|
||||||
|
defer close(w.out)
|
||||||
|
if err := createWindow(w, opts); err != nil {
|
||||||
|
w.destroy(err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
for {
|
||||||
|
select {
|
||||||
|
case <-w.redraws:
|
||||||
|
w.setNextFrame(time.Time{})
|
||||||
|
w.updateAnimation()
|
||||||
|
case e := <-w.in:
|
||||||
|
switch e2 := e.(type) {
|
||||||
case StageEvent:
|
case StageEvent:
|
||||||
w.stage = e.Stage
|
if w.gpu != nil {
|
||||||
needAck = true
|
if e2.Stage < StageRunning {
|
||||||
w.syncGPU = true
|
w.gpu.Release()
|
||||||
|
w.gpu = nil
|
||||||
|
} else {
|
||||||
|
w.gpu.Refresh()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
w.stage = e2.Stage
|
||||||
|
w.updateAnimation()
|
||||||
|
w.out <- e
|
||||||
|
w.waitAck()
|
||||||
case DrawEvent:
|
case DrawEvent:
|
||||||
if e.Size == (image.Point{}) {
|
if e2.Size == (image.Point{}) {
|
||||||
panic(errors.New("internal error: zero-sized Draw"))
|
panic(errors.New("internal error: zero-sized Draw"))
|
||||||
}
|
}
|
||||||
if w.stage < StageRunning {
|
if w.stage < StageRunning {
|
||||||
@@ -264,37 +237,59 @@ func (w *Window) event(e Event) {
|
|||||||
break
|
break
|
||||||
}
|
}
|
||||||
w.drawStart = time.Now()
|
w.drawStart = time.Now()
|
||||||
needAck = true
|
|
||||||
w.hasNextFrame = false
|
w.hasNextFrame = false
|
||||||
w.syncGPU = e.sync
|
w.out <- e
|
||||||
w.size = e.Size
|
frame := <-w.frames
|
||||||
}
|
|
||||||
stage := w.stage
|
|
||||||
w.updateAnimation()
|
|
||||||
w.mu.Unlock()
|
|
||||||
if dead {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
w.events <- e
|
|
||||||
if needAck {
|
|
||||||
// Send a dummy event; when it gets through we
|
|
||||||
// know the application has processed the actual event.
|
|
||||||
w.events <- ackEvent
|
|
||||||
}
|
|
||||||
if w.gpu != nil {
|
if w.gpu != nil {
|
||||||
w.mu.Lock()
|
if e2.sync {
|
||||||
sync := w.syncGPU
|
|
||||||
w.syncGPU = false
|
|
||||||
w.mu.Unlock()
|
|
||||||
switch {
|
|
||||||
case stage < StageRunning:
|
|
||||||
w.gpu.Release()
|
|
||||||
w.gpu = nil
|
|
||||||
case sync:
|
|
||||||
w.gpu.Refresh()
|
w.gpu.Refresh()
|
||||||
}
|
}
|
||||||
|
if err := w.gpu.Flush(); err != nil {
|
||||||
|
w.gpu.Release()
|
||||||
|
w.gpu = nil
|
||||||
|
w.destroy(err)
|
||||||
|
return
|
||||||
}
|
}
|
||||||
if died {
|
} else {
|
||||||
close(w.events)
|
ctx, err := newContext(w.driver)
|
||||||
|
if err != nil {
|
||||||
|
w.destroy(err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
w.gpu, err = gpu.NewGPU(ctx)
|
||||||
|
if err != nil {
|
||||||
|
w.destroy(err)
|
||||||
|
return
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
w.draw(e2.Size, frame)
|
||||||
|
if e2.sync {
|
||||||
|
if err := w.gpu.Flush(); err != nil {
|
||||||
|
w.gpu.Release()
|
||||||
|
w.gpu = nil
|
||||||
|
w.destroy(err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
case *CommandEvent:
|
||||||
|
w.out <- e
|
||||||
|
w.waitAck()
|
||||||
|
case input.Event:
|
||||||
|
if w.router.Add(e2) {
|
||||||
|
w.setNextFrame(time.Time{})
|
||||||
|
w.updateAnimation()
|
||||||
|
}
|
||||||
|
w.out <- e
|
||||||
|
case driverEvent:
|
||||||
|
w.driver = e2.driver
|
||||||
|
case DestroyEvent:
|
||||||
|
w.out <- e2
|
||||||
|
w.ack <- struct{}{}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
w.ack <- struct{}{}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (_ driverEvent) ImplementsEvent() {}
|
||||||
|
|||||||
Reference in New Issue
Block a user