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app: [Android] detach previous View when another is created
The Android system can in some cases replace the GioView of our Android Activity before destroying the previous one. This change makes sure the previous view is ignored, in particular its destroy event. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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+15
-5
@@ -161,6 +161,7 @@ var gioView struct {
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setNavigationColor C.jmethodID
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setStatusColor C.jmethodID
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setFullscreen C.jmethodID
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unregister C.jmethodID
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}
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// ViewEvent is sent whenever the Window's underlying Android view
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@@ -315,6 +316,7 @@ func Java_org_gioui_GioView_onCreateView(env *C.JNIEnv, class C.jclass, view C.j
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m.setNavigationColor = getMethodID(env, class, "setNavigationColor", "(II)V")
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m.setStatusColor = getMethodID(env, class, "setStatusColor", "(II)V")
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m.setFullscreen = getMethodID(env, class, "setFullscreen", "(Z)V")
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m.unregister = getMethodID(env, class, "unregister", "()V")
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})
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view = C.jni_NewGlobalRef(env, view)
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wopts := <-mainWindow.out
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@@ -325,6 +327,9 @@ func Java_org_gioui_GioView_onCreateView(env *C.JNIEnv, class C.jclass, view C.j
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}
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windows[wopts.window] = w
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}
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if w.view != 0 {
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w.detach(env)
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}
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w.view = view
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w.callbacks.SetDriver(w)
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handle := C.jlong(view)
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@@ -339,11 +344,7 @@ func Java_org_gioui_GioView_onCreateView(env *C.JNIEnv, class C.jclass, view C.j
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//export Java_org_gioui_GioView_onDestroyView
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func Java_org_gioui_GioView_onDestroyView(env *C.JNIEnv, class C.jclass, handle C.jlong) {
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w := views[handle]
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w.callbacks.Event(ViewEvent{View: 0})
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w.callbacks.SetDriver(nil)
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delete(views, handle)
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C.jni_DeleteGlobalRef(env, w.view)
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w.view = 0
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w.detach(env)
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}
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//export Java_org_gioui_GioView_onStopView
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@@ -442,6 +443,15 @@ func Java_org_gioui_GioView_onWindowInsets(env *C.JNIEnv, class C.jclass, view C
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}
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}
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func (w *window) detach(env *C.JNIEnv) {
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callVoidMethod(env, w.view, gioView.unregister)
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w.callbacks.Event(ViewEvent{})
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w.callbacks.SetDriver(nil)
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delete(views, C.jlong(w.view))
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C.jni_DeleteGlobalRef(env, w.view)
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w.view = 0
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}
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func (w *window) setVisible() {
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width, height := C.ANativeWindow_getWidth(w.win), C.ANativeWindow_getHeight(w.win)
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if width == 0 || height == 0 {
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